Materials of the author «Ser.Rosszz (Сергей)» 41

MATERIAL
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5 Oct 2025 at 16:05

Raspberry Bush for Editor version 1.0 for SpinTires (v03.03.16 и выше)

Raspberry bush.
Made the plant model for the first time, I recommend planting actual raspberry patches, denser, since the model has only 756 polygons there should be no performance drops. It might break (see screenshot), perfect for villages and will add variety in the forest.
The brush is configured manually, the configuration file is in the archive, along with a mini installation guide.
It might also work in Mud, I haven’t compared the configuration, but it should, the model is not cached.
Path to the file for brush configuration: Spintires Combine Tools\Media\prebuild\common\brushes.xml

Good luck with your maps!

If you have any questions, write, I will try to answer.

Model and texture author: Ser.Rosszz (Sergey)

MATERIAL
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5 Oct 2025 at 15:53

Tree 1 for Editor version 1.0 for SpinTires (v03.03.16 и выше)

Tree for the editor, name unknown. I think it’s quite suitable for variety; in the future, I plan to create more attractive specimens, this is just a warm-up. 1.5K polygons, you can plant forests, there should be no FPS drops.

The model was taken from open3dmodel.com and adapted for the game.

Brush registration manually at: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with all the registration details, just copy and paste according to the instructions.

And of course, good luck with your creativity! It will be interesting to see what comes out with this kind of vegetation.

MATERIAL
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5 Oct 2025 at 15:48

Tree 2 for Editor version 1.0 for SpinTires (v03.03.16 и выше)

Another unknown tree, looks like bird cherry leaves... In general, this will be tree 2.

About 2K polygons. You can plant forests, there should be no FPS drops.

The model is taken from the site open3dmodel.com and adapted for the game.

Brush registration manually at: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with the entire registration; just copy and paste it according to the instructions.

If anyone knows what kind of tree this is, write. It looks unusual, has animations of the lower branches (you can hit them with the roof and bend them).

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5 Oct 2025 at 15:36

Young Spruce for Editor (Tree 3) version 1.0 for SpinTires (v03.03.16 и выше)

Here is the Christmas tree!
A young fluffy spruce, the textures are pretty good, definitely better than the default. Low-poly, which allows planting them in large quantities.

It naturally has animations for the lower branches and trunk, can be broken, default. The Ural 4320 (empty) can break it without impacts, with a slight acceleration it takes damage. The GAZ 66 without a cabin cannot break it even with effort; in general, it breaks under a force of 2 tons. There is a winch point.

The brush is traditionally registered manually at the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with all the registration details; just copy and paste according to the instructions.

The model was taken from open3dmodel.com and adapted for the game.

More inspiration to you, dear map makers!)

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5 Oct 2025 at 15:13

Fir Tree for Editor (Tree 4) version 1.1 for SpinTires (v03.03.16+)

Another new spruce for the Spintires editor, it should also fit Mudrunner, but I haven't tested it.
The model with textures is taken from turbosquid.com.

Many thanks to the author(s).
Adaptation for the game (animations, texture adjustments, and configuration setup) – Ser.Rosszz (Sergey).
The lower branches are animated – 2 lower "rows" (height of a GAZ 66), trunk animation and everything else as per default.

The brush is manually registered in the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with the full configuration; just copy and paste it according to the instructions.
If you find the spruce too dark – write to me, I will make a lighter version additionally; it looks quite normal in the latest game version.

Good luck and beautiful maps!

The model has about 5K polygons, you can plant forests, but don’t overdo the density.

To follow the progress of my (and others’) work, visit the community, I’ll be glad to “see” everyone and chat vk.com/public192147265

MATERIAL
155
77
0
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5 Oct 2025 at 14:56

Apple Tree for Editor (Tree 5) version 1.0 for SpinTires (v03.03.16 и выше)

Greetings!
A new tree - apple tree (without apples).

The model with textures is taken from turbosquid.com.
Many thanks to the author(s).
Adaptation for the game - Ser.Rosszz (Sergey).
Animations follow the standard (trunk and lower pair of branches).
The brush is manually registered at the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with all the registration details; just copy and paste according to the instructions.

