Search results for the phrase «Reduced Maintenance Costs»: 85 matches

MOD
209
26
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0
6 Apr 2022 at 14:29

Reduced Maintenance Costs version 1.0.0.0 for Farming Simulator 2022

This mod reduces the cost of maintenance. A small script that halves the cost of maintenance and painting.

MOD
346
25
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0
10 Apr 2022 at 15:40

AICost version 0.3 for Farming Simulator 2022 (v1.2.x)

The modification reduces the cost of paying for the work of AI workers by 10 times. You can also set up the payment multiplier yourself, in the modification file AICost.lua in the modification archive. Supports multiplayer.

MOD
UPDATE
197
48
0
0
25 Feb 2023 at 22:03

Modern Barn version 1.0.0.1 for Farming Simulator 2022

- Added the ability to set with and without a workshop;
- New textures;
- Added lighting;
- Mod optimization;
- Reduced upkeep cost.
- Price: $60,000;
- Maintenance: $20/day.

MOD
187
31
0
0
28 Oct 2022 at 15:43

Reduce Wearout version 1.0.0.0 for Farming Simulator 2022

Modification reduces wear and tear on machinery and tools. The level of wear reduction depends on the difficulty level of the "Economy" parameter: by 20, 35 and 50%.

MOD
139
17
0
0
5 Mar 2023 at 19:55

Reduced Engine Braking Force version 1.0.0.2 for Farming Simulator 2022

A small script that reduces the engine braking efficiency of all vehicles with a continuously variable transmission (CVT) by 55%.

MOD
217
29
0
0
27 Jun 2022 at 16:31

Stone Crushing Lime Production With Lights And Solar Panels v1.0.0.0 for Farming Simulator 2022

Another plant for the production of lime. Collect stones from the field, grind them. The resulting lime can either be sold or used to lime your fields. There is lighting and solar panels.

- Price: $15,000;
- Capacity: 250.000 l;
- From 1000 liters of stones, 4000 liters of lime are obtained;
- Maintenance: 5 $/hour (but the profit from solar panels fully covers the costs).

MOD
UPDATE
720
127
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14 Jun 2023 at 15:18

Headland Management version 2.3.0.0 for Farming Simulator 2022

- Current version.
Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:

- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated
- On/Off switch: Headland Management can be switched on and off. This prevents accidental triggering during transfer to the target field and improves road safety.
- Headland automatic: Activate headland mode automatically when headland is reached. Optional return to field mode after completing the 180° turn.

If VCA Mod (FS22_VehicleControlAddon) is present:

- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks
- Trigger VCA's turn function, switch turn direction optionally

If Guidance Steering (FS22_guidanceSteering) is present:

- Deactivate and reactivate GPS guidance.

MOD
UPDATE
289
86
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0
9 Jun 2022 at 14:30

Repair And Paint Settings version 1.1.0.1 for Farming Simulator 2022

- Added support for DLC Precision Farming.
The mod adds new features to the settings for more flexible game control. Capabilities:

- Determination of maintenance price (how much maintenance will cost);
- Determining the maintenance interval (how often and how badly the vehicles will be damaged);
- The price of painting;
- Painting interval (how often and how much the paint / appearance of your vehicle will wear out).

MOD
191
38
0
0
15 Apr 2022 at 15:54

Horseman version 1.0.0.0 for Farming Simulator 2022

Do you have a stable, but don't have enough time to care for and walk the horses? Hire an automatic assistant who will take care of your horses. The mod is fully customizable. The cost varies from 50 to 90 euros per month, depending on the complexity. In addition, the game has the ability to adjust the duration of the year, so the price will also vary depending on the settings you have set.

In addition, if one day you decide that you have time for walking and caring for horses, payment for this day will not be made, or will be significantly reduced. In general, now you will have your own personal groom.

MOD
UPDATE
169
24
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29 Mar 2023 at 21:10

Garage With Silo version 1.0.0.1 for Farming Simulator 2022

- Reduced price (from 50,000 to 20,000 $);
- Maintenance now costs $50/day.
Garage with silo bunker.

- Price: $20,000;
- Maintenance: $50/day;
- Capacity: 150.000 l.

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