Search results for the phrase «International HXS 520»: 4 matches

MATERIAL
254
104
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22 Oct 2025 at 13:47

Additional Folders for Mod Installation for SpinTires (v03.03.16)

You asked to upload this for Spintires as well.
A mod for control freaks or just fans of order and putting everything neatly on the shelves.
After installing the mod, clear the cache with mandatory deletion of the Config.xml file, but specifically in the CACHE, not in the game folder. The files in the cache that need to be deleted are shown in the third screenshot.
Additional folders for mods. Mods can be placed in any of the suggested folders, taking folder priority into account.
Separate folders are offered for each type of mod.
The folders have different priorities. This is done intentionally. The highest priority is given to the Media_test and Media_level_test folders, so that when testing a new mod, any issues are immediately visible if they exist. Next, I suggest moving the tested mod to the Media folder if you liked the mod and it has no issues. After Media_test and Media_level_test, the priority goes to Media_deffolt; this folder is needed if you tinker with default vehicles and addons. Next in priority is the Media folder, where I put already verified and liked mods permanently. Then the priority goes to Media_level, which is slightly lower than Media, because maps sometimes have built-in vehicles, and to prevent them from overriding higher-priority mods, the maps have slightly lower priority. Next is the Media_trailers folder, for trailers, if you need it, of course. The lowest priority is for the Media_tracked_vehicles folder, which is for tracked vehicles. Although it makes sense to test this equipment first by placing it in Media_test, even after successful testing I place all tracked vehicles in Media_tracked_vehicles, since they are still the most prone to various bugs and issues, so this folder has the lowest priority. And all these folders, naturally, have higher priority than Media.zip.

MOD
998
148
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5 Apr 2022 at 14:08

VAZ 21213 "Niva" version 21.03.16 for SpinTires (v03.03.16)

The mod contains several of its own addons and 4 pairs of wheels.

Second author: Darius

The mod can also work on the version of the game 25.12.15

Have a nice game!

MOD
766
102
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9 May 2022 at 15:45

Zil-131M2 version 1.0 for SpinTires (v03.03.16)

Has 4 of its own addons + default.

MATERIAL
355
119
0
0
22 Oct 2025 at 14:46

Static Objects from the "Shadow of Chernobyl" Map v0.04 for SpinTires (v03.03.16)

A few objects themed around the game "S.T.A.L.K.E.R." for map makers.

The pack includes:
- Cordon: buildings for the checkpoint, railway bridge (intact and destroyed), railway tunnel, bus stop
- Agroindustrial complex buildings (in pieces), including the famous mural from the DK "Energetik," a smokestack, short staircase
- Dark Valley: unfinished building
- Military warehouses: barrack, hangar, water tower, bridge support, bridge beam
- Red Forest: derrick (Forester’s house), reserve fence (2 pcs)
- Yantar: brick fence, scientists’ bunker, factory workshops (large and small)
- Additionally: two-story brick Khrushchyovka, garage, administrative building, posters for the parade ground (3 pcs)
- Textures of asphalt, asphalt road, as well as construction debris, markings – solid and dashed lines, military parade ground, default two-lane road but with brighter white markings.

Some objects are better slightly rescaled, although they were created in real metric meters and have plausible sizes. Also, the object centers (from where the axes grow) got misplaced during conversion from Max (but usually remained within the object, so it’s not a big deal).

The archive includes a nano-map to drive around and see some objects in their natural habitat.

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