Search results for the phrase «Pig Food Production»: 391 matches

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275
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15 Apr 2022 at 13:15

Pig Food Production version 1.0.0.0 for Farming Simulator 2022

Pig food production. Up to 120,000 liters of feed can be produced per day. Different recipes. The price is $20,000. Different cultures are required for production (standard FS22 cultures).

MOD
207
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11 May 2022 at 16:48

Pig Food Production version 1.0.0.0 for Farming Simulator 2022

Production of pig food. Required materials: potatoes, sugar beet, soybeans. Maximum capacity: 60000/60000/70000 liters, respectively.

- Price: $45,000;
- Maintenance: $15/day;
- Storage capacity: 35,000 liters of feed.

The necessary raw materials and the resulting feed can be imported/exported thanks to the built-in AI assistant. The feed itself is sent to the warehouse, not directly to the pigs.

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394
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14 May 2022 at 13:24

Productions Pack version 1.1.0.0 for Farming Simulator 2022

Production pack for your farm. Pig feed production:

- Price: $20,000;
- Storage: $20/day.

Mixed ration/feed production:

- Price: $20,000;
- Storage: $20/day.

Silo production:

- Price: $20,000;
- Storage: $20/day.

MOD
UPDATE
350
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13 Sep 2022 at 17:48

Grape Processing version 1.0.1.0 for Farming Simulator 2022

- Improved textures;
- Fixed recipe;
- Adaptation to the current version of the game;
- Increased production speed.
New production. Grapes are required. You can get raisins, pig food, grape juice.

MOD
UPDATE
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
UPDATE
757
170
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7 Apr 2023 at 16:18

Map "Cow Farm" version 1.0.0.6 for Farming Simulator 2022

- Now almost all buildings can be sold;
- Minor improvements and fixes.

A new save is required.
Cows:

- Liquid manure capacity increased to 100,000 liters;
- Capacity of milk: 345,000 liters;
- Straw: 260,000 liters;
- The amount of food products has increased by 200,000 liters.

Sheep:

- Capacity for foodstuff: 120.000 liters;
- Added a larger capacity feeding trolley.

MOD
UPDATE
364
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14 Mar 2023 at 21:44

Schaumann Animal Food version 1.1.0.0 for Farming Simulator 2022

- Added the ability to purchase a pack of 8 pallets.
Animal food tray from the manufacturer Schaumann. There is food for pigs, horses, chickens, cows.

- Price: 800 euros;
- Capacity: 1050 l.

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504
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6 Jun 2022 at 11:44

KFC Production version 1.0.0.0 for Farming Simulator 2022

Mod for FS22 adds a new production - the famous fast food restaurant KFC. You can produce spicy wings. Required ingredients: chicken meat, potatoes, egg, lettuce, tomato, pepper, flour, rapeseed, oil.

MOD
UPDATE
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9 Oct 2022 at 15:11

Pig Feed Mixer version 1.0.0.1 for Farming Simulator 2022

- Increased capacity;
- Increased cycles;
- A number of fixes and improvements.
Pig feed mixer. Requires 4 food mixing ingredients. Ingredients list: Potato, sugar beet, corn, millet, oats, barley, wheat, rapeseed, soybeans and sunflower.

- Price: $195,000;
- Ingredient capacity: 100,000 liters of each type;
- Mixed feed capacity: 10,000,000 liters.

MOD
241
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13 Dec 2022 at 0:20

Feed Production version 1.0.0.0 for Farming Simulator 2022

The pack includes points for the production of feed for pigs and animal feed.

- Price: $20,000;
- Maintenance: $20/day;
- Required ingredients for the production of feed for pigs: sugar beets, potatoes, chaff;
- Required ingredients for the production of feed: silage, mineral feed, hay, straw.

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