The model is quite high-poly - 20K polygons, so it’s not advisable to place too many, but you can experiment. I have the latest version of Spintires, where there can be some lag due to various reasons; those with version 03.03.16 might have a more objective experience. Placing about 10 apple trees in a village is quite fine. I even planted an apple forest)) Everything is fine, but considering the map is not max size and without objects, only forests.

Good luck to everyone!

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5 Oct 2025 at 14:55

GAZ-66 Texture version 1.0 for SpinTires (v03.03.16 и выше)

Texture for the default Shishiga. A regular default texture with minor edits in Photoshop. Adjusted the color, some small details, added gloss to my liking, maybe someone will like it.

Uploading it so I don't lose it, there's nothing special about it. Increased the gloss on the body – it gives more metallic shine and freshness, while slightly reducing it on the windows.

MATERIAL
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4 Oct 2025 at 15:49

Road Barrier (Overlay) for Editor version 1.2 for SpinTires (v13.04.15+)

"Road Barrier" or "Guardrail" Overlay for Map Makers.
Placed on the map like a regular overlay, similar to default curbs, wires, cliffs, etc.

Models are not cached; you can use them in both Spintires and Mudrunner.
No seams/joints in the textures, everything looks fine visually (as seen in the screenshots).
The archive contains 3 types of barriers, each accompanied by a screenshot.

Models and textures author: Ser.Rosszz (Sergey)

MATERIAL
129
65
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4 Oct 2025 at 8:13

Cow Object for Editor version 1.0 for SpinTires (v03.03.16 и выше)

Cows in 4 colors for the editor.

Models are from public access, thanks to the authors.
Installation is standard – move the files to the media folder in the root of the editor.

Have good maps and a great weekend!

Join our group, we’ll be happy to see everyone – vk.com/13deed
Hope the administrators don’t mind this kind of advertising.

MATERIAL
147
75
0
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2 Oct 2025 at 11:11

Birch for SpinTires and Mudrunner Editor v1.0 for SpinTires (v03.03.16 и выше)

Birch tree for the SpinTires and Mudrunner editor. The brush is manually registered in the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml. Instructions are in the archive, along with the full registration; just copy and paste according to the instructions.


Adaptation for the game: Ser.Rosszz. Models from the internet. I won’t upload it to the Mudrunner section, as I don’t think there’s much point.

MATERIAL
271
127
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1 Oct 2025 at 13:03

Suspension Bridge for SpinTires and MudRunner Editors v1.0 for Spintires: MudRunner (v07.08.19+)

Suspension bridge for SpinTires and MudRunner editors. The model was taken from the Internet, adjusted, and adapted for the game. Many thanks to the authors of the models and textures.

I hope there is still demand for objects for Mud and SpinTires. It has no animations (static) to avoid overloading the game and computers unnecessarily.

I hope there is still demand for objects for MudRunner and SpinTires. Good luck with map creation!

MATERIAL
216
99
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1 Oct 2025 at 7:31

Diner Object for MudRunner and SpinTires Editors v1.0 for Spintires: MudRunner (vv07.08.19+)

I present to you a new object for the editor. A diner, it has its own lighting, and is installed like a regular object. An image is included in the archive. The model is from the internet, thanks to the authors.

Tested in the MudRunner editor, it should work fine in SpinTires, you can write any questions in the comments.

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30 Sep 2025 at 12:10

Outback of the USA Map version 1.1 for Spintires: MudRunner (v07.08.19+)

Greetings!

It is advisable to read everything written below :)
The map, judging by its name, is a representation of the countryside somewhere in the USA.
Suitable for those who do not have the USA DLC (but the game version must be no older than the release of this DLC).
Requires the Oldtimers DLC and the Ridge DLC.

On the map:
- Logging site - 1 (with the ability to manually load logs from the ground);
- Loading points - 2 at the logging site and 1 in the village;
- Sawmills - 3;
- Recon points - 4;
- Gas station - 1;
- Garage - 1 (closed);
- Vehicles on the map - 6 (1 CAT TH357 loader from SnowRunner, converter author Canislupusalbus; Cat 745c by author Shashok75; 2 trucks from the Oldtimers DLC - Napco and UMZ-6A with fuel);
- Vehicles at the start - 3 (multiplayer start with 3 or more players not tested, if problems arise at start - please comment).

