Search results for the phrase «Extended Cruise Control»: 125 matches

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26 Oct 2022 at 0:07

Extended Cruise Control version 1.0.1.0 for Farming Simulator 2022 (v1.7x)

- Added key binding to re-activate the last used tempo.
The modification expands the standard cruise control, adds 3 speed memory slots (customizable). In addition, the function of permanent cruise control has been added. That is, using this function, after pressing the brake, the cruise control will not turn off.

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28 Oct 2022 at 15:46

Vehicle Control Addon version 1.2.0.0 for Farming Simulator 2022 (v1.8.x)

Version from ModHub.

- Improved idle mode and manual clutch;
- Wheel slip and cruise control;
- Speed ​​limiter;
- Compatible with CabView mod.
This script varies the steering speed depending on the speed you are driving, and it rotates the camera to match the steering angle and direction. Shift-Left limits throttle, cruise control and maximum rounds per minute to 75%. With Shift-right and the cursor keys you can peek in the corresponding direction. If you press Ctrl left together with W then the driving direction snaps to fixed directions.

All functions are switchable with the following default key combinations:

- [Ctrl Left + C]: Settings
- [Ctrl Left + W]: Snap Angle (continue)
- [Alt Left + W]: Snap Angle (restart)
- [Shift Left]: Throttle limiter / reduced cruise control speed
- [Shift Right + Cursor]: look forward, backwards, left right
- [Space]: Change direction (aka shuttle control)
- [[]: Gear up
- [']: Gear down
- []]: Range up
- [#]: Range down
- [;]: Neutral and handbrake

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27 Jun 2022 at 16:45

Speed Control version 1.0.0.0 for Farming Simulator 2022 (v1.2x)

This mod adds 3 speed memory to vehicles. With buttons 1,2,3, the corresponding speed memory is selected and activated. With Numpad + / - the speed of the selected speed memory can be changed. Buttons can be configured in the game settings.

Note: To be able to use Speed ​​Control cruise control with gamepads, you must first assign keys and buttons.

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14 Jun 2023 at 15:18

Headland Management version 2.3.0.0 for Farming Simulator 2022

- Current version.
Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:

- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated
- On/Off switch: Headland Management can be switched on and off. This prevents accidental triggering during transfer to the target field and improves road safety.
- Headland automatic: Activate headland mode automatically when headland is reached. Optional return to field mode after completing the 180° turn.

If VCA Mod (FS22_VehicleControlAddon) is present:

- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks
- Trigger VCA's turn function, switch turn direction optionally

If Guidance Steering (FS22_guidanceSteering) is present:

- Deactivate and reactivate GPS guidance.

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27 Jun 2022 at 21:13

Round Baler Extension version 2.0.0.0 for Farming Simulator 2022 (v1.4.1.0)

Script that reduces tractor speed at 90% round baler fill level to 8 km/h and stops it when the baler is full. Works with cruise control or manual throttle. If the cruise control is activated, you only need to stay in the swath. In addition, the tractor is fixed as long as the round baler is full and switched on. This can be seen from the burning brake lights.

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17 Jan 2023 at 18:58

Easy Development Controls version 1.3.0.2 for Farming Simulator 2022 (v1.8x)

- Current version of the mod.
Easy Development Controls is designed as a testing tool for modders, mappers and content creators. It can also assist with gameplay setups or however you wish to play the game.

It includes some features available already through the game console commands but now easily accessible and also the addition of many new features.

Most features support use in Multiplayer and permission levels of some commands can also be adjusted. This now also includes existing console commands that previously only worked for the host.

Some quality of life features have also been added as follows.

- Teleport: Quickly move yourself or vehicles around the map by selecting a location on the map, by field number or x/z coordinates.
- Flip Vehicles: Allows a user to easily correct upright rotation of a vehicle.
- Super Strength: Increases a players carrying capacity and pickup range.
- Hud Visibility: Shows and hides the whole hud, you can also activate a key binding for faster access.
- Show Bale Locations: This will display all farm owned bales on the map.
- Show Pallet Locations: This will display all farm owned pallets on the map.
- Advance Growth: Advances all crops to the next growth stage.

With the extended number of features plus many new features planned, Easy Development Controls has something for everyone.

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16 Aug 2022 at 16:54

SimpleIC - Easy Interactive Control version 0.9.1.0 for Farming Simulator 2022 (v1.6x)

- Settings can be changed without administrator rights;
- Some changes in examples.xml;
- Fixed Czech translation erroneously added as English.
Well-known SimpleIC, simple interactive control! With the first release in FS22, a lot has changed! Now there are different modes of interaction with TriggerPoints, these modes can be set in the Ingame-Settins-Menu FS in the “SimpleIC” section. Not only can you choose how trigger points are displayed (always, never, hover only), you can also change whether you want to click on trigger points or activate them by hovering over them. The hover-timer method is mainly intended for hands-free use with head tracking.

All additional features such as Attacher-Control are deactivated for the first version of FS22, while only animations and attachment balls are active. More features will be added in the future, but later.

This is a global script, which means that it does not need to be added to each mod separately, no additional changes to modDesc.xml, such as l10n texts, etc. are required.

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14 May 2023 at 20:43

Tool Height Control For Headers version 2.0.0.0 for Farming Simulator 2022

- Added new headers.
The mod allows you to control/change the height of the reaper/header when using the combine in manual mode.

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14 May 2023 at 20:49

Interactive Control version 1.1.1.0 for Farming Simulator 2022 (v1.9x)

- Updated Russian translation;
- Fixed interactive buttons not working.
'Interactive Control' is a global script mod for Farming Simulator 22. While this mod is active, you are able to use many other mods that support Interactive Control. With IC you get the possibility to control many parts of several (prepared) vehicles interacitvly.

'IC' provides different possibilities to interact with your vehicles. You can use click icons that appear when you turn on IC or when you are nearby. Another way for interactive handling is a key binding event. The controls are able to be used as switch or to force a state. All interactions are generally possible to use from the inside and the outside of a vehicle.

Using the controls you can steer different things:

- Play animations (e.g. to open/close windows, fold/unfold warning signs, ...)
- Call specific functions (e.g. Start/Stop Motor, TurnOn/Off tool, Lift/Lower attacher joints, ...)
- ObjectChanges (to change translation/rotation/visibility/...)

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12 Jun 2023 at 16:53

Extended Game Infodisplay version 1.1.0.0 for Farming Simulator 2022

- Reduced the font size of the minimum / maximum temperature;
- Added the ability to disable temperature information;
- Added Czech translation.
Extends the standard GameInfoDisplay, adds new information:

- Current year;
- Minimum / maximum temperature.

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