Search results for the phrase «No More Auto Lift»: 245 matches

MOD
UPDATE
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
264
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28 Oct 2022 at 15:45

Automatic Watering System version 1.0.0.0 for Farming Simulator 2022

The modification adds the ability to enable automatic watering and auto-filling of water supplies in production / plantations, so that you no longer need to deliver water yourself.

MOD
UPDATE
222
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19 Dec 2022 at 1:57

Rounder Wrapped Round Bales version 1.0.0.2 for Farming Simulator 2022

- Fixed bugs.
The modification changes the appearance of round bales with a diameter of 125, 150, 180 cm, making them more realistic. The mod can be turned on and off at any time, in any save (no new game required).

MOD
278
31
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7 Nov 2022 at 23:39

Agro-Lift AUS2-H version 1.0.0.0 for Farming Simulator 2022 (v1.8x)

- Price: 6,000 €;
- Required power: 59 kW / 80 hp;
- Working speed: 15 km/h;
- Working width: 3 m;
- Rear roller configuration;
- Front roller configuration;
- Row configuration;
- Dynamic hoses;
- Leaves traces;
- Gets dirty/washable;
- The effect of aging.

MOD
263
24
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11 Nov 2022 at 18:14

Agro-Lift GRM-ZNS version 1.0.0.0 for Farming Simulator 2022

- Price: $14,500;
- Required power: 160 hp;
- Maximum working speed: 12 km/h;
- Working width: 3 m;
- Configurations.

MOD
373
25
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16 Dec 2022 at 21:34

Vehicle Auto Load Package version 1.1.0.0 for Farming Simulator 2022

Pack of vehicles with autoload function. John Deere XUM 865M Edition:

- Price: 15,000 euros;
- Power: 83 hp;
- Maximum speed: 60 km/h;
- Rim color configuration;
- Seat color configurations;
- Capacity: 5000 l.

Mahindra Retriever 1000 Edition:

- Price: 12500 euros;
- Power: 83 hp;
- Maximum speed: 84 km/h;
- Chassis color configurations;
- Seat color settings;
- Capacity: 5000 l.

MOD
UPDATE
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75
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13 Jan 2023 at 14:20

Upgradable Factories version 1.2.0.0 for Farming Simulator 2022

- Fixed a bug with loading;
- Added support for Pumps n' Hoses;
- Fixed a bug due to which, after removing the mod, improved productions were still saved;
- Added localization into some languages;
- Other fixes.
With this modification you can upgrade your factories, increasing the production speed and other parameters. You no longer need to buy several identical productions, there will now be more space on the farm.

- Increasing the level of production, increases the capacity and speed of production;
- Upgrading costs a little more than buying a separate production, but all this is offset by increased speed;
- When selling production, all upgrades will be considered.

MOD
256
22
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28 Jan 2023 at 14:09

Tire Sound version 1.0.0.0 for Farming Simulator 2022 (v1.8x)

This global script adds a tire sound to all tractors, provided that the maximum speed of each tractor is at least 30 kph. The sound is only heard when the tractor is driving quite fast on a road, on fields or dirt roads there is no tire sound. The sound is a bit different depending on the tires; a difference is made between normal tractor mud tires, narrow care tires, crawlers and Nokian tires.

Some tractors from the base game already have a tire sound since FS22, so the sound is switched off by default. You can turn on the sound when you buy the tractor in the shop, where you can also adjust the volume (from 40% to 300%). If you have already bought a tractor in the game, you have to drive to the workshop to turn on the sound. The recommended volume setting is around 100% to 125% for tractors with original Giants sound, and often more for mod tractors.

You can change the default configuration setting in the "modDesc.xml" with "defaultVolumeConfigPercent". If the range of the config is not enough for you, you can change the volume in the "tireSound.xml" (located in the foöder "sounds") with "volumeScale". Normally, however, no changes are necessary in the XMLs.

MOD
254
25
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25 Jan 2023 at 16:39

Agro Lift AUS2H version 1.0.0.0 for Farming Simulator 2022

- Price: 6000 euros;
- Maximum working speed: 15 km/h;
- Required power: 80 hp;
- Working width: 3 m.

MOD
198
32
0
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27 Jan 2023 at 20:00

More Power version 1.0.0.0 for Farming Simulator 2022

Love hilly maps, but afraid that your equipment will not pull due to lack of power? The mod doubles the power of your vehicles (vehicles with an engine).

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