Search results for the phrase «Mechanical Gearbox on Keyboard»: 9 matches

MATERIAL
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22 Oct 2025 at 12:46

STMR Launcher version 0.6 for Spintires: MudRunner (v18/05/21)

STMR Launcher: For launching SpinTiresMod.exe, Spintires: MudRunner (v18/05/21), and saving profiles in separate folders with subsequent loading of them.
When launching SpinTiresMod.exe, the profile is saved automatically.
When launching Spintires: MudRunner (v18/05/21), the profile must be saved manually (press the Save Spintires MudRunner button after exiting the game).
In Settings, specify (enter) the path to the executable files (by default, the licensed version launches from Steam).

Installation: Unpack the archive to any location on your computer and run STMR_Launcher.exe
Not tested on pirated versions.
Made for myself, so it is what it is – I am not a programmer.

MOD
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8 Apr 2022 at 12:52

John Deere Gator version beta 31.10.17 for Spintires: MudRunner (v26.10.17)

- 4 own addons;
- Custom/own cargo;
- Animations of the suspension.

MOD
636
128
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8 Apr 2022 at 17:00

KamAZ Mongo "Evakuator" x2 version 01.11.17 for Spintires: MudRunner (v26.10.17)

- 6 custom addons + default;
- Custom sounds;
- View from the cabin.

MOD
694
152
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8 Apr 2022 at 14:45

Zil-137 MRE version 30.11.20 for Spintires: MudRunner (v24.11.20)

- 11 of its own + 6 standard addons;
- Various animations;
- Cargo.

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22 Oct 2025 at 14:10

Map Editor Assistant version 1.0 for Spintires: MudRunner

A small helper for the map editor.

This file does not add or make any changes to the editor; it only assists in map creation with its information.
All information is accompanied by images.
The document consists of a single file and does not require installation.
The file extension is ".chm"

If the file opens empty, you should unblock the file in its properties.

MATERIAL
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22 Oct 2025 at 14:00

Patch for Spintires: MudRunner Editor: 4GB RAM v1.1 for Spintires: MudRunner (v07.11.17)

.dll library expanding RAM usage for the MudRunner editor.

Installation:
1. Unpack the d3dx9_43.dll file into the "Spintires Mudrunner - Editor Beta" folder containing SpinTiresEditor.exe. (Steam or pirated editor)
2. Launch the editor, read the message, close the editor.

Normal usage:
- Run the editor as usual. Now it can use up to 4GB of RAM.
- When you exit the editor, allow the black window (command prompt) to do its job and close itself. This is necessary for the files to be renamed for the subsequent launch of the editor.

However, sometimes on Windows 10, after closing the editor, the black window does not appear. And when you launch the editor again, you see the message about the first launch after installing the library into the editor folder. I don’t know why this happens – but that’s the reality.

For this, the archive includes a .bat file "MudrunnerEditor.bat". If you encounter this problem (the first launch message appears every time you start the editor with the library) – use "MudrunnerEditor.bat" to launch the editor.

I hope this will be useful to many, as I myself faced memory shortage issues with the editor.

Author of the original dll library for Spintires Editor: Localhost.

MATERIAL
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22 Oct 2025 at 13:49

Additional Folders for Mod Installation version 1.1 for Spintires: MudRunner (v29.01.18)

A mod for control freaks or just those who love order and putting everything in its place.
After installing the mod, clear the cache with mandatory deletion of the Config.xml file, but specifically in the CACHE, not in the game folder. The files in the cache that need to be deleted are shown in the third screenshot.
Additional folders for mods. Mods can be placed in any of the suggested folders, taking folder priority into account.
Separate folders are offered for each type of mod.
The folders have different priorities. This is done intentionally. The highest priority is given to the Media_test and Media_level_test folders so that when testing a new mod, any issues are immediately visible if they exist. Then I suggest moving the tested mod to the Media folder if you liked the mod and it has no issues. After media test and media level test, the priority goes to Media_deffolt; this folder is needed if you tinker with default trucks and addons. Next priority is the Media folder, where I place already verified and liked mods for permanent use. Then the priority goes to Media_level, which is slightly lower than Media, because maps sometimes have built-in trucks and to prevent them from overriding higher-priority mods, the maps have slightly lower priority. Next is the Media_trailers folder, for trailers, if you need it, of course. The lowest priority is the Media_tracked_vehicles folder, which is for tracked vehicles. Although it makes sense to test this equipment first by placing it in Media_test, even after successful testing I place all tracked vehicles in Media_tracked_vehicles because they are still the most prone to various bugs and issues, so this folder has the lowest priority. And all these folders, naturally, have higher priority than Media.zip.

The video for the mod, as friends said, is quite old news, but it shows how you can create the folders you need yourself.

MOD
UPDATE
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31 Dec 2022 at 19:29

Map "Four in One" version 25.12.22 for Spintires: MudRunner (v25.02.21)

- Updated to the current version of the game.
There are two versions of the map in the archive: autumn and summer. Map size 32x32 (1x1 km). On the map:

- 2 garages (1 open);
- 2 fuel stations;
- 2 loading points + 1 log loading + 1 semi-automatic loading;
- 7 sawmills;
- 6 reconnaissance points;
- 4 slots for your car + 1 car on the map + 4 random cars;

Assistance in development: Dmitry Chesnokov, sanya9786.

MOD
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16 Apr 2022 at 17:04

Map "Mezhgorye" version 26.04.18 for Spintires: MudRunner (v18/03/06)

Details:
- 1 garage (closed);
- 1 Refueling;
- 2 loading points;
- 8 sawmills;
- 9 points of exploration;
- 4 cars at the start (replaceable).

Size: 1024 by 1024 meters.

Have a nice game to everyone!

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