Materials of the author «The-Alien-Paul and Modelleicher» 4

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7 Dec 2025 at 15:39

MaizePlus version 1.2.0.0 for Farming Simulator 2022 (v1.12x)

- Maize Plus now deactivates itself when loading the TerraLife map;
- The function for leveling blades, etc., now automatically disables in the silo when a silo is present;
- Fixed an error in the mixer wagon when unloading invalid mixtures;
- The mower converter now saves its settings;
- Bunker storage now ignores non-existent file types;
- Added the ability to add converters for productions;
- Fixed an error with the movement trajectory in the OXBOW Pack.
Maize Plus is a comprehensive mod with various changes and additions. The main focus is on silage preparation and feeding.

Among other things, this mod adds distinctions between grass silage and corn silage, as well as other types of silage:
- Grass silage;
- Corn silage;
- CCM and CCM silage;
- Brewer’s grain and brewer’s silage;
- Beet pulp and beet pulp silage;
- Whole grain silage.

You can also add chopped potatoes to grass silage and chopped beets to corn silage. Luprosil can be added to CCM silage.

In addition to this, you can of course make grass silage in bales, but you can also make corn silage and whole crop silage.
For this, chopped corn or fresh whole crop must be collected into bales and wrapped; this works globally for all balers and wrappers using standard bale sizes.

Bunker silos have also been expanded with a small feature: you can store potatoes and sugar beets in them and cover them, of course, without compacting or fermenting them.

Another addition that comes with this mod is changes to the grass drying stages. Currently, there are 4 different grass growth stages: wet grass (mown without conditioner), conditioned grass (mown with conditioner or once tedded wet grass), semi-dry grass (+1 tedding), hay (+1 tedding).
The stage that the tedder transitions to can be set via key binding, so you can choose which stage the tedder should produce regardless of input. This way, people who don’t want to ted multiple times can simply set it to the last or desired step.
This system is also implemented in mowers, where you can choose whether the mower has a conditioner or not. If you want to play realistically, you can select the "conditioner" function only for mowers equipped with a conditioner.
But if you don’t want these additional stages in hay/silage production, you can simply skip the wet stage and so on. This means you decide whether you want to play like the standard/base game or a more detailed version, and how detailed/many steps you want. Of course, this is globally present in all mowers and tedders.

A small additional feature of mowers is the ability to mow grain into windrows for whole crop collection, which can then be baled or collected with a forage wagon and delivered to a bunker silo.

Another part of this mod is the expansion and adjustment of the feeding system.

Not only are new types of silage and related value types added to feeding, but this mod also adds a bunch of new branded feeds to the shop:
- Roughage from Hartog, NATURE green, and Eifel-Heu;
- Compound feed, mineral feed, and feed additives from deluca (individual bags, pallets, big bags, and folding stations for purchase);
- Molasses (KSGMG container);
- CCM silage in bales;
- Filtered water (KSGMG container);
- Water (KSGMG container);
- Clover hay and clover silage in bales;
- Alfalfa hay and alfalfa silage in bales;
- Carrots (in pallet boxes);
- Potatoes (in pallets);
- Chopped beets and potatoes (purchase location).

Additionally, Maize Plus adds the ability to switch between multiple recipes for mixed rations in mixer wagons. Of course, this works via key binding and is added globally to all mixer wagons.
Besides the standard recipe, this mod adds 4 new recipes for cows and 1 standard feed recipe for pigs.
With this mod, not only the feeding components but also the amount animals consume are adjustable. Both recipes and the amount animals eat can be individually adjusted in the XML file inside MaizePlus_animalFoodAdditions.zip. For more information, please refer to the PDF file.

Another small feature that comes with MaizePlus is the ability of straw harvesters to dissolve not only straw bales but also hay, silage, and other bales, again globally for all straw harvesters.

