Search results for the phrase «Crop Growth Stage Info»: 129 matches

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250
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14 Mar 2023 at 21:42

Tree Growth Manager version 1.1.1.0 for Farming Simulator 2022

- Updated mod icon;
- Added German translation.
The script adds new values ​​​​to the settings menu, thanks to which you can significantly increase the growth of each individual type of tree. If you want trees to grow faster - no problem, just set the appropriate value in the settings.

Works in multiplayer, settings can only be changed by administrators.

MOD
UPDATE
614
107
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16 Feb 2023 at 14:06

Info Display Extension version 1.5.2.0 for Farming Simulator 2022 (v1.8.2.0)

- Expanded the display of roller coaster and shipyard indicators from Platinum DLC (missing amount of materials and remaining time);
- Fixed formatting of indicators in animal pens.
A small mod to expand the information display and show productions by available power. This works for all warehouses and also for production in Info Trigger. This also works for displays in the production menu.

MOD
161
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20 Aug 2022 at 17:36

Lizard Crop Sensor version 1.0.0.0 for Farming Simulator 2022

The mod adds new Lizard crop sensors to work with the Precision Farming DLC ​​(required to work).

- Price: 19999 $.

MOD
187
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25 Aug 2022 at 15:59

Fritzmeier Crop Sensor version 1.0.0.0 for Farming Simulator 2022

Crop sensor that can be attached to the front of the tractor. Shows information about the condition of the soil.

- Price: $23,900;
- Working width: 18 m.

MOD
UPDATE
469
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
110
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16 Feb 2023 at 13:41

Crops And Machinery Storage version 1.0.0.0 for Farming Simulator 2022

- Price: 275.000 $;
- Maintenance: $75/day;
- Color selection;
- Suitable for storing crops/equipment.

MOD
188
27
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4 Mar 2023 at 21:57

Enhanced Crop Destruction version 1.0.0.0 for Farming Simulator 2022

The modification improves the crop destruction system when using the wrong tires on the tractor. Now the stubble will also be destroyed.

MOD
UPDATE
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11 Apr 2022 at 12:39

Grow Now version 1.0.5.1 for Farming Simulator 2022

- Fixed a crash bug (due to the language detection code).
Are you tired of waiting for the harvest stage to come? The mod adds a new feature - when you press the Backspace key (you can change it in the settings), you will miss one stage of culture growth, thereby you will be able to quickly reach the collection stage.

MOD
UPDATE
256
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26 Dec 2022 at 17:42

Case IH Puma CVX 175 Stage V version 1.1.0.0 for Farming Simulator 2022

- New wheel configurations;
- New interior configurations;
- Minor fixes.
- Price: 158.000 euros;
- Power: 165-175 hp;
- Choice of design color;
- Tire configurations;
- Design configurations;
- Various animations;
- New details.

MOD
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2 Jul 2022 at 14:54

Map "Tuscany - New Cultures" version 2.3 for Farming Simulator 2022 (v1.4)

Real Google terrain, 10 new crops (rye, spelt, triticale, millet, alfalfa, carrot, onion, hops, lavender, poppy), 40 plots for sale, 36 fields (0.2-13 ha, including 4 meadows ), 4 forests (more than 9,400 trees), 9 vineyards, 7 olive groves, a cozy estate with a swimming pool, 3 lakes with a water intake, an agricultural equipment store, a car repair shop, a gas station, a cowshed with a cattle dealer, pastures (free-grazing cows and sheep ), chicken coop, apiary, 7 outlets, 15 factories, 2 silos, 2 storages, Central Italian agricultural calendar, friendly neighbors and good subcontracts. Added:

- Apiary;
- Buildings;
- New cultures;
- Additional equipment;
- Vineyard fence;
- Lake;
- Sounds;
- Water intakes;
- Trees and plants;
- Vaults.

Changed:

- Equipment store;
- Cotton growth;
- Pedestrian system.

Recommended Applications:

- FS22_Fiat_Ducato;
- FS22_TLX3500_Series;
- Lz22_Lamborghini_Huracan_STO.

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