Description, concept:
The map is designed for playing with a single-drive vehicle backed up by all-wheel drives; in other words: if you want it light - take more serious equipment, if you want a more interesting playthrough - any American vehicles with more or less decent clearance are your choice. There isn’t much mud on the map, there is asphalt, a tunnel, mountains and bridges, a waterfall, muddy climbs, and more.
One of the features is narrow shortcut roads for small pickups, like the default Napco; I recommend at least once driving into the town with the same Napco (a cargo mod for it is already on the map, author Nicklegosta).
Recon points are deliberately located on elevations and serve as an additional challenge and incentive to drive small vehicles.

And now a mini story:
This time you find yourself in the American countryside, by a lucky coincidence a compatriot lives in the village, in whose estate there is a semi-trailer with everything needed to open the garage; also, a planned clearing was recently carried out on the power line in that very village, and some logs need to be taken from there. There is no one to load for you, you have to do everything yourself with a log loader) But the truck with the semi-trailer somehow got stuck in the mud, took damage, and is almost out of fuel, so naturally you will have to sort out the situation.
Also, news came that the guys drove a Chevy to a recon point but misjudged their capabilities - they wrecked the Napco and their mood; if possible, carry out an evacuation and patch up the retro pickup.
I think that’s all I said.

Now a mini backstory of the map’s creation:
Initially, I sketched some terrain to demonstrate a bridge I published on the site, but people in our community encouraged me to turn it into a full-fledged map, albeit not of maximum size, which is why everything is quite densely located. Playtime is about an evening or two.
The goal was to make a sandbox map, meaning there is something to do there, you just need a little imagination.

To thank and support the author financially:
YuMoney 4100112316469716

Recommended mods for playing:
- Pacific P16 (Author: Canislupusalbus);
- Hayes HDX (Author: Glushak).

Have a great drive!

MATERIAL
183
92
0
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30 Sep 2025 at 12:05

Wheat for Editor version 1.0 for SpinTires (v03.03.16+)

Autumn, harvest time, field work... You have to properly welcome autumn for your spine too!)

Here is some wheat for the editor!
I made it based on the grass principle, applied with a brush, the brush settings are included in the archive along with instructions.
I’m not sure if it will work in MudRunner; I’ll upload a version with slightly different settings for that separately.

Low-poly, there should be no frame drops.
Model and texture author: Ser.Rosszz (Sergey)

Screenshots are from the Mud editor, since I made the map there; the Spintires editor refused to work properly. I checked it there as well, but due to height issues, the view isn’t great.

MATERIAL
184
78
0
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30 Sep 2025 at 12:04

Wheat for the Editor version 1.0 for Spintires: MudRunner (v07.08.19+)

Accept wheat for the editor!
Made it on the principle of grass, applied with a brush, the brush itself is registered in the archive, instructions are there as well.

Low-poly, there should be no fps drops.
Will complement the autumn atmosphere.
Model and texture author: Ser.Rosszz (Sergey)

Wishing everyone inspiration and a good harvest!)

MATERIAL
201
108
0
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30 Sep 2025 at 11:53

Mountain Tree for Editor version 1.0 for SpinTires (v03.03.16+)

Another tree for the Spintires and Mudrunner editor, looks good on slopes, I recommend installing it manually and in small quantities without "sticking" to the surface.
A summer version of the tree may be added in the future.
The brush registration is also included in the archive.
Model from the internet.
Adaptation author: Ser.Rosszz (Sergey)

- As mentioned above, suitable for MudRunner and SpinTires.

MATERIAL
120
61
0
0
29 Sep 2025 at 16:12

Oak for SpinTires and Mudrunner Editor version 1.1 for SpinTires (v03.03.16+)

Oak for the SpinTires and Mudrunner editor. The brush is manually registered in the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml. Instructions and registration are in the archive.

Adaptation for the game: Ser.Rosszz.
Models from the internet.
Polygons: less than 8K.

Maybe someone will like it.

MATERIAL
114
52
0
0
29 Sep 2025 at 13:59

New Grass for Grass1 Editor version 1.0 for SpinTires (v03.03.16+)

New grass for map makers.

It will add variety, it should look good in the meadows.
Applied with a brush, the configuration for it is in the archive, instructions are there as well. Installed like a regular mod into the editor's Media folder.

Model and texture fitting for the game's realities by: Ser.Rosszz (Sergey)

Good luck with your creativity!

