Materials of the author «Синицын Владислав (Vladislav)» 17

MATERIAL
337
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22 Oct 2025 at 15:46

Objects for Editor: SVE version 2.0 for SpinTires (v03.03.16)

14 objects for the map editor:
- mountain with a tunnel
- stone bridge
- log stand (so you don’t have to pick logs up from the ground)
- crates on a pallet
- fuel barrel
- admin building (p3dm)
- transformer booth (p3dm)
- abandoned house (p3dm)
- ferry dock
- flat stone (driveable)
- grassy hill with a curved tunnel
- colonnade
- beach lounger with umbrella
- concrete crest for suspension testing

MATERIAL
254
85
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0
22 Oct 2025 at 15:08

Ferry + Pier version 1.0 for SpinTires (v03.03.16)

Attention: this mod is intended for map creators.
I present an improved version of my mod "Ferry," which can transport a load of 8-point logs by itself, and also, with the installed addon, loaded forestry machinery weighing up to 30 tons (approximately).
A dock has been created for loading machinery, thanks to which the ferry does not "push away" when vehicles drive onto it.
Special "anchors" lower from the ferry, hooking onto bollards on the dock.
Create maps using ferry crossings and delight your users.
When creating a body of water, I recommend making steep banks to avoid problems with the ferry flooding itself (which have not yet been resolved).
Installation instructions are inside the archive; please read carefully + demo video under the description.

UPD 18.06.17: lighting fixed

MATERIAL
293
114
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0
22 Oct 2025 at 14:41

Object: Bungalow version 1.0 for SpinTires (v03.03.16)

Seaside Cottage "Bungalow"

MATERIAL
174
73
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0
22 Oct 2025 at 12:58

Self-Propelled Ferry version 1.0 for Spintires: MudRunner (v18/03/06)

Recommendations for using the ferry:
1. The media.xml file (in the archive) is necessary to keep the ferry afloat (cars sink).

2. To load a car onto the ferry, drive it into the port all the way,
lower the ramp (key 4),
at the same time the ramp’s protrusion must fit into the red rectangle of the port.
It is not recommended to transport 2 heavy (loaded) cars at once – there may be problems controlling the ferry!

3. The safe sailing zone is limited by buoys,
I do not recommend "landing" on the shore in an unauthorized place –
you will lose both the car and possibly the ferry!

4. For mappers: place the port slightly above the water level (the ferry ramp with a loaded car can catch on the concrete of the port, and the ferry will not move).

5. I recommend making vertical, fairly high shores on the map – contact with a gentle shore causes the ferry to flood!

6. When placing the ferry on the map in the editor (trucks), you need to disable ground snapping and place the ferry on the water surface (so it does not float up from the bottom of the reservoir)!

In the archive: ferry (in X-files – it might be possible to put it in WS for someone).
port (in X-files)
buoy (in X-files)
+ the Media.xml file is extremely necessary to keep the ferry on the water surface!

The ferry model is from the internet, modified in 3ds Max and exported to the game – Vlad_sve

It will not be on Steam due to some additional files required for the ferry!

MOD
UPDATE
178
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21 Oct 2025 at 11:02

KamAZ 54101 6x4 version 07.07.19 for Spintires: MudRunner (v22.03.19)

Released to the public at the request of users. The mod has 4 of its own addons, several default ones (Kamaz), various animations, its own cargo and default cargo (6, 4, 3 points), it may be further developed.

The author of the vehicle models and addons is unknown.
The model was obtained by chance, the textures are mine.

MOD
UPDATE
187
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21 Oct 2025 at 6:16

MAZ 6317 Mod (original) version 1 for Spintires: MudRunner (v22.03.19)

Default passability
Added original radiator grille (works in multiplayer)
Added extended suspension with 6 points
Added roof addon (repair hatch)
Added addon fuel tank behind the cabin with 300 liters

Installation: for those who put files in the media folder, just drop it into media,
For those using Spintires mod for mod installation, create a folder maz 6317 in the mods folder and put the contents of the mods folder (_m _t classes) there
Thanks to VladSVE and SERJ_ for the work done
The video shows this MAZ during the first two hours

MOD
UPDATE
193
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19 Oct 2025 at 12:26

Map SVE 22: Mono version 26.07.19 for Spintires: MudRunner (v22.03.19)

A beautiful and detailed map for a single-drive vehicle.

