Game Development Plans and Changelog

Pavel Zagrebelny (lead game developer):
"Greetings, gentlemen!
Unfortunately, our relationship with our publisher Oovee continues to deteriorate. At the moment, they refuse to talk to me and are withholding the due payments.
This is unfortunate, but it doesn’t significantly affect the development itself. I have finished another round of improvements to all the subsystems in the game! And I will start working on one of the new features, most likely it will be tracks!
Tracked vehicles will crush trees, so many subsystems in the game will be changed accordingly. Meanwhile, my assistants are improving models, sounds, and creating the game’s soundtrack.
After that, it might be time to make Spintires-2 (we can confidently say that Spintires will no longer be an Early Access Game).
It will feature a greater draw distance, larger maps (procedurally generated), realistic soft tire physics, beautiful destruction of trucks, buildings, and bridges, snow and ice (!!!), rain and slush (!!!), wind, various graphical enhancements, and, of course, a more complex and interesting gameplay.
This is the plan for 2-3 years, so expect an awesome truck game. Meanwhile, here is the list of changes and a couple of pictures..."

Free translation by Khan:

9/12/2015
- shadows added for static objects at night
- added effect of terrain blocking light passage
- shadows from sunlight added on terrain
- improved SFX impact on vehicles
- new certified mod: Ural-375
- improved models of MAZ-535, 537

4/12/2015
- gamepad support for all UI interactions
- gamepad support for all in-game interactions
- gamepad button hints for all actions
- improved gamepad controller layout
- hotkeys for all dialogs (ESC, ENTER)
- mouse wheel support for scrolling UI
- UI fixes and improvements
- ESC key no longer used for game controls
- no differential lock control on steering wheels in hardcore mode
- improved differential lock mechanics
- improved manipulator control mechanism
- improved trucks, trailers, and cargo
- improved behavior of lost cargo
- improved appearance of water waves
- fixed water visual effects (fog)
- improved day and night visual effects
- localization fixes
- performance optimizations (better performance gains for low-end systems)
- visually improved navigation mode
- improved some sounds, added new ones
- mud and visual damage now saved in save files
- added delay for air brakes activation
- fixed: correct spawning of vehicles even if some mods failed to load
- fixed: correct behavior of "friends only" lobby checkbox
- many other minor fixes
- changes in mod editor: fixed auto-renaming process during Steam Workshop mod packaging

Original:
9/12/15
- shadows for static objects at night added*
- indirect light terrain occlusion added*
- terrain sunlight shadows added*
- truck impact SFX improved
- new certified mod: ural-375
- maz 535, 537 models improvements

4/12/15
- gamepad support for all UI interactions*
- gamepad support for all game interactions
- gamepad controls hints for all actions*
- gamepad controls layout improved
- UI hotkeys for all dialogs (ESC, ENTER)
- UI support mouse wheel scroll for scrollbars
- UI/flow fixes and improvements
- ESC key cant be used as a game control key anymore
- no steering wheels diff lock in hardcore mode*
- diff lock mechanics improved
- better IK mechanism controls (forest cranes)
- assets improvements (trucks, trailers, loads)
- better detection for loads falling out off truck
- waterwave SFX improved
- water visuals fixed (fog)
- daytime,nighttime visuals improved
- localisation fixes
- performance optimisations (and better performance scaling for low-end)*
- navigation mode visuals improved*
- various sounds improved, new sounds added
- decals (mud, damage) stored in savefile
- pneumo brakes time delay added
- bugfix: spawn correct trucks even if some mods failed to load
- bugfix: correct behaviour for "friends only" lobby flag
- many many other small bugfixes
- EDITOR: fix auto-renaming process while packing steam workshop mod
Game Development Plans and Changelog Game Development Plans and Changelog Game Development Plans and Changelog Game Development Plans and Changelog
Added: admin  3 April 2022 at 12:00 

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