Write the reason for your dislike:
If you do not explain the reason, but write an unintelligible text, you will be deprived of the opportunity to evaluate the mods.
CancelVersion 2.0.5.0 PLATINUM for Farming Simulator 2019 (v1.7.1.0):
Final version of the map. Nothing will be added further, only possible bug fixes. Added:
- Orchards;
- Pasta factory;
- Vegetable factory;
- Tobacco factory;
- Cereal factory.
Other changes:
- The bakery has been changed;
- The capacity for the number of livestock has been changed;
And as always, your requests and improvements have been taken into account. Thank you all.
The review must necessarily be about a specific material (not about the uploader, not about the author and all his works in general)
Forbidden:There are no reviews yet. Be the first!
Log in to your account to add a review
Version Версия 2.0.2.5 GOLD for Farming Simulator 2019 (v1.7.0.0):
The map is fictional, featuring built-in productions, large fields, and plenty of forest.
On the map:
- 22 fields;
- Standard crops + alfalfa, rye, millet, clover, triticale, carrots, onions, hops, tobacco, poppy, lettuce, red cabbage, spelt;
- Selling points; - Quarry; - Flour mill; - Oil factory; - Dairy factory; - Brewery; - Meat processing plant; - Potato factory; - Fish farm; - Fuel factory; - Textile factory; - Vegetable factory; - Bakery; - Biogas plant; - Strawberry greenhouse; - Wood chip crusher; - Pellet granulator.
To operate the productions, "Global Company" is required.
Changes:
- All productions have been redesigned, almost everywhere two different lines are working, pay close attention, they operate as long as there are resources, not just space for pallets with products. Resources are unloaded into one trigger. Products are stored in the warehouse, pallets are unloaded from the Global Company menu;
- Added productions: fish smokehouse, coal mining mine, seed production, fertilizers, herbicides, liquid fertilizers;
- Removed crooked intersections, added paved roads, the sheepfold and pigsty are located nearby;
- Added workshop and gas station to the base. Compost moved to the BGA, silage pits removed (place them from the store);
- Seasons are working. Ice added on water (in winter);
- Auto drive routes redesigned;
- Bonus: transport prices on the map are increased (check contracts);
- Integrated into the map: barrel for transporting liquids and a vegetable harvesting combine.
After optimization, the map weighs only 830 MB.
Version 1.0.5.5 for Farming Simulator 2019 (v1.7.x.x):
The map is fictional, featuring built-in productions, large fields, and plenty of forest.
On the map:
- 22 fields;
- Standard crops + alfalfa, rye, millet, clover, triticale, carrot, onion, hops, tobacco, poppy, lettuce, cabbage, red cabbage, spelt;
- Selling points; - Quarry; - Flour mill; - Oil factory; - Dairy factory; - Brewery; - Meat processing plant; - Potato factory; - Fish farm; - Fuel factory; - Textile factory; - Vegetable factory; - Bakery; - Biogas plant; - Strawberry greenhouse; - Wood chip crusher; - Pellet granulator.
The productions require "Global Company" to operate.
Changes:
- Replaced trees around the map, now there are much fewer of them;
- Removed starting equipment (you can't please everyone!);
- Added a wood chipper;
- Added a pallet granulator;
- Added a separate selling point for sand and gravel;
- Added bale storage (both round and square bales are accepted);
- Duplicated the strawberry greenhouse;
- Added dirt roads;
- Unloading in the cowshed (straw) fixed;
- Seasons start and work! Check your scripts, there is a conflict somewhere;
- Extended the sheds to fit long vehicles;
- Fixed the trigger in the equipment shop;
- Added the LIQUID category for auto-drive.
Version Версия 1.0.5.1 for Farming Simulator 2019 (v1.7.x.x):
The map is fictional, featuring built-in productions, large fields, and plenty of forests.
On the map:
- 22 fields;
- Standard crops + alfalfa, rye, millet, clover, triticale, carrots, onions, hops, tobacco, poppy, lettuce, cabbage, red cabbage, spelt;
- Selling points;
- Quarry;
- Flour mill;
- Oil factory;
- Dairy factory;
- Brewery;
- Meat processing plant;
- Potato factory;
- Fuel factory;
- Textile factory;
- Vegetable factory;
- Bakery;
- Fish farm;
- Biogas plant.
The productions require "Global Company" to operate.
Changes:
- All animals replaced;
- Equipment shop replaced;
- Terrain near the quarry modified;
- Realistic weight of sand and gravel scripted (in the archive);
- Added ford (for crossing), sugar factory area;
- Product price adjustments.
In the archive:
- Map;
- Real weight script;
- Script for automatic gate opening upon approach;
- Script for product subscription in the price menu;
- Harvester for vegetable harvesting on the map;
- Weigh station;
- Car wash.
Unpack the archive.