Search results for the phrase «Click To Switch»: 58 matches

MOD
UPDATE
653
71
0
0
28 Jan 2023 at 14:28

Fliegl Timber Runner Autoload Wood version 1.2.0.0 for Farming Simulator 2022 (v1.8.2)

- Fixed an issue where the trailer would slide off to the side (fully loaded).
This is set of three log trailers, which have larger space between bunks, so you can load / unload them with front loader or big arm loaders.

- Price: 39000 $/ 45000 $/ 55000 $
- Additional bunks which can be folded / unfolded when you are loading short logs to 3 or 4 piles (15m and 20m trailers)
- Back attacher for trailer and trailerLow to all trailers
- Autoload script edited (logs are now sorted to the piles)
- You can change number of logs piles on your trailer from 1 to 4
- You can switch between piles manually
- You can show unload area to see where logs will be unloaded
- You can show load area to see current pile
- You can move, resize and rotate unload area
- Count and total mass of loaded logs are displayed in F1 menu
- All controls can be set in your Inputbindings
- You can enable / disable F1 help, will be saved as global in xml config file

12m trailer: 1 pile up to 12m, 2 piles up to 6m or 3 piles up to 4m
15m trailer: 1 pile up to 15m, 2 piles up to 7.5m or 3 piles up to 5m or 4 piles up to 3.5m
20m trailer: 1 pile up to 20m, 2 piles up to 10m, 3 piles up to 6.5m or 4 piles up to 5m

Controls:
KEY_X - fold / unfold additional bunks (15m and 20m trailers)
KEY_B - start autoload
KEY_Y - start unload
KEY_O - change side (left / right)
KEY_KP_enter - change number of piles
KEY_KP_period - switch to next pile
KEY_lctrl KEY_KP_minus - shift unload position
KEY_lctrl KEY_KP_plus - resize unload position
KEY_KP_0 - rotate unload position
KEY_KP_multiply - show / hide load position (current pile)
KEY_KP_divide - show / hide unload position
KEY_lctrl KEY_t - show / hide F1 help controls (saved in xml config file)

MOD
UPDATE
347
61
0
0
14 Aug 2022 at 12:01

Additional Game Settings version 1.1.0.0 for Farming Simulator 2022 (v1.6x)

- Added the ability to change the color of the clock;
- Improved lighting settings;
- Minor improvements.
This modification adds a new settings tab to the pause menu. Available settings:

- Change the visibility of the interface;
- Change the visibility of the crosshair;
- Change the time format;
- Display of the current date;
- Display the fading effect when switching cameras;
- Changing the visibility of dialog boxes;
- Display of the filling indicator above the trailer;
- Change the smoothness of the movement of the camera;
- Easier engine start (engine start by pressing the acceleration key);
- Automatic launch of the saved game after the download is completed;
- Changing the visibility of items not related to mods / additions in the store;
- Changing lighting environment;
- Change the depth of field setting;
- Changing the visibility of wild animals;
- Changing the behavior of the camera in a collision.

MOD
263
31
0
0
4 Apr 2022 at 15:34

PlayerActionCamera version 1.0.0.0 for Farming Simulator 2022

Control the player's camera in FS22 without any problems. Zoom in or out of the camera using the center mouse button. Hold the right mouse button + the center mouse button to control the viewing angle. One click on the central mouse button will return everything to the default state.

MOD
UPDATE
741
116
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0
16 Sep 2022 at 13:39

Enhanced Vehicle version 1.2.2.0 for Farming Simulator 2022 (v1.4.x)

- Fixed rare display of angle "nan°";
- Updated translations.
The modification brings more information about the vehicle to the screen and adds several new features. Adds heading mode to your vehicle (he calls this a temporary fix until GPS / Guidance Steering is released), differential locks, four-wheel drive modes, and improved hydraulic control. It also shows more details of the car in the HUD.

- Damage values ​​in% for the driven machine and all its attachments.
- Fuel level for diesel / AdBlue / electric / methane and current fuel consumption.
- Current status of differential lock and 4WD mode.
- Current engine speed and temperature.
- The current weight of the driven vehicle and the total weight with all its accessories and weights.

Below is a list of control buttons:

- Ctrl + End – fix the direction of movement;
- Shift + End – previous direction of movement;
- Ctrl + Home – rotate and fix the direction (180 °);
- Ctrl + PageUp and Ctrl + PageDown – change direction by 45 °;
- Shift + PageUp and Shift + PageDown – change direction by 1 °;
- Ctrl + Shift + PageUp and Ctrl + Shift + PageDown – change direction by 22.5 °;
- Ctrl + Num 7 – enable / disable the differential on the front axle;
- Ctrl + Num 8 – connect / disconnect the differential on the rear axle;
- Ctrl + Num 9 – switch the mode of full (4WD) / not all-wheel drive (2WD);
- Ctrl + Num / – reset the interface on errors or after changing the mod interface settings;
- Ctrl + Num * – reload XML file when to display changes without reloading the game;
- Shift + Home – disable / enable information display (Damage and fuel).

