Search results for the phrase «Dennison Step Deck»: 16 matches

MOD
357
22
0
0
4 Mar 2023 at 22:45

Chevrolet Step Van 1968 version 1.1.0 for Farming Simulator 2022 (v1.8x)

- Power: 114 kW / 155 hp;
- Speed: 120 km/h;
- Capacity of a fuel tank: 117 l.;
- Price: 7500 €;
- Choice of primary color;
- Choice of design color;
- Choice of rim color;
- Roof rack configuration;
- Configuration of warning cones;
- Seat configuration;
- Beacon configuration;
- Wheel configuration;
- License plate configuration;
- Other configurations;
- Fixation straps;
- Animated devices;
- Other animated parts;
- Working lighting equipment;
- Working mirrors;
- Leaves traces;
- Gets dirty + washable;
- The effect of aging;
- Support for SimpleIC script.

MOD
UPDATE
335
84
0
0
22 Aug 2022 at 18:17

Ford F100 1972 version 2.1.0.0 for Farming Simulator 2022 (v1.6x)

- Fixed collision bug.
- Power: 170, 205 hp;
- Speed: 120 km/h;
- Capacity of a fuel tank: 182 l.;
- Price: 2 849 €;
- Choice of primary color;
- Choice of design color;
- Choice of interior color;
- Blade mounting configuration;
- Trailer hitch configuration;
- Body configuration;
- Configuration of the deflector/sun visor;
- Configuration of additional handles / lights on the roof;
- Configuration steps / mudguards;
- Radio configuration;
- Engine configuration;
- Wheel configuration;
- License plate configuration;
- Opens the hood, board;
- Animated dashboard, pedals, gearshift lever, engine, mufflers;
- Working lighting equipment;
- Working mirrors;
- Leaves traces.

Authors: Expendables Modding, Mrboomnastic.

MOD
UPDATE
4.6K
1.2K
0
0
12 Jun 2023 at 16:19

Universal Autoload version 1.4.0.3 for Farming Simulator 2022 (v1.9x)

- Round bales now don't rotate when unloaded, so they shouldn't roll either;
- Collisions are not checked when unloading round bales, so rotated bales can be unloaded on sell triggers.
Auto-loading for flatbed trailers and semi-trailers of the KRONE Trailer Profi Liner. This automatically changes the trailers of the base game and will apply to all new or existing trailers on your farm. Please see the README file for instructions on adding your own trailers or pallets.

Functions:

- Loads any compatible types of pallets/containers/bales (see the list below);
- Installed automatically on any compatible trailers (see the list below);
- Loading and unloading according to the selected type of cargo or container/bale;
- It is also possible to limit loading to full pallets only;
- Select "ALL" to load mixed types sequentially;
- Mixed pallets are loaded in order of size for best packing efficiency;
- Can interact with trailers when the player is walking (even if he is not attached to the vehicle)

Special features for 'KRONE Trailer Profi Liner'

- Loading/unloading is only available from the side where the curtain is open;
- Rear loading directly from the forklift;
- The back door and curtain can be opened and closed by the player on foot.

Configured for the following types of containers:

- Large bags;
- Pallets with MKR;
- Pallets;
- IBC liquid pallets;
- Square bales;
- Potato crates (requires mod: Seed Potato Pack).

Configured for the following trailers:

- Brantner DD 24073/2 XXL (bale trailer)
- Bremer Transportwagen TP 500 S
- BÖCKMANN MH-AL 4320/35
- Demco steel lowering deck
- Farmtech DPW 1800 (standard)
- Fliegl DTS 5.9
- KRONE Profi Liner Trailer
- Kröger PWO 24 (standard)
- The famous LODE KING drop deck
- Welger DK 115 (trailer for bales)

MOD
UPDATE
552
135
0
0
23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
318
31
0
0
1 Nov 2022 at 0:07

Volvo LM845 version 2.0.0.0 for Farming Simulator 2022 (v1.8x)

- Power: 98, 122 hp;
- Speed: 30 km/h;
- Capacity of a fuel tank: 195 l.;
- Price: 45,000 €;
- Choice of primary color;
- Choice of design color;
- Choice of rim color;
- Wheel configuration;
- Beacon configuration;
- Configuration of step lights;
- Engine configuration;
- License plate configuration;
- Animated devices, pedals, levers;
- Working lighting equipment;
- Working mirrors;
- Leaves traces;
- Gets dirty/washable.

MOD
UPDATE
375
49
0
0
10 Jan 2023 at 18:45

Better Wage version 1.1.0.0 for Farming Simulator 2022

- Added support for weeding missions.
Do you think field missions are underpaid? With this mod, you will be able to independently customize the payment that you will receive for completing missions. Settings are made in the register.lua file. From beggar to millionaire - one step!

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)