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CancelVersion 0.9.1.0 for Farming Simulator 2022 (v1.6x):
- Settings can be changed without administrator rights;
- Some changes in examples.xml;
- Fixed Czech translation erroneously added as English.
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Version 0.9.0.9 for Farming Simulator 2022 (v1.5x):
Well-known SimpleIC, simple interactive control! With the first release in FS22, a lot has changed! Now there are different modes of interaction with TriggerPoints, these modes can be set in the Ingame-Settins-Menu FS in the “SimpleIC” section. Not only can you choose how trigger points are displayed (always, never, hover only), you can also change whether you want to click on trigger points or activate them by hovering over them. The hover-timer method is mainly intended for hands-free use with head tracking.
All additional features such as Attacher-Control are deactivated for the first version of FS22, while only animations and attachment balls are active. More features will be added in the future, but later.
This is a global script, which means that it does not need to be added to each mod separately, no additional changes to modDesc.xml, such as l10n texts, etc. are required.
Changes:
- Fixed a bug due to which trigger_on and trigger_off did not work;
- Fixed a bug that caused the mouse to disappear in a multiplayer game.
Version 0.9.0.4 for Farming Simulator 2022 (v1.3.x):
Well-known SimpleIC, simple interactive control! With the first release in FS22, a lot has changed! Now there are different modes of interaction with TriggerPoints, these modes can be set in the Ingame-Settins-Menu FS in the “SimpleIC” section. Not only can you choose how trigger points are displayed (always, never, hover only), you can also change whether you want to click on trigger points or activate them by hovering over them. The hover-timer method is mainly intended for hands-free use with head tracking.
All additional features such as Attacher-Control are deactivated for the first version of FS22, while only animations and attachment balls are active. More features will be added in the future, but later.
This is a global script, which means that it does not need to be added to each mod separately, no additional changes to modDesc.xml, such as l10n texts, etc. are required.