Search results for the phrase «Fermenter»: 6 matches

MOD
176
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10 Apr 2022 at 13:47

Fermenter version 1.0 for Farming Simulator 2022

- Price: 390.000 euros;
- Upkeep: 200 euros per day;
- Capacity: 1.200.000 liters;
- Production: 2000/5000 liters per hour.

MOD
UPDATE
197
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27 Jun 2022 at 17:35

Map "Frühling" version 1.0.0.1 for Farming Simulator 2022

A new save is required for the update to work.

- Added vehicle sales station;
- Added a new barn;
- Adjustment of feed for chickens and sheep;
- Other improvements and fixes.
Fictional map designed for small and medium sized cars. Beautiful village farm, 14 fields, 7 meadows and 1 woodland. In addition, the card is equipped with numerous points of sale and production from the very beginning.

The farm has cows, chickens, sheep and a horse. Fermentation silo, multifunctional warehouse and greenhouse. In front of and behind the farm there are flat fields suitable for building.

MOD
132
27
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11 May 2022 at 17:31

Multifermenter version 1.0.0.0 for Farming Simulator 2022

Multi fermenter, where you can process grass, chaff, potatoes and biomaterial into silage.

- Price: 120,000 euros;
- Capacity: 10000000 liters for each ingredient;
- Cycles per month: 864;
- Cost per cycle: 5 euros;
- At the end of production, the biomaterial remains.

MOD
230
27
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13 Jun 2022 at 23:23

Bunker Silo HUD version 1.0.0.0 for Farming Simulator 2022

A script intended for those who play with the in-game guide disabled. Adds a small HUD to the silo bin. Options:

- Level of filling;
- Type of filling;
- Fermentation;
- Compaction level.

MOD
UPDATE
516
132
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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
138
23
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14 Jan 2023 at 18:07

Rakia production version 1.1.0.0 for Farming Simulator 2022 (v1.8x)

Rakia is a Balkan strong alcoholic drink (brandy), obtained by distillation of fermented fruits.

The mod includes:

Rakia production:

- Purchase price: 3,500 €;
- Necessary resources: grapes, plums, wood chips;
- Products: grape brandy, plum brandy.

Point of sale:

- Purchase price: 500 €;
- Sale: brandy, plum.

Plum tree:

- Purchase price: 100 €;
- Necessary resources: water, manure;
- Products: plum.

Rakia trailer:

- Purchase price: 1,000 €;
- Capacity: 1 000 l.

Authors: Udruzenje Nezavisnih Modera, Valek.

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