SnowRunner 1221

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8 Dec 2025 at 13:22

Gardener’s trailer version 1.01 for SnowRunner (v37.1)

The trailer is suitable only for scouts.
Model from SketchUp.

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8 Dec 2025 at 12:45

TWM Kenworth Logo Pack version 1.7 for SnowRunner (v37.0)

- Added emblems for TWM’s Gerlinger G500 "Clydesdale".
This mod adds original emblems for TWM's Gerlinger G500K, TWM's Gerlinger G953 "Moose", TWM's Gerlinger G800T "Courser", and TWM’s Gerlinger G500 "Clydesdale". Located in the "Decor" section.

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8 Dec 2025 at 12:44

TWM’s Mack Logo Pack version 1.1 for SnowRunner (v37.0)

Added emblems for TWM’s Bulldog SX81B "Golem".
The pack includes original emblems for TWM’s Bulldog Ogre and TWM’s Bulldog SX81B "Golem".

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6 Dec 2025 at 16:26

Badges and addons pack version 2.0.0 for SnowRunner (v23.0)

- Added icons for 1989 Brick-250.
Branded badges/emblems, logos, and custom branded additions (soda cans) for the author's mods. The first mods of this kind are CT-305 Burbside and 1989 Brick-250.

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6 Dec 2025 at 13:58

Time control SnowRunner version 3.4 for SnowRunner (v28.0)

- Support for game version 28.0.
Time control SnowRunner rewinds in-game time, stops time, slows down time, and can be set to a specified value. Made for personal use as a tool for editing the weather.

Installation:

- Unpack the archive (password: 123)
- Launch the game.
- Run Time control SnowRunner and press the desired keys.

Enjoy the game or your mods. If your antivirus complains, add it to the exceptions (no viruses, verified through Virustotal).

NEWS
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13 Oct 2025 at 10:39

SnowRunner - Surface Physics

According to the developers, SnowRunner will be evolutionary in many ways, including the interaction aspect and surface physics. Their goal is to develop the best surface physics and ensure the most efficient interaction with existing vehicles.

Screenshots are placed according to the points.


Base Viscosity

An interesting innovation in the game is base viscosity. Let's start with the fact that surfaces in SnowRunner will be of two types: deformable and non-deformable. For example, deformable surfaces include sand, mud, grass, and so on, while the second category includes concrete, asphalt, and other solid surfaces. This was also present in other games. However, now deformable surfaces will have their own level of viscosity. This means that the chance of getting stuck changes depending on the surface. Thus, the chance of getting stuck in mud or sand is higher than the chance of getting stuck while driving on grass. A sensible innovation, since in Mudrunner all surfaces had the same viscosity.

Moreover, in SnowRunner, identical surfaces can have different viscosities. For example, in lighter mud, the chance of getting stuck is lower than in darker mud. The darker the surface, the higher the chance of getting stuck.

For map developers, an interesting feature called "Deformation Data" has also been added. Regular players will not be able to see it. However, thanks to this feature, map developers can create various types of swamps, mud, and other places where players can easily get stuck. Such areas are painted using a special brush.

Yes, something similar could be found in Mudrunner. However, in SnowRunner, hidden deformations on certain surfaces cannot be too deep. That is, now everything is much more realistic, and driving on certain surfaces has become more predictable and easier.

A completely new feature in the new game is wet surfaces. Map developers will be able to make desired surfaces wet using a special brush. Previously, all surfaces in games looked dry. The new feature is called the "wetness mask" and adds a really cool capability. The wetness mask strongly affects the surface viscosity, since the wetter the place, the higher the chance of getting stuck. This can be used for various purposes.


Driving on Snow

SnowRunner has snow, lots of snow. At the same time, driving on snow differs from driving on mud. The depth of snow varies in different areas, and in some places, it will be easy to drive through, while in others, you will have to try hard. Map developers will be able to select the snow depth using a brush. Depending on the depth, the vehicle's behavior changes significantly.

Snow depth affects both gameplay in general and visual effects. For example, if the snow level is low, the wheels will dig into the mud, and in the case of a large amount of snow and high snow clumps, snow will fly out from under the wheels, and the vehicle's behavior will change significantly. Off-road tires will greatly facilitate driving on snow.

The color factor does not affect snow, which is quite reasonable, as with other viscous surfaces. That is, if the snow color is darker in certain areas for various reasons, it is unlikely to affect passability. At the same time, the wetness mask does not work on snow, meaning snow has a fixed "wetness."

If the maps are winter-themed, applying the wetness mask to non-deformable surfaces will turn these surfaces into ice. That is, vehicles will start sliding on this area unless certain types of tires are used.

The vehicle's weight also greatly influences many things. If the vehicle is heavily loaded or weighs a lot, passability will be significantly lower. That is, the vehicle will get stuck more easily in mud, snow, swamps, and so on. Consequently, you will constantly have to monitor the weight of your equipment so as not to complicate your progress.


Driving on Water

As in Mudrunner, in SnowRunner players will have the ability to drive on water. At the same time, the mechanics are almost identical. The heavier the vehicle, the less chance of various types of damage: flipping over, and so on. However, in SnowRunner, vehicles can be equipped with snorkels. Thanks to snorkels, the maximum depth at which the vehicle will not suffer any damage is determined.


NEWS
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13 Oct 2025 at 10:08

SnowRunner - Khan Lo4F Presentation

Continuing the "Vehicle Presentation" series for SnowRunner. Our guest today is the Khan Lo4F - a multifunctional vehicle that was actively used by both the military and the civilian population of the Eastern Bloc, including in the most inaccessible corners of the Soviet Union. The vehicle is still in use today.

Model: Khan Lo4F

Length: 4.5 m
Width: 2 m
Fuel tank capacity: 80 liters

All-wheel drive: always active
Diff lock: always active
Role: reconnaissance

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