Farming Simulator 2019 10149

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22 Oct 2025 at 8:24

Realistic Fuel Usage version 1.0.0.0 for Farming Simulator 2019 (v1.3.х)

Script "Realistic Fuel Consumption"

This script sets fuel consumption rates for vehicles. By default, this script sets fuel consumption up to 6 gallons (1 gallon = 4.55 liters) per hour of operation per 100 hp. The data is sourced from JD Agri research materials.

Attention! Extract the downloaded archive.

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22 Oct 2025 at 8:23

Rendement Cotton version 1.0.0.0 for Farming Simulator 2019 (v1.3.х)

Hello, here is a small script that changes the cotton yield, increasing it 6 times to make it more profitable.
Move the archive with the script to the mods folder.
Enjoy the game!

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22 Oct 2025 at 8:22

Real life numbers - US Heartland version 1.2.2.0 for Farming Simulator 2019 (v1.5.x)

Google translation:

"This mod has three main goals:

Define a gaming environment that simulates real farming in a clearly defined area. To allow players to customize the game using a simple editor. Provide a game planning tool for the player who wants to pre-configure the game.

User interaction with the mod occurs between games using a simple editor and some means to archive the mod into a zip file. This is a fairly simplified approach, but the mod requires editing only when starting a new map.

The mod writes about 1800 lines of information to a log file. How much land do you have? How many animals can I have with that amount of farmland? Can I buy more land or rent? What crop and how many hectares are needed to feed the animals? How many bales do I need from straw and grass? Do I have surplus crops to sell? Which crop gives the highest income per hectare in my area? How much seed is needed? How to calibrate my spreader/sprayer to apply the correct amount? How much milk, wool, eggs, manure, and liquid manure do my animals produce? How much nutrients are in my organic fertilizer? How fast will my livestock reproduce? What if I want to specialize in large-scale livestock farming?

The current game version contains real statistical data for the USDA Heartland Region.

The mod reads data from the game save folder. To work as intended, save the game, exit, and re-enter after starting a new map or after placing animal pens."

Authors: Kaj-Aage Henneberg/ArmChairFarming

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22 Oct 2025 at 8:21

PACK ETAIEMENT version 0.1 for Farming Simulator 2019 (v1.5.3.1)

I decided to share my small pack of propeller towers, which will be useful for some construction sites.

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22 Oct 2025 at 8:20

PARK VEHICLE version 1.1 for Farming Simulator 2019 (v1.3.0.1)

You can (de)activate the current vehicle tab using Ctrl + T.
In multiplayer, the parking state is set only for you.
The state is saved in both single-player and multiplayer.

Changes 1.1.0.0:
- Support for all vehicles.
- Create a modSettings folder in the script.

Changes 1.0.1.0:
- Fixed a bug with horses.

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22 Oct 2025 at 8:18

HOW TO ANIMATE MAP OBJECTS version 1.0 for Farming Simulator 2019 (v1.3.0.1)

So, we have a ton of requests for a tutorial on map object animation, so let's take a step forward!

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22 Oct 2025 at 8:13

PIVOT LINDSAY ZIMMATIC 68M version 0.07 for Farming Simulator 2019 (v1.3.0.1)

There is a video tutorial inside!

Working width: 68 meters
Product consumption per round: about 475 liters
Price: 0 euros (will be updated in the final version)
Time for a full rotation: 20 minutes.

Accepted products: liquid fertilizers and herbicides.
The file is very large (1.16 gigabytes) because it contains 3 videos explaining how to install it and how it works.

Note: for installation option 1, you must have some knowledge of the Giants editor.
I will soon publish more sizes, up to 6 sections.
For more information or questions, I will be available only through iBerModding.

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