Now, moving on to the technical equipment included with MaizePlus:
- Stade ZW4010 CCM mill: this mill is used to grind corn into CCM; it can also grind grain to grist;
- MAN TGS18.500 4x4 tractor;
- MK-Silo trailer in deuka livery: ideal for transporting deuka bulk feeds;
- Roller: can be used for pasture treatment. This eliminates the need for plowing and adds a fertilizing stage. Meadows are not plowed/damaged;
- Small mulcher: Cutter-roll functions from the base game.

And finally, placeable objects added by this mod:
- deuka purchase station (small and large purchase station);
- Small and large deuka storage bunker;
- Brewer’s grain purchase station;
- Beet pulp purchase station;
- 3 smaller bunker silos.

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9 Oct 2025 at 11:11

MaizePlus version 1.5.1.0 for Farming Simulator 2019 (v1.7x)

MaizePlus is a global extension that implements corn silage and grass silage in round bales as well as in bunkers. You can also sell and feed various types of silage. MaizePlus automatically adds itself to everything it needs; you just need to enable the mod and the CCM-Extension depending on the map/mods you are playing with.

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9 Oct 2025 at 11:10

MaizePlus CCM Extension version 1.2.0.0 for Farming Simulator 2019 (v1.7x)

An extension for MaizePlus, adds the ability to make CCM silage. You just need to activate this mod in your save game.
Of course, MaizePlus must also be active, as the main functionality is inside MaizePlus.

MOD
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8 Oct 2025 at 14:50

MaisPlus Forage Extension / MaizePlus version 1.3 for Farming Simulator 2019 (v1.6.0.0)

This extension for MaizePlus completely redesigns the feeding system in FS 19. First of all, the distinction between different silages from MaizePlus now makes sense. But feeding in general has been reworked to make it more interesting and more realistic.

- Also added new feed fruits -- alfalfa (with hay and silage) and clover (with hay and silage) and carrots.
- If you want to harvest alfalfa or clover as fresh feed or hay, you need a map ready for MaizePlus ForageExtension fruit types.
- Alfalfa silage, clover silage, and carrots can be purchased in the store to feed your animals.

Version 1.3:
- Prices adjusted.

Version 1.2:
- animalFoodAdditions.xml file fixed;
- Purchasable Horse-Hay and Horse-Silage bales are available in the store (HorseExtension ready);
- Clover and alfalfa bales are now globally registered in balers and wrappers;
- Kverneland DLC ready;
- Fill type mass corresponds to Giants standard;
- Fixed volume for purchasable bales;
- Straw machines can now mix hay and silage (for feeding in livestock farms without bales);
- Several minor fixes.

Brief description of features:
- All food groups for all animals by default have been reworked and adjusted;
- Mixer wagons have more options, so the mix is more complex and realistic;
- You can buy silage bales from different crops in the store, bulk cargo pallets, and carrot pallets (for feed);
- Feeding can be adjusted depending on the map;
- Compatible with Seasons mod.

I will explain the changes using cows as an example:
- Feeding is divided into 4 categories;
- Cows do not initially eat the feed with the highest productivity; they eat all 4 feed groups simultaneously;
- Each category accounts for 25% of production value;
- The TMR feed mix can fill 3 of the 4 categories; the fourth category (hay) must be filled separately to reach 100% production;
- By mixing TMR feeds, you can feed crops that you cannot give directly (e.g., sugar beet, potato, or cereals).

The following 4 categories exist:
- Silage category | energy -- corn silage, grass silage, and WCS silage;
- Hay category | composition -- hay, clover hay, and alfalfa hay;
- Silage category | protein -- clover silage, alfalfa silage;
- Fresh feed category -- grass, clover, chopped corn.

The mixer wagon can be filled with:
- Corn silage 20-50%;
- Silage 0-50%;
- Straw 0-35%;
- Grass silage 20-50%;
- Concentrates 1-15% (soy / cubes / barley / canola);
- Moist feed 2-15% (beet / potato).

Similar changes have been made for other animals.

Attention: The MaizePlus mod is required for this extension to work. Included in the package!

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