MATERIAL
197
88
0
0
29 Sep 2025 at 13:58

New Grass for Editor Grass1 version 1.0 for Spintires: MudRunner (v25.02.21)

New grass for map makers.

It will add variety, it should look good on the meadows.
The only difference from the version for SpinTires is in the configuration.

Applied with a brush, the configuration for it is in the archive, instructions are there as well. Installed like a regular mod into the editor's Media folder.

Model and texture fitting to the game's realities by: Ser.Rosszz (Sergey)

Good luck with your creativity!

MATERIAL
198
90
0
0
29 Sep 2025 at 11:32

Object "House-1" for Editor version 1.2 for Spintires: MudRunner (v25.02.21)

Suitable for SpinTires, but for it I will upload separately without the extra texture that is present in the game by default, unlike MudRunner. The "house" object for the MudRunner editor.

- Installed in the Media folder;
- Unpacked object size: 8.4 MB;
- Polygons: 1764;
- Textures: 2K + default texture assignment (slate and leaves).

Model, texture, and game adaptation author: Ser.Rosszz (Sergey)

MATERIAL
119
58
0
0
29 Sep 2025 at 11:31

Object "House-1" for Editor version 1.2 for SpinTires (v03.03.16+)

"House" object for the SpinTires editor.

- Install in the Media folder. Unpacked object size: 8.4 MB;
- Polygons: 1764;
- Textures: 2K + default textures assigned (slate and leaves).

Model, textures, and game adaptation author: Ser.Rosszz (Sergey)

Wishing everyone more free time and inspiration!

MATERIAL
237
68
0
0
29 Sep 2025 at 9:34

SpinTires Editor Garage version 1.0 for SpinTires (v03.03.16+)

Garage for the SpinTires editor.
Textures: 2K resolution + default (you can compress to 1K if desired);
Polygons: 800;
The mod includes 3 objects - the garage itself and the gates; you can drive into the garage, place vehicles or trailers when creating a map, etc., and the gates can be positioned however you like.

Model and texture author: Ser.Rosszz (Sergey)
Exclusive for SpinTires and Mudrunner games.
Textures were adjusted relative to the default objects in terms of brightness/contrast; with default graphics, it even looks better.

Do not re-upload.

MATERIAL
179
77
0
0
29 Sep 2025 at 9:33

MudRunner Editor Garage version 1.0 for Spintires: MudRunner (v25.02.21)

Garage for the MudRunner editor.
Textures: 2K resolution + default (if desired, you can compress to 1K);
Polygons: 800;
The mod includes 3 objects - the garage itself and the gates; you can drive into the garage, place vehicles or trailers when creating a map, etc., and the gates can be positioned however you like.

Model and texture author: Ser.Rosszz (Sergey)
Exclusive for SpinTires and Mudrunner games.

Do not re-upload.

MOD
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28 Sep 2025 at 8:59

New Ambient Sounds for SpinTires 03.03.16 v1.0 for SpinTires (v03.03.16)

Updated ambient sounds for day and night:
- Now 4 types of daytime sounds with cuckoos, crows, woodpeckers, and other birds;
- 2 new wind sounds;
- 4 new nighttime sounds with a long-eared owl, rarely howling distant wolves, crickets, and screech owls. Cleaner sound compared to the original;
- New river sound.

Installation: move the sounds folder from the archive to the Media folder.

Suitable for version 03.03.16 and older.
Mod sounds are mono; I have not tested with stereo sound in newer versions.

Sounds were taken from the internet and from the new version of SpinTires, mixed together, and added my own.

Exploring a new direction in mods.

Test it, share your opinions and suggestions.
Video demonstration in the corresponding section (recorded from MudRunner, but there is practically no difference, by default 90% of their sounds are identical). I made the wind noise quieter after recording the video, keep that in mind.

Also suitable for Mudrunner, but I will upload it to both game sections.

MOD
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178
68
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28 Sep 2025 at 8:58

New Ambient Sounds for MudRunner version 1.0 for Spintires: MudRunner (v25.02.21)

Updated day and night ambient sounds:
- Now 4 types of daytime sounds with cuckoos, crows, woodpeckers, and other birds;
- 2 new wind sounds;
- 4 new nighttime sounds with a long-eared owl, rarely howling distant wolves, crickets, and screech owls. Cleaner sound compared to the original;
- New river sound.

Installation: move the sounds folder from the archive to the Media folder.

