Total files: 44559
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27 Sep 2025 at 8:20

Post-Apocalypse Sounds version 1.0 for Spintires: MudRunner (v25.02.21)

Horror sounds for maps. In-game and atmospheric background sounds (not loud, not intrusive, not constant). Not designed for a sharp initial effect, more intended so they don’t become annoying before the end of the playthrough. Background sounds are not loud; it’s better to choose vehicles with not very loud engine sounds. Maps are preferably autumn-themed, preferably gloomy and with autumn graphics. Background sounds are triggered randomly; not all may be triggered during a game day.

Installation:

- If you play with the adega mod, install the sounds folder with replacement into the adega mod folder and into the media folder in the game root;
- If you play on a clean game, install the sounds folder into the media folder in the game root.

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27 Sep 2025 at 8:19

Post-Apocalypse version 1.1 for Spintires: MudRunner (v25.02.21)

- Summer textures of some vegetation have been replaced with autumn ones (better suited for summer maps as well);
- Bright glares in the background are toned down;
- Three lighting cycles during the day (yellowish sky, normal, reddish);
- Some in-game sounds have been replaced;
- Night sky has been changed;
- Dark clouds have been added.

If you don't need tinted water, delete the waters folder.
Lighting has been changed (the sky changes during the day), water, and some textures. New sounds have been added, some old ones replaced. More suitable for autumn maps. Better to choose one with a gloomy atmosphere. Sounds separately at this link.

Install after the Adega mod. Screenshots were taken with the Adega mod "improved default graphics" (the autumn variant is possible). It can also be installed on a clean game. To install on a clean game, move the contents of the Adega mod folder to the Media folder, and the contents of the TextureCache folder into the TextureCache zip archive.

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27 Sep 2025 at 8:18

DAF XF 105 version 7.18 for Euro Truck Simulator 2 (v1.55.x)

- Updated for 1.55.
Completely redesigned default DAF XF 105.

- Fully redesigned EU interior. Added many new details and replaced standard textures;
- Redesigned exterior model;
- Support for advanced coupling and all possible DLCs for accessories and flags;
- Paint job support - not complete. The paint on the SpaceCab roof does not fit quite correctly;
- Large amount of tuning;
- Includes custom skins;
- Several standalone cabin accessories (requires "DLC - Cabin Accessories");
- Support for DLC - DAF Tuning Pack (requires "DLC - DAF Tuning Pack");
- Added various chassis and cabin options;
- And other changes;
- Support for the "Signs on your Truck & Trailer" mod.

The truck replaces the standard DAF XF105 from the game. The mod includes some materials from AlexeyP with the author's permission.


Archive contents
- DAF_XF_by_vadik_v.7.17 - truck model
- DAF_XF_by_vadik_Cabin_Accessories - additional accessories (requires "DLC - Cabin Accessories")
- DAF_XF_by_vadik_DLC_tuning_pack - fix for adapting DLC - DAF Tuning Pack (requires "DLC - DAF Tuning Pack")
- DAF_XF_by_vadik_50k_addons - accessory mod by 50keda
- Airco_DAF_XF_105 - air conditioner mod
- bdf_by_vadik - tandem chassis mod with trailer
- Kraker/NTM for the DAF XF by vad&k - box body mod by Kast for tandem

Attention, before updating the mod, be sure to complete all deliveries and sell your old truck. If you use a physics mod, set the physics mod BELOW the DAF_XF_by_vadik_v.6.9 and Kraker/NTM for the DAF XF by vad&k addons in the mod manager! If you use the adapted physics for the DAF XF105 mod by vad&k, do not forget to make changes to the configuration files located in the defvehicle, ruckdaf.xfchassis, and defvehicle ruckdaf.xfcabin folders!

Authors: vad&k, SCS Software.
Authors of the Airco DAF XF 105 addon: Elitesquad Modz, vad&k.
Author of the 50k_addons addon: 50keda.

