Search results for the phrase «Textures for ZIKZ-605R»: 39 matches

MOD
250
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21 May 2022 at 22:42

Winch texture version 1.0 for Spintires: MudRunner (v26.10.17)

The texture is brighter and more visible than the default. The archive has a default texture, in case someone does not like it.

MOD
296
31
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10 Apr 2022 at 17:21

Cable texture for Spintires: MudRunner (v26.10.17)

There is a default texture in the archive, in case someone doesn't like it.

MOD
324
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14 Apr 2022 at 22:14

Steel Cable Texture for Spintires: MudRunner (v26.10.17)

There is a default texture in the archive, in case someone doesn't like it.

MOD
343
29
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12 Apr 2022 at 17:51

Rusty texture of the cable for Spintires: MudRunner (v07.11.17)

There is a default texture in the archive, in case someone doesn't like it.

MOD
313
24
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19 Jul 2022 at 13:22

The texture of the garage van "Women's bath" v1.0 for Spintires: MudRunner (v25.02.21)

Also put the standard texture in case someone does not like it.

Installation: move the texture files (trucks_trailer_vagon__d and trucks_trailer_vagon__n_d) to the TextureCache.zip archive in the root folder of the game with the replacement.

MOD
339
31
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6 Apr 2022 at 12:18

Engine sound for Kraz-255 version 1.0 for Spintires: MudRunner (v18.10.17)

Nice sound. Suitable for any version.

MATERIAL
170
14
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27 Mar 2023 at 15:55

Objects for the editor from S.T.A.L.K.E.R vfinal for Spintires: MudRunner

Models for the map editor from the S.T.A.L.K.E.R.

MATERIAL
180
14
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27 Mar 2023 at 15:55

Pack of refs for the map editor version 1.2 for Spintires: MudRunner (v10.06.19)

A pack of 10 prefabs for mapmakers.

MATERIAL
357
49
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1 May 2022 at 13:14

Stones for the map editor version Final for Spintires: MudRunner

- A small addition.
- A large collection of stones for the map editor;
- Good luck in creating maps!

MATERIAL
385
123
0
0
1 Aug 2022 at 12:44

Objects for the map editor version Final for Spintires: MudRunner

- Fixed collision position of one city house;
- Added some materials.
Models are taken from the Internet and adapted for the editor. For some models, you will need to adjust their sizes in the editor.

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