Mods from the «Other» category 878

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4 Oct 2025 at 15:07

Price Fixing version 1.1.0.0 for Farming Simulator 2019 (v1.7.x)

Change prices of goods in the shop. Improving game balance.

This script allows you to change the price of goods, configurations, or fill types. You can also hide an item from the shop using a single configuration file. It is designed for those who want to change/hide items.

When the mod runs for the first time, it creates the PriceFixing.xml file in the "modsSettings" directory, located in the same place as the "mods" directory.

To help you find the correct filename to make changes, the console command "priceList" will output all prices to log.txt.

Changelog 1.1.0.0:

- Now you can change the price of configurations (e.g., engine upgrade cost) (see Example #5);
- Now you can remove map elements from your map if you know the node path (see Example #6);
- Now you can change the capacity of trailers, silos, and other objects (see Example #7).

The examples below show how you can add another XML element to the file to change item properties:

Adding elements to the PriceFixing.xml file can
EXAMPLE #1: Change the price of an item from another mod ("~" is replaced by the path to your mod directory)
<change file = "~ / FS19_NOVACAT_varia_pack / PoettingerNovaCat301.xml" price = "12042" />

EXAMPLE #2: Hide a standard item from the shop (base game items use the full path to their XML file)
<change hide = "true" file = "data / placeables / sheds / easyShed02.xml" />

EXAMPLE #3: Change price, daily upkeep, and name
<change file = "data / placeables / sheds / easyShed01.xml">
<price> 42042 </price>
<upkeep> 42 </upkeep>
<name> Piti Shed #1 </name>
</change>

EXAMPLE #4: Change the base price of wheat (per liter):
<change_filltype id = "WHEAT" price = "0,347000" />

EXAMPLE #5: Change the cost of the Guidance Steering mod configuration item to $3500:
(configuration IDs use the form config_name + "-" + index and are found in the mod’s XML file or mod source)
<change_config id = "buyableGPS-2" price = "3500" />

EXAMPLE #6: Remove the garbage zone on the starting farm on the Ravenport map:
(Node path can be found in the Giants editor)
<delete map = "data / maps / mapUS.i3d" node = "17 | 0 | 23 | 4 | 1" />

EXAMPLE #7: Change the capacity and price of the hayloft:
<change file = "data / placeables / hayLoft / hayLoft.xml" price = "50000" capacity = "1500000" />

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4 Oct 2025 at 15:06

Vehicle Maintenance version 1.0.0.8 for Farming Simulator 2019

With this mod, the vehicle must be serviced every 30 hours of engine operation or 36 days. If this is not done, the vehicle will operate less efficiently.

In the shop, you can purchase a device that allows you to service the vehicle when the time comes (Ctrl + m). You must wait 1 hour for the vehicle to be ready for use.

- Device price: €500.

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4 Oct 2025 at 15:05

Real Seeds Usage version 1.1.0.0 for Farming Simulator 2019 (v1.7.x)

With this mod, seeders will use the correct and realistic amount of seeds for each type of crop.

- Wheat: 200 kg / ha;
- Barley: 200 kg / ha;
- Oats: 135 kg / ha;
- Rapeseed: 6.5 kg / ha;
- Sunflower: 5 kg / ha;
- Soybean: 55 kg / ha;
- Corn: 19.5 kg / ha;
- Potato: 1600 kg / ha;
- Sugar beet: 200 kg / ha.

MOD
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4 Oct 2025 at 14:46

Diesel Tanks version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

Cisterns need to be refueled. They can store 100,000 liters of diesel fuel.

- Lighting for night work;
- Price: £25,000;
- Daily maintenance: £50.

Author: JJ
MOD
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4 Oct 2025 at 14:27

Original Russian Reflectors (Prefab*) version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

Original old Russian reflectors:

- Round reflector: red, white, yellow;
- Large triangle: red only.

MOD
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4 Oct 2025 at 14:26

Empty Balers version 1.0.1.0 for Farming Simulator 2019 (v1.7.x)

This mod adds a button to clear, empty the baler (default - Ctrl + Delete). Be sure to unload the finished bales first. Works with square and round bales.

Changelog 1.0.1.0:

- Fixed bugs in multiplayer.

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4 Oct 2025 at 14:23

Christmas Market - FarmingFive version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

This pack includes trading points and decorative items for creating a Christmas market.


New Year Tree Sale:

- 3 different stands with different trees;
- Two sheds: simulate a storage place for various devices, etc.;
- Firewood sale;

Christmas Shop:

- Four signs;
- Snack bar;
- Large Christmas tree;
- 5 different market stalls;
- Large kiosk selling mulled wine and punch;
- Sausage booth: you can sell meat on it;
- Much more: decorations, other points, miscellaneous.

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