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27 Sep 2025 at 8:17

Real Traffic Density version 1.54a for American Truck Simulator (v1.54.x)

- Updated for 1.54.
- Adjusted traffic density and intensity for g_traffic value 1;
- Density during daytime, by road type, city size;
- More cars and buses in cities, more trucks on highways, and more cars during rush hours;
- Traffic lights include two small modifications, increasing the green signal duration during roadworks and 3 seconds of yellow instead of 2 (transition from green to red);
- Added diverse paint jobs for passenger cars;
- Added support for the Real Emergency Ai pack mod.

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27 Sep 2025 at 8:16

Volvo FH16 2012 Reworked version 3.1.12 for Euro Truck Simulator 2 (v1.48.x)

- Added rear lights in the style of FH 2009;
- Reduced brightness of redesigned rear LED lights;
- Fixed a bug with the sun visor.
Non-original, unofficial update! This is a rework of the stock Volvo FH16 2012 model by SCS Software. It replaces the stock Volvo FH16 2012 by SCS Software. Not compatible with other mods that replace parts of the stock Volvo 2012. Many elements have been reworked, new tuning parts, textures, engines, and so on have been added. New chassis, cabins, accessories, etc. have been added.

The truck replaces the stock Volvo FH16 2012; trucks in "agency orders" have also been reworked.


Various addons for Volvo FH16 2012 Reworked
Addon for compatibility with DLC FH Tuning (updated 13.11.22)
You will need the DLC Volvo FH Tuning Pack.
You can activate it anywhere in the Mod Manager.
Visual conflict occurs on the exhaust.
Use at your discretion.

Addon for compatibility with the Signs on Your Truck mod (updated 13.11.22)
You need the mod Signs on Your Truck by Tobrago

Addon for compatibility with Volvo FH13-16 2012 Reworked sounds
You need the sound mod Volvo FH13-16 2012 Reworked Stock Sound

Low deck chassis mod for this Volvo by Sogard3 (updated 11.08.23)

Tandem addon for Volvo FH16 2012 by Eugene Updated for Volvo 3.1.12


Since the mod is now compatible with the DLC Volvo FH Tuning Pack, it is not compatible with chassis mods and other similar mods, except for the updated ones.

This mod is not compatible with mods that replace the stock Volvo (for example Pendragon, RPIE).

Update by Mondo.N

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27 Sep 2025 at 8:15

Momo`s Physics version 9.1 for Euro Truck Simulator 2 (v1.47.x)

This mod strives to be as accurate as the game allows, without crazy shaking or exaggerated movements, without unrealistic weight increase, without unnecessary changes. Every change in this mod matters and serves a real purpose. What SCS has already done well remains untouched.

Features:

- Realistic braking – it will no longer suddenly stop your truck (provided recommended settings are followed), now you can smoothly stop your truck without spilling coffee on the dashboard and it won’t let your truck lose control.
- No more crazy shaking cabin. This mod makes the cabin respond more from the front and less from the side. As a result, the cabin now rocks 2-3 times when you stop the truck, but it will no longer sway sideways when you turn the wheel just 10 degrees at low speed. It will only rock when necessary.
- The cabin no longer jerks with every slight press of the gas. But it will rock under strong acceleration.
- This mod also includes its own seat movement.

Before using the mod, set the in-game settings as shown in the screenshot below.

For wheel users, it is recommended to replace the corresponding lines in the file C:\Users\X\Documents\Euro Truck Simulator 2\profiles\X\controls.sii with the following:

config_lines[35]: "constant c_rsteersens 0.50000"
config_lines[36]: "constant c_asteersens 2.50000"

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27 Sep 2025 at 8:14

Post-Apocalypse 2 Lite version 1.0 for Spintires: MudRunner (v25.02.21)

"Lite" version of this mod. More suitable for autumn maps. Changes include:

- Reddish sky only at sunset;
- Standard water;
- Sky and weather (autumn) sometimes normal, brightness and saturation are moderate (some in-game sounds have been changed);
- Night has a cyan tint;
- Dark clouds added.

Install after the Adega mod. Screenshots were taken with the Adega mod "improved default graphics" (autumn variant is possible). Can also be installed on a clean game. To install on a clean game, move the contents of the Adega mod folder to the Media folder, and the contents of the TextureCache folder into the TextureCache zip archive.

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