On the map:
- 1 enclosed garage
- 1 gas station
- 4 sawmills
- 3 random loading points (to be hauled by a skidder to the loading area)
- several scouting points and support vehicles
- 3 slots at the start (do not replace the Freightliner - it has a hitch for the storyline)

MOD
UPDATE
167
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17 Oct 2025 at 12:58

Ural NEXT version 27.10.19 for Spintires: MudRunner (v14.08.19)

Ural NEXT is a Russian heavy-duty off-road truck.

Mod features:

- Has 9 of its own addons + default ones from Ural and KrAZ;
- All standard animations;
- Off-road capability close to default.

Authorship:
- The vehicle model was gifted by a subscriber (authors unknown);
- Cabin, some addons, and all textures - Vlad_SVE.

MOD
UPDATE
135
68
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5 Oct 2025 at 12:25

Map "Station" version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 1 enclosed garage;
- 2 gas stations,
- 1 logging site;
- 2 loading points;
- 6 sawmills;
- 15 scouting points;
- 3 slots for vehicles + auto support vehicles;
- map size 800x800 meters;
- The map is converted from the game SpinTires.

MOD
UPDATE
126
58
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0
5 Oct 2025 at 12:23

Map SVE 9 MadDrive version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 4 sawmills;
- 1 closed garage;
- 1 gas station;
- 5 scouting points;
- 1 logging site + 2 loading points;
- 4 starting slots + 4 vehicles on the map;
- The map is converted from the game SpinTires.

Map size is 800x800 meters (hardcore)

MOD
UPDATE
119
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5 Oct 2025 at 12:18

Silver Mountains Map version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 6 sawmills;
- 2 closed garages;
- 2 gas stations;
- 14 scouting points;
- 1 logging site + 3 loading points;
- 3 starting slots;
- The map is converted from the game SpinTires.
- Map size 1x1 km.

MOD
UPDATE
179
75
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5 Oct 2025 at 11:49

Silver Mountains Map version hardcore for Spintires: MudRunner (v14.08.19)

On the map:
- 8 sawmills;
- 2 closed garages;
- 2 gas stations;
- 12 scouting points;
- 1 logging site + 3 loading points;
- 4 starting slots;
- The map is converted from the game SpinTires.
- Map size is 1x1 km.

MOD
UPDATE
127
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4 Oct 2025 at 9:28

Obdorsk 89 Map version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 1 garage (closed);
- 2 gas stations;
- 2 manual loading points + logging site;
- 7 sawmills;
- 8 scouting points;
- 4 starting slots + support vehicles;
- The map is converted from the game Spintires;
- Map size is 704x704 meters.

MOD
UPDATE
139
63
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4 Oct 2025 at 9:26

SVE 10 Coast Map version 1 for Spintires: MudRunner (v14.08.19)

On the map:
- 8 sawmills,
- 1 logging site and 2 loading points,
- 1 garage (closed),
- 2 gas stations,
- 9 scouting points,
- 4 starting slots (replaceable),
- map size: 1x1 km.
Enjoy the off-road!

MOD
924
186
1
1
8 Apr 2022 at 16:59

Ural-4320-41 SVE version 11.02.19 for Spintires: MudRunner (v19.11.18)

- 11 own and 13 standard addons;
- Various animations;
- Own cargo.

It carries 3, 4, 6, 7 and 8 points of cargo.

MOD
672
143
0
0
8 Apr 2022 at 14:46

KrAZ-257 SVE 6x6 version 04.06.18 for Spintires: MudRunner (v18/05/21)

- 16 of its own and 12 standard addons;
- Various animations;
- Own sounds;
- Cargo.

MOD
1.6K
250
0
0
5 Apr 2022 at 14:36

Map «SVE 4. Spring in the Urals» version 1.0 for SpinTires (v03.03.16)

Map "SVE 4. Spring in the Urals" - 25x25, difficult (for a hardcore default).
Mud roads, smooth asphalt, mountain snow passes and fords through streams in the lowlands are waiting for you here. As happens in some regions - there is snow in the mountains, but everything is already blooming in the valley! It is very slippery in several places, and you will also see melted ice on the lake and a glacier sliding down the mountain.
As always, the map is beautiful and interesting.
Enjoy off-road driving!!!

On the map: garage (closed), gas station (open)), sawmill and 2 manual loadings, 5 sawmills, 7 exploration points.
Cars: 3 starting slots (can be replaced, but mods that eat gasoline may not get to the gas station), as well as 4 technical support cars.
Tip: at the start of the ZIL with a frame (there will be some fuel).

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