Search results for the phrase «House In The Shed»: 194 matches

MOD
UPDATE
482
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30 Oct 2022 at 1:29

AD route network for Agricultural land map v1.0.1 for Farming Simulator 2022 (v1.7.1.0)

- Adapted to the new map version 1.0.7;
- Added routes:
- Water loading;
- Points of purchase of seeds and fertilizers;
- Parking at the BGA.
AD route network for the map Agricultural_land v1.0.0.

- Routes are laid 100%;
- All fields are connected (except vegetable gardens);
- All productions are connected (installed on the map);
- An orchard is connected;
- 24 parking spaces at the base;
- All points of sale;
- Two railway transfer stations;
- Two points of purchase of seeds and fertilizers.

Drop AutoDrive_config.xml along the path "computer/documents/My Games/FarmingSimulator2022/savegame(X)". Have a nice game everyone!

P.S. For parking, you need two sheds, one default from the game, the second increased by 8 places for combines with headers on the tail (located in another folder of this archive, there is also a description of how to install it in the right place).

MOD
282
40
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11 Apr 2022 at 14:37

Map «Elmcreek» version 4.0.0.0 for Farming Simulator 2022

- 8 yards, 9 meadows + 2 new fields;
- Instead of 62 plots that can be bought, there are now 104 plots;
- Changes in the courtyards at the corners, the relief is leveled, fences are removed;
- Sheep farm, pig farm, cow farm, horse farm are now free of decorative houses;
- 1 yard on fields 20/21, 1 next to the BGA on the right, 1 next to field 22, 1 next to field 25;
- 9 additional meadows and 2 new fields have been created.

MOD
271
20
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15 Jan 2023 at 17:16

Map "Greenlands" version 1.0.0.0 for Farming Simulator 2022 (v1.2.x)

The map has a total of 100 fields of various shapes and sizes. There is a village called Greenlands.

- Biogas plant;
- Grain mill;
- Sawmill;
- Warehouses.

The map has contracts for all 100 fields, livestock is built into placements and can be sold along with all barns in the main yard. All gates can be sold as a whole by clicking on any gate.

3 main farms:

1. Greenlands farm with cows, pigs, sheep and chickens, a granary and 3 silos along with storage sheds;
2. Greenside farm - cows, sheep and 2 silos;
3. Roadside with pigs and a granary.

MOD
119
29
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6 Jul 2022 at 13:36

Alpine Farmhouse version 1.0.0.0 for Farming Simulator 2022

House in 4 variants, where you can sleep or change clothes.

- Price: $50,000;
- Maintenance: $50/day.

MOD
UPDATE
554
136
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
355
23
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1 Nov 2022 at 18:07

Map "Gemeinde Rade PLSF-edition" version 1.0.0.0 for Farming Simulator 2022

- Newly built yards;
- Reconstructed landscape;
- Updated textures of roads and sidewalks;
- Tunnels;
- Established new outlets and production facilities;
- BGA;
- 4 pastures;
- Some fields have agricultural land;
- Trader restored;
- Added air traffic and balloons;
- Created a new PDA;
- Adjusted the light in the village;
- Village house with finishing;
- Installed wind turbines.

Authors: RLSF-Modding, Agrario , DerJogi, DeeBuur (Chris), Majo76/Zhool, DerMindener, VertexDezign

MOD
UPDATE
794
174
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6 Dec 2022 at 1:37

3rd Person version 1.5.0.1 for Farming Simulator 2022 (v1.8x)

- Fixed v1.8 bug, but now the camera starts in first person.
3rd person view (player's camera, outside vehicles). You can switch between the 3rd and 1st person view. Zoom in or zoom out (zoom in/out) using the mouse wheel. Settings in the modSettings folder.

MOD
UPDATE
337
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15 Jan 2023 at 18:01

Map "Savonmaa Beta" version 1.1.3.2 for Farming Simulator 2022

- Reworked economy;
- In winter, the grass disappears;
- Trade zones now have less snow in winter;
- Now the sawmill produces new types of pallets (lighter).
- 13 fields;
- Thousands of trees;
- Buyable sawmill and grain mill;
- Points of sale for almost all products;
- Vehicle shop and animal dealer;
- Manure and slurry;
- Contracts;
- Realistic Scandinavian weather;
- Custom cropping calendar and Finnish license plates for vehicles;
- And much more.

Changes:

- Slightly longer daylight hours in winter and autumn. Now it should be close to reality;
- Movement redone;
- Warehouse for wood chips at a custom-made sawmill works as intended;
- Grasslands and weeds changed to look more like Finland;
- Added more trees and shrubs, some other foliage changes;
- The main road is now free of snow;
- Changed stones and logs that did not have a snow map, fixed the snow map of the area;
- New roads in the forests;
- Added a few more decorative objects;
- New PDA.

MOD
UPDATE
665
133
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16 Feb 2023 at 14:06

Info Display Extension version 1.5.2.0 for Farming Simulator 2022 (v1.8.2.0)

- Expanded the display of roller coaster and shipyard indicators from Platinum DLC (missing amount of materials and remaining time);
- Fixed formatting of indicators in animal pens.
A small mod to expand the information display and show productions by available power. This works for all warehouses and also for production in Info Trigger. This also works for displays in the production menu.

MOD
UPDATE
523
149
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29 Jun 2022 at 15:24

MAN TGX 2020 version 1.8.0.0 for Farming Simulator 2022 (v1.5x)

- Fixed collision (truck no longer gets stuck when driving through bridges);
- Added missing light;
- Redesigned rear doors on Profiliner;
- Added color configuration for the tank;
- Added 3 new chassis;
- New shop icons.
- Power: 471 kW / 640 hp;
- Speed: 80 km/h;
- Fuel tank capacity: 400 liters.;
- Price: 129.000 €;
- Selection of the main color;
- Choice of design color;
- Choice of radiator grille color;
- Rim color selection;
- Chassis configuration;
- Interior configuration;
- Configuration of the blanket in the sleeping bag;
- Configurations of interior accessories;
- Lightbar configuration;
- Configuration of signal pipes;
- Configuration of beacons;
- Configuration of the rear wings;
- Mudguard configuration;
- Air suspension;
- Adjustable saddle;
- Animated dashboard, mudguard;
- Working lighting equipment;
- Working mirrors;
- Leaves traces.

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