Search results for the phrase «Lawn Mower»: 89 matches

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8 Apr 2022 at 16:43

NOVACAT Super version 1.0 for Farming Simulator 2022

Novacat mower with an increased working width of 20 meters.

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15 Apr 2022 at 15:51

Ursus KROZ/1 version 1.0.0.0 for Farming Simulator 2022

Garden mower Ursus KROZ/1. Can work as a mulcher.

- Price: $2000;
- Working width: 1.8 m;
- Working speed: 12 km/h.

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5 Oct 2022 at 14:44

Brush Cutter version 1.2.0.0 for Farming Simulator 2022

- Updated ModDesc;
- Added version that does not drop grass.
Manual mower-brushcutter.

- Price: $200;
- Color configurations;
- Working width: 0.50 m.

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14 May 2022 at 13:21

KDN-210 version 2.1 for Farming Simulator 2022 (v1.4)

Mounted disk mower KDN-210. Cutting width 2.1 meters.

I made the mode personally for me, I decided to share it with the public. 0 changes, removed errors. The log is completely clean, if you see something in the log - report it in the comments.

Mod authors: TYOMATY, Northern_Strike, Adsumus, FS19: kulibin, FS22: Serega93

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23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

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10 Dec 2022 at 23:53

Fortschritt E 303 Pack version 1.0.0.0 for Farming Simulator 2022 (v1.8x)

Pack includes:

- Self-propelled mower E 303;
- Mower E 025;
- Header E 318;
- Tedder E 318;
- 3-point console AC01.

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6 Apr 2022 at 14:40

Grass Mowing version 1.0.0.0 for Farming Simulator 2022

A mod that allows you to mow grass at any stage of growth using any mower. It concerns only grass, crops are not affected.

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14 Jun 2023 at 15:18

Headland Management version 2.3.0.0 for Farming Simulator 2022

- Current version.
Headland management for tractors, field sprayers, mowers and harvesters.

With headland management, functions of vehicles can be combined and activated together at the touch of a button to simplify turning manoeuvres when working in the field. All functions can be activated and deactivated individually for each vehicle via a GUI to achieve ideal adaptation to the work being carried out.

The headland management system must be added once to the respective vehicle in the shop or in the workshop as a configuration before it can be used. The cost for this is 3000,-.
It can be activated and deactivated in the vehicle with Shift-X. Alternatively, different buttons for activation and deactivation can be configured. The GUI is called up by default with Shift+Ctrl+X.

Included functions:

- Reduce speed (cruise control) and raise again, reactivate cruise control if previously active
- Raise lowered implements and lower them again
- Turn plough, single-stage or two-stage (via centre position)
- Raise and change ridge markers
- Control crab steering
- Disengage and re-engage power take-off(s) and hydraulics
- Beep when headland management is activated
- On/Off switch: Headland Management can be switched on and off. This prevents accidental triggering during transfer to the target field and improves road safety.
- Headland automatic: Activate headland mode automatically when headland is reached. Optional return to field mode after completing the 180° turn.

If VCA Mod (FS22_VehicleControlAddon) is present:

- Deactivate and reactivate GPS track guidance
- Disengage and re-engage active differential locks
- Trigger VCA's turn function, switch turn direction optionally

If Guidance Steering (FS22_guidanceSteering) is present:

- Deactivate and reactivate GPS guidance.

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25 Aug 2022 at 16:12

Map "Calmsden Farm" version 1.2.0.0 for Farming Simulator 2022 (v1.4x)

- Brand new fruit "linseed"
- Custom uk Geo with linseed added
- A couple New and improved ground textures.
- Stars with Constellations at night.
- Gate Animations have now been moved to the map.
- In multiplayer all players can now open gates/doors etc.
- Fixed issue on dedicated servers where doors and gates were out of line.
- Gates collisions and scales have all been improved .
- Few collisions fixed.
- Collision in bunker removed.
- All productions can now be sold at some sell points.
- Brand new HD weed textures added to the map (Cow parsley and nettles).
- Placeables are now are bought with the land.
- Chicken pasture can now be sold without gates.
- Fixed junk in barns and horse items not removing since game patch 1.3.
- Precision farming support with custom Gloucestershire soil map.
- land for sale signs can now be sold.
- Fixed number plates turning blue in some siturations.
- Replica of the real life farm and surroundings.
- Real life PDA map
- Custom lighting xml with deeper blue sky and darker nights
- Animations - birds flying across the map pedestrians etc.
- Custom textures with Parralax mapping
- Over 50 Hd new models made by myself.
- 36 fields with missions - small/medium/huge.
- 2 placeable areas where you can build your own production/farm.
- 5 sell points and BGA sawmill etc.
- Seasons visuals- Summer bbqs,mowers,washing lines etc Autumn - falling leaves from trees.
Winter - snowmen,iccles and many more!.
- collectables
- Uk license plates built into map
- Custom grass textures.
- Loads of Custom sounds.

MOD
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23 Jun 2022 at 12:39

Map "Forest Valley" version 1.0.0.0 for Farming Simulator 2022 (v1.2.x)

- Trees: pine, spruce, birch, oak;
- Lawn areas for cutting grass;
- Custom point of sale;
- 8 fields;
- $60,000,000 worth of collectibles;
- Areas to place, but need to clear the area;
- Lots of empty land to start your own farm;
- You can add your own points of sale;
- 3 filling stations.

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