MOD
UPDATE
716
88
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0
3 Apr 2023 at 11:07

Manual Attach version 2.2.1.0 for Farming Simulator 2022

- Fixed bugs with hoses;
- Added check for hoses.
This mod enforces you to attach/detach tools and trailers manually.

Attach/Detach implements:

- When attaching an implement the script forces the implement to stay at it's lowered state. There are some exceptions made for frontloaders, skidsteers, shovels, telehandlers, combines and hooklift implements. You're still able to attach and detach those implements without having to leave your vehicle.

Note: The connection hoses and power take off still require to be attached manually for those implements.*
In order to detach, the implement needs to be lowered first! Also make sure that the power take off and connection hoses are detached before detaching the implement.

The mod disables attaching and detaching from inside the vehicle (exceptions are mentioned above). Like the mod title already suggests it’s not possible anymore to do the quick switches between implements.. get out that vehicle for real this time!

Attach/Detach power take off:

- Hit Z in order to attach/detach the power take off.

Keep in mind that a tool needs a power take off, otherwise it can't be turned on!

Attach/Detach connection hoses:

- Hold Z (for a short amount of time) in order to attach/detach the connection hoses.

Without attached connection hoses the following can occur:
- You won't be able to control hydraulics (e.g. moving parts, folding, use ridge markers etc)
- You won't be able to use the lights.
- Brakes will be blocked.

MOD
235
23
0
0
18 Apr 2022 at 12:50

Increase the possible placeable Husbandrys to 32 v1.0.0.0 for Farming Simulator 2022 (v1.1.1.0)

With this mod, you can place 32 animal pens. But think about performance, especially in multiplayer.

MOD
496
25
0
0
10 Apr 2022 at 14:21

Brantner TO 24073 version 1.0 for Farming Simulator 2022

- Choice of color;
- Choice of capacity: 30,000 or 60,000 liters.

MOD
UPDATE
729
135
0
0
14 Jun 2023 at 15:18

Headland Management version 2.3.0.0 for Farming Simulator 2022

- Current version.
Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:

- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated
- On/Off switch: Headland Management can be switched on and off. This prevents accidental triggering during transfer to the target field and improves road safety.
- Headland automatic: Activate headland mode automatically when headland is reached. Optional return to field mode after completing the 180° turn.

If VCA Mod (FS22_VehicleControlAddon) is present:

- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks
- Trigger VCA's turn function, switch turn direction optionally

If Guidance Steering (FS22_guidanceSteering) is present:

- Deactivate and reactivate GPS guidance.

MOD
152
37
0
0
2 Jul 2022 at 15:14

Wood Harvester Manual Cutting version 1.0.0.0 for Farming Simulator 2022 (v1.2.0.0)

With this mod, the tree is not automatically pruned after delimbing. You need to click the "Cut" button again.

If you find any bugs or problems, let me know in the comments or at [email protected] and I will fix it in the next version.

MOD
244
24
0
0
14 Jul 2022 at 13:25

Towing Chain With Hook version 1.0.0.0 for Farming Simulator 2022 (v1.2.0.0)

With this mod you can tow vehicles by towing chain. You can also mount towing hook to vehicles that have no attacher and then attach towing chain to this hook.

- 3 sizes available: 1.5m, 2.5m and 3.5m
- Attach the red end to your vehicle and then attach second end to towed vehicle
- You can attach towing chain to itself when no vehicle is in range (can be used for transport)
- Settings menu available with some options
- You can take towing chain to the hands and attach it manualy
- Multiple attaching of chains supported
- You can turn on towed vehicle's throttle if necessary
- You can set steering mode of towed vehicle to auto or manual
- In F1 help menu you can see all chains available in your range with info about chain (range can be set in menu)
- You can switch between chains when you are on foot
- You can move mounted hook in all direction so it will fit to any vehicle
- Id of chain is showed in middle of each chain to help (can be turned off in menu)
- All controls can be set in your Inputbindings
- Price: 1.5m - 500 €, 2.5m - 600 €, 3.5m - 700 €

Controls:

KEY_lshift KEY_t - Open settings menu
KEY_x - attach / detach towing chain to vehicle (vehicle, onfoot)
KEY_y - switch to next chain (onfoot)
KEY_z - mount towing hook (onfoot)
KEY_b - turn on / off towed vehicle throttle (vehicle)
KEY_y - switch between steering mode of towed vehicle (vehicle)
KEY_comma, KEY_period - turn towed vehicle left / right (vehicle)
KEY_lalt KEY_b - change towed vehicle driving direction (vehicle)
KEY_lalt KEY_KP_4 / 6 - move mounted hook left / right (onfoot)
KEY_lalt KEY_KP_8 / 5 - move mounted hook forward / backward (onfoot)
KEY_lalt KEY_KP_7 / 9 - move mounted hook up / down (onfoot)

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