Search results for the phrase «Additional Currencies»: 168 matches

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2 Jul 2022 at 12:58

Additional Currencies version 1.0.0.1 for Farming Simulator 2022

- Fixed bugs.
Mod adds a large number of new currencies to FS22, namely: Brazilian real, Chinese yuan, Czech crown, Hungarian forint, Japanese yen, Norwegian krone, Polish zloty, Romanian leu, Russian ruble, South Korean won, Swiss franc, Turkish lira, Ukrainian hryvnia.

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28 Jan 2023 at 13:56

Map "Elenovka" version 0.0.0.5 for Farming Simulator 2022 (vFarming Simulator 22 v1.2.0.2)

Do you dream of a big and successful farm? Try your luck on the fields of Yelenovka. There are only eight of them, but they are very large. cultures are standard. Animals: chickens, pigs, cows, sheep, horses. Scripts:

- Air Hose Connect Sound;
- Unfinished Bales;
- Additional Currencies.

Authors: Anahiel, Sniper_TRV
Conversion: Salkin

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UPDATE
341
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14 Aug 2022 at 12:01

Additional Game Settings version 1.1.0.0 for Farming Simulator 2022 (v1.6x)

- Added the ability to change the color of the clock;
- Improved lighting settings;
- Minor improvements.
This modification adds a new settings tab to the pause menu. Available settings:

- Change the visibility of the interface;
- Change the visibility of the crosshair;
- Change the time format;
- Display of the current date;
- Display the fading effect when switching cameras;
- Changing the visibility of dialog boxes;
- Display of the filling indicator above the trailer;
- Change the smoothness of the movement of the camera;
- Easier engine start (engine start by pressing the acceleration key);
- Automatic launch of the saved game after the download is completed;
- Changing the visibility of items not related to mods / additions in the store;
- Changing lighting environment;
- Change the depth of field setting;
- Changing the visibility of wild animals;
- Changing the behavior of the camera in a collision.

MOD
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21
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12 Dec 2022 at 23:37

Pump For Silage Additive version 1.0.0.0 for Farming Simulator 2022

Station for silage additives.

- Price: $5000;
- Maintenance: $5/day.

MOD
UPDATE
248
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12 Jun 2023 at 16:20

Pallet Additional Features version 1.0.0.1 for Farming Simulator 2022

- A number of visual improvements/fixes.
The modification adds new features related to pallets. Automatically applied to all base pallets.

- Now all pallets are available in the game store;
- New pallets have been added, which will be produced at production points that are somehow related to animals;
- Added new pallets for all base production points;
- Pallets can be sold directly without transportation;
- Products that previously did not support pallets now have them;
- Now pallets can be transported with telehandlers, skid steer loaders, front loaders and wheel loaders using only the loaders themselves, without additional equipment;
- Added the ability to transport pallets, load / unload them using different vehicles that support this function (for example, Lizard Rumbler Van);
- Other small innovations/improvements regarding pallets.

MOD
UPDATE
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9 Aug 2022 at 14:26

Additional Decoration Package version 1.0.0.1 for Farming Simulator 2022

- 15 new objects;
- The door to the toilet now opens.
A pack of various decorative objects for FS22. At the moment there are 41 objects in the pack.

- Price: $17.

MOD
UPDATE
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15 May 2023 at 18:15

Lizard Rumbler Van Additional Features version 2.0.0.1 for Farming Simulator 2022

- Fixes and improvements.
The modification adds new features to the Lizard Rumbler Van mod.

- The filling capacity changes automatically depending on the type of filling material.

Requires Lizard Rumbler Van to work.

MOD
132
21
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5 Mar 2023 at 19:48

Forigo Roteritalia DT25 Additional Features v1.0.0.0 for Farming Simulator 2022

Addon for "Forigo DT25" mod.

- Added support for the lubricating grease mod;
- Now the activation of the speed limit is only when cutting and mulching.

MOD
UPDATE
226
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12 Jun 2023 at 17:01

Crosetto SPL Pack Additional Features version 2.0.0.1 for Farming Simulator 2022

- Added new configurations.
Addon for Crosetto SPL Pack.

- Added Italian license plates (including square ones);
- Added support for the Lubricating Grease mod.

MOD
UPDATE
512
132
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

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