Search results for the phrase «Old Cowshed For Cows»: 194 matches

MOD
242
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6 Jul 2022 at 13:39

Old Building Pack version 1.0.0.0 for Farming Simulator 2022

A pack of several old buildings. Old shed for machinery and crops:

- Price: 18,000 euros;
- Maintenance: 20 EUR/day.

Brick shed for machinery and crops:

- Price: 32500 euros;
- Maintenance: 20 EUR/day.

Garage for your equipment:

- Price: 27,000 euros;
- Maintenance: 20 EUR/day.

MOD
UPDATE
434
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27 Feb 2023 at 12:34

Map "Drentsevaart" version 1.1.0.0 for Farming Simulator 2022

Requires a new save to work!

- Added new trees;
- New grass textures;
- New road textures;
- New map preview;
- Now silo bunkers can be sold;
- Added new requirements for the map;
- Removed unnecessary files;
- Other improvements.
A small village and an industrial area with a large number of factories.

- 217 fields of small and medium size;
- Grass contracts;
- Custom license plates;
- Individual crop growth;
- Initial form with equipment;
- A small second farm;
- 3 plots suitable for development.

Required mods:

- Old Farm Package (author: [DMI]20mmNormandy)
- Old Cowshed (author: [DMI]20mmNormandy)
- Cowshed 3+0 (author: [DMI]20mmNormandy)
- Dutch Shed Pack (author: Reffarmer,[DMI]20mmNormandy)
- Cowshed 3+3 (author: [DMI]20mmNormandy)
- Modern Shed (author: [DMI]20mmNormandy and Dutch Modding Inc.)

MOD
UPDATE
474
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14 Jun 2023 at 15:10

Map "Neverland" version 1.0.0.1 for Farming Simulator 2022

- Fixed bugs with icons/triggers.
- 22 large fields;
- 26 agricultural lands;
- BGA;
- Sheepfold for 100 sheep;
- Cowshed for 120 cows;
- Forests;
- Multiplayer support.

MOD
UPDATE
541
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
376
32
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14 Apr 2022 at 21:52

Map «Flamboyant» version 1.0.0.0 for Farming Simulator 2022

- 73 small and large fields with missions;
- 4 points of sale of grain, potatoes and beets;
- Sugar cane mill;
- Point of sale of bales;
- Sawmill for the sale of wood and wood chips;
- Dairy plants for the sale of milk;
- Eggs can be sold in a restaurant;
- To buy limestone, you need to take a trailer to a limestone distributor;
- Gas station;
- BGA for working with silage;
- A farm with a silo for grain storage, a house for overnight accommodation, a pasture for cows and a chicken coop, as well as sheds for cars;
- All the land with houses, retail outlets and the like can be bought.

MOD
200
25
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2 Jul 2022 at 12:57

Map "Tuscany-Livestock" version 1.6 for Farming Simulator 2022 (v1.4)

17 fields, 2 forests, vineyards, olive groves, estate with winery, lake with water intake, equipment store, gas station, livestock dealer, point of sale, sawmill, 3 pastures for cows, 2 silos. Added:

- 2 fields;
- 6 textures;
- Plot of land for sale;
- Small parts;
- Fiat;
- Refueling;
- Plants;
- Silo pits;
- Pasture for cows.

Replaced:

- Equipment store.

MOD
UPDATE
452
103
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7 Sep 2022 at 23:11

Map "Osada" version 1.0.1.2 for Farming Simulator 2022

- Fixed traffic.
Map inspired by Eastern Europe with small to medium fields.

- 2 farms (small for cows and large for pigs);
- A place where you can build your own farm;
- One village with a small farm;
- 3 grain markets (including one from your own train);
- 50 toys to find;
- New textures for painting grass, trees, bushes and landscape;
- Swampy Forest;
- 100 agricultural land;
- 79 fields (including meadows);
- Bakery;
- Combined thermal power plant;
- Mill;
- Sawmill (next to a large forest);
- Apiary with bees;
- Gravel quarry (purchase of stones and lime);
- Dealer of machines "Zetor";
- Cattle merchant;
- Dairy;
- Vegetable collection point;
- A carpenter.

MOD
588
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17 Jan 2023 at 19:05

Map "Tuscany-Mountain Forest" version 1.7 for Farming Simulator 2022 (v1.4)

17 fields, 3 forests (more than 9 thousand trees), vineyards, olive groves, estate with a winery, greenhouse, lake with water intake, equipment store, gas station, cattle dealer, point of sale, sawmill, 2 pastures for cows, 2 silo pits. Added:

- Plants;
- Swimming pool;
- Large mountain forest;
- Sounds.

Replaced:

- Pasture for cows.

MOD
203
19
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30 Oct 2022 at 0:21

Two Wheel Trailer version 1.0.0.0 for Farming Simulator 2022

Old trailer for transporting bales.

- Price: $3200;
- Capacity: 1900 l.

MOD
UPDATE
315
36
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27 Jan 2023 at 20:17

Map "Terschelling" version 1.0.1.0 for Farming Simulator 2022

- Removed water from the barn;
- Moved some objects;
- Fixed some bugs;
- Other minor improvements.
- 48 fields;
- 4 farms;
- BGA;
- 2 points of sale;
- Custom license plates;
- Custom textures;
- Third party objects.

Required mods:

- Placeable Dairy Farm Package ([DMI]20mmNormandy);
- Old Farm Package ([DMI] 20mm Normandy);
- Modern Shed ([DMI] 20mm Normandy and Dutch Modding Inc.);
- Old Cowshed ([DMI] 20mm Normandy);
- Cowshed 3+0 ([DMI]20mmNormandy);
- Dutch Shed Pack (Refarmer,[DMI]20mmNormandy);
- Bunker Silo ([DMI] 20mm Normandy);
- Sell Everything (Schultz Modding);
- Farmsilo Package ([DMI] 20mm Normandy);
- BGA 60kw (MefiuFs);
- Dutch Contractor Shed (Dutch Modding Inc.);
- Cowshed Pack ([DMI] 20mm Normandy);
- Slurry Storage Pack (Dutch Modding Inc.);
- Dutch Pigshed (Dutch Modding Inc. Jornpoeft);
- Fuel Tank Pack (Dutch Modding Inc.).

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