The mod sounds are in mono, taken from the internet and the new version of SpinTires, mixed, etc.
Exploring a new direction in mods.

Test it, share your opinions and suggestions.

Video demonstration in the corresponding section.
I made the wind noise quieter after recording the video, keep that in mind.

MATERIAL
128
66
0
0
28 Sep 2025 at 7:52

Cat Object for Editor version 1.0 for SpinTires (v03.03.16+)

Static cat for the editor.
Has been sitting on my computer for a long time, never used it myself, maybe someone will find it useful.
Did not cause any errors in the editor. Made intentionally larger than necessary, but that depends on what you compare it to.)
The archive includes a screenshot of the cat.

Good luck with the maps!

MATERIAL
173
89
0
0
28 Sep 2025 at 7:50

Willow Tree for Editor version 1.0 for Spintires: MudRunner (v25.02.21)

Willow conversion for SpinTires.

Author of the conversion and texture rework: Ser.Rosszz (Sergey).
Original authors: Andrey Smelykh (abr), voto1979, Anton_23_.

Also been on my computer for a long time, made upon request, might be useful to someone.
The textures are no longer so gaudy and harsh on the eyes, in my opinion, they look more concise in the game this way.
A screenshot is included in the archive.
The brush is manually registered at the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml
Instructions are in the archive, along with all the registration details, just copy and paste according to the instructions.

Suitable for SpinTires.

MATERIAL
143
77
0
0
28 Sep 2025 at 7:49

Moose Object for Editor version 1.1 for SpinTires (v03.03.16+)

Static moose for the SpinTires editor.

Model from the internet.
Author of adaptation and adjustment of the moose to the "walk" mode: Ser.Rosszz (Sergey)
Legs and neck were positioned based on photos, as close as possible to a real pose.)

Suitable for MudRunner.
A screenshot of the object is included in the archive.

MATERIAL
162
79
0
0
28 Sep 2025 at 7:22

Acacia Tree for Editor version 1.1 for SpinTires (v03.03.16+)

Another tree, quite unusual.
The foliage is sparse, looks rather bare, not for everyone (see screenshots).

Acacia for the SpinTires and MudRunner editor.
The brush, if needed, is manually added via the path: Spintires Combine Tools\Media\prebuild\common\brushes.xml. Instructions are in the archive, along with the full entry to copy and paste as per the guide.
Trunk and branch animations are included, with the option to remove it from the designated road.
Polygons: 3853 (within acceptable limits for the game).

Models sourced from the internet.

MATERIAL
175
87
0
0
27 Sep 2025 at 13:31

Plymouth Reliant Object for Editor version 1.0 for Spintires: MudRunner (v25.02.21)

An object for SpinTires and MudRunner editors - Plymouth Reliant. Static, 1K textures, 2034 polygons (normal for the game). Model from the internet.

Thanks to the authors of the model and textures. Adaptation author: Ser.Rosszz (Sergey).

- For convenience, a screenshot of the object is included in the archive.

MATERIAL
139
65
0
0
27 Sep 2025 at 13:29

Dandelions for Editor version 1.0 for Spintires: MudRunner (v25.02.21)

Dandelions for SpinTires and MudRunner editors. Spring is coming, dandelions will soon appear, so I decided to make them for map makers, maybe someone will find them useful. The brush registration is in the archive, with instructions on what and where to register. The file path for registration: MudRunner - Editor\Media\prebuild\common

Low-poly, 254 polygons (triangles). Textures are 1K, you can compress them to 512, the appearance will not be worse than the default.

Model and textures: Ser.Rosszz (Sergey).

MATERIAL
129
64
0
0
27 Sep 2025 at 13:28

Burnt Car for Editor version 1.0 for Spintires: MudRunner (v25.02.21)

Burned-out car for SpinTires and MudRunner editors. Looks good in junkyards. Low-poly, 1.9K polygons (triangles), 1K textures. Static. For convenience, a screenshot of the object is included in the archive.

Model from the internet, thanks to the authors. Game adaptation: Ser.Rosszz (Sergey).

MATERIAL
144
72
0
0
27 Sep 2025 at 13:27

Driller for Editor version 1.0 for SpinTires (v03.03.16+)

Driller for SpinTires and MudRunner editors. 5.9k polygons (triangles), textures: diffuse - 2K, normals - 1K. Model from the internet, thanks to the author. Adaptation and optimization: Ser.Rosszz (Sergey).

