Search results for the phrase «AI Vehicle Extension»: 214 matches

MOD
403
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14 Jul 2022 at 13:23

AI Vehicle Extension version 1.0 for Farming Simulator 2022 (v22)

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.

When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.

On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:

- H: Start or stop the hired worker;
- Left control + H: Open the settings dialog;
- Left shift + H: Open the head up display;
- Left alt. + H: Toggle automatic steering;
- Left alt. + V: Raise or lower all tools;
- Left alt. + 5: Toggle circular mode;
- Left alt. + 6: Swap side.

MOD
UPDATE
720
113
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16 Sep 2022 at 13:39

Enhanced Vehicle version 1.2.2.0 for Farming Simulator 2022 (v1.4.x)

- Fixed rare display of angle "nan°";
- Updated translations.
The modification brings more information about the vehicle to the screen and adds several new features. Adds heading mode to your vehicle (he calls this a temporary fix until GPS / Guidance Steering is released), differential locks, four-wheel drive modes, and improved hydraulic control. It also shows more details of the car in the HUD.

- Damage values ​​in% for the driven machine and all its attachments.
- Fuel level for diesel / AdBlue / electric / methane and current fuel consumption.
- Current status of differential lock and 4WD mode.
- Current engine speed and temperature.
- The current weight of the driven vehicle and the total weight with all its accessories and weights.

Below is a list of control buttons:

- Ctrl + End – fix the direction of movement;
- Shift + End – previous direction of movement;
- Ctrl + Home – rotate and fix the direction (180 °);
- Ctrl + PageUp and Ctrl + PageDown – change direction by 45 °;
- Shift + PageUp and Shift + PageDown – change direction by 1 °;
- Ctrl + Shift + PageUp and Ctrl + Shift + PageDown – change direction by 22.5 °;
- Ctrl + Num 7 – enable / disable the differential on the front axle;
- Ctrl + Num 8 – connect / disconnect the differential on the rear axle;
- Ctrl + Num 9 – switch the mode of full (4WD) / not all-wheel drive (2WD);
- Ctrl + Num / – reset the interface on errors or after changing the mod interface settings;
- Ctrl + Num * – reload XML file when to display changes without reloading the game;
- Shift + Home – disable / enable information display (Damage and fuel).

MOD
UPDATE
581
127
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16 Dec 2022 at 21:42

Park Vehicle version 1.1.1.0 for Farming Simulator 2022 (v1.8x)

- Removed message in onDelete function.
A small but very useful script allows you to use the Ctrl + T keys to activate or deactivate the ability to switch to a specific vehicle. That is, if you deactivated this feature for a specific vehicle, then when you press the TAB key, you will no longer switch specifically to this technique, but you can return the tab back at any time.

There is a special icon at the bottom, so you will always know whether the script works for the current vehicle or not (see screenshots).

MOD
264
54
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6 Apr 2022 at 14:37

Disable TAB between vehicles version 1.0.0.0 for Farming Simulator 2022

Disabling the ability to quickly move between vehicles using the TAB key.

MOD
306
64
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6 Apr 2022 at 14:51

Vehicle Workshop Ramps version 1.0.0.0 for Farming Simulator 2022

A point for repairing and servicing your vehicles.

- Price: 2000 euros;
- Daily upkeep: 10 euro/day.

MOD
UPDATE
325
59
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22 Jun 2022 at 21:29

Bale And Vehicle Shelter version 1.1.0.0 for Farming Simulator 2022

- Added 2 small canopies;
- Updated version of ModDesc;
- Fixed bugs.
A pack of two sheds where you can store bales and vehicles.

- Price: $25,000;
- Upkeep: $15/day.

MOD
220
44
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1 May 2022 at 13:12

Enter Closest Vehicle version 1.0.0.0 for Farming Simulator 2022

The mod allows you to instantly enter the nearest vehicle by pressing ALT left + E. For example, you can instantly enter a tractor with a trailer from a combine harvester.

MOD
367
25
1
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17 Jan 2023 at 19:05

Vehicle Explorer version 0.2.0.3 for Farming Simulator 2022 (v1.4.1.0)

VehicleExplorer will help you organize your vehicles by displaying a list that can be sorted. In addition, it has several additional features:

- List of all steerable vehicles (Specialization: Enterable)
- Set a customer order for your vehicles
- Your order is saved in the default vehicles.xml, so no additional clutter
- Enter your vehicles directly with a click of a (mouse) button
- This is meant literally, see known issues ;)
- EasyTab: Switch between the last two selected vehicles
- Park your vehicles, so that a switch of vehicles via Tab ignores them
- Repair vehicles and its implements
- Let your vehicle and implements get cleaned on a repair from your friendly VeEx staff ;)
- If Seasons is enabled, you can also let the vehicle and implements get repainted
- Displaying a store image next to the list
- Info box with additional informations
- Motor on/off, turned on/off (for e.g. harvester) and light status is saved and restored
- Different colors in the list if a vehicle is selected, or currently used by a helper/Courseplay
- Config Menu

MOD
UPDATE
286
44
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14 May 2023 at 20:43

Only Inside Vehicle Camera version 2.0.0.0 for Farming Simulator 2022

- Fixes and improvements.
The script removes all types of cameras in vehicles, except for the 1st person camera. Thus, entering the vehicle, the camera will always automatically switch to the view from the cab.

MOD
UPDATE
280
68
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24 Jul 2022 at 13:12

Exhaust Extension version 1.0.0.1 for Farming Simulator 2022

- Fixed bugs.
The mod adds a realistic smoke particle effect to all vehicles. The intensity depends on the level of engine load + on the type of work performed and the level of equipment damage.

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