Uploaded dandelions for the editor in the MudRunner section, works in SpinTires, did not upload to both sections. Note to map makers about the backs!

MATERIAL
134
59
0
0
27 Sep 2025 at 13:23

Water Tower for Editor version 1.0 for Spintires: MudRunner (v25.02.21)

Water tower for editors.
Model from the internet.

After "caching," the textures weigh 6 MB, before - 11.2 MB, I think it's decent.
Texture resolution is 2K diffuse and 1K normal, I didn't compress both down to 1K because it looks too blurry, normals could also be left at 2K, but everything is for the sake of lightening, at least there is some relief.
1740 polygons (triangles).

Adaptation: Ser.Rosszz (Sergey).

Suitable for SpinTires.
There is a very, very large number of objects for both games, I hope I'm not repeating myself and this hasn't been done before.
I liked it, so in the end - I made it. Maybe someone will find it useful.

MATERIAL
145
69
0
0
27 Sep 2025 at 13:22

Deciduous Tree for Editor version 1.0 for Spintires: MudRunner (v25.02.21)

A new tree for SpinTires and MudRunner editors. Model sourced from the internet, thanks to the author. 3438 polygons (triangles), 1K textures, with a separate folder containing the autumn leaves texture, which can be added after the base texture if needed, agreeing to overwrite.

A distinctive tree; it's best to paint it with a brush combined with other trees, as a forest dominated by this one looks "an acquired taste." For variety and in certain spots as single specimens, it looks quite good. The brush registration is included in the archive, with instructions on what and where to register. File path for registration: MudRunner - Editor\Media\prebuild\common

Adaptation: Ser.Rosszz (Sergey). Not tested in SpinTires, but it should work.

MATERIAL
152
80
0
0
27 Sep 2025 at 13:15

Plantain for Editor version 1.0 for SpinTires (v03.03.16+)

Plantain for SpinTires and MudRunner editors. Two types, one "flowering," the other not. Textures are 1K, polygons (triangles) - 169 on the flowering one and 140 on the other. If desired, textures can be reduced to 512x512 and 256x256; I did not compress them to these sizes specifically. Brush registration is included in the archive.

File path for registration: MudRunner - Editor\Media\prebuild\common. Model and texture author: Ser.Rosszz (Sergey).

MOD
863
192
0
0
23 Mar 2023 at 13:55

ATV Suzuki Kingkuad 750 version 1.0 for SpinTires (v03.03.16)

- Has one addon - canisters (60 l);
- 2k textures;
- Animations of the suspension, steering wheel, etc;
- Own sounds;
- SPMod is recommended.

MOD
644
158
0
0
7 Mar 2023 at 16:56

Suzuki Kingkuad 750 version 1.0 for Spintires: MudRunner (v25.02.21)

- Has one addon - canisters (60 l);
- 2k textures;
- Animations of the suspension, steering wheel, etc;
- Own sounds.

SPMod is recommended to disable wheel damage.

MATERIAL
446
109
0
0
12 Jul 2022 at 14:00

Object "Cart" version 1.0 for Spintires: MudRunner (v25.02.21)

The "cart" object for the Spintires and MudRunner editors.

- Polygons: 1160.
- A model from the Internet, it seems to look good, it can come in handy;
- Static.

Thanks to the authors of the model and textures.
Adapted by: Ser.Rosszz (Sergey).

For convenience, the archive contains a screen of the object.

MATERIAL
439
110
0
0
12 Jul 2022 at 14:00

Object "Fountain" version 1.0 for SpinTires (v03.03.16+)

Fountain object for Spintires and MudRunner editors.

- Polygons: 903;
- Model from the Internet. Quite an unusual model for these games;
- Static.

The object is mostly for a change, perhaps you will find a place for it.

MATERIAL
695
151
0
0
4 Jul 2022 at 13:21

Wrecked BMW for the editor version 1.0 for Spintires: MudRunner (v07.08.19+)

An abandoned and wrecked BMW for the editors of SpinTires and MudRunner. The model is taken from the Internet and adapted for the game. The object is dynamic, you can move and flip.

Many thanks to the authors of the model and textures.

Adapted by: Ser.Rosszz (Sergey)

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