Search results for the phrase «Mineral Feed Production»: 379 matches

MOD
115
8
0
0
14 Jun 2023 at 15:24

Mineral Feed Production version 1.0.0.0 for Farming Simulator 2022

Production of mineral feed.

- Price: 175.500 $;
- Required ingredients: molasses, salt, ash, stone meal, lime;
- Production: mineral feed.

Can be used as animal feed or palletised and sold.

Required mods:

- Lime And Beet Pulp Production (Author: ZoddelZockt)
- Heating Plant (author: ZoddelZockt)

MOD
236
30
0
0
13 Dec 2022 at 0:20

Feed Production version 1.0.0.0 for Farming Simulator 2022

The pack includes points for the production of feed for pigs and animal feed.

- Price: $20,000;
- Maintenance: $20/day;
- Required ingredients for the production of feed for pigs: sugar beets, potatoes, chaff;
- Required ingredients for the production of feed: silage, mineral feed, hay, straw.

MOD
182
41
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0
17 Jul 2022 at 13:12

Mineral Feed 50l version 1.0.0.0 for Farming Simulator 2022

Mineral feed in bags.

- Price: 50 euros;
- Capacity: 50 l.

MOD
176
24
0
0
1 Nov 2022 at 17:33

Multi Production Factory version 1.0.0.2 for Farming Simulator 2022

- Price: 170.000 $;
- Maintenance: $120/day.

- Raw materials: stones and water. Production: lime.
- Raw materials: manure, liquid manure and wheat. Production: fertilizers.
- Raw materials: fertilizers, barley, water. Production: seeds.
- Raw materials: hay, potatoes, silage, rapeseed. Production: mineral feed.

MOD
379
37
0
0
14 May 2022 at 13:24

Productions Pack version 1.1.0.0 for Farming Simulator 2022

Production pack for your farm. Pig feed production:

- Price: $20,000;
- Storage: $20/day.

Mixed ration/feed production:

- Price: $20,000;
- Storage: $20/day.

Silo production:

- Price: $20,000;
- Storage: $20/day.

MOD
UPDATE
205
49
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12 Sep 2022 at 16:41

Forage Factory version 1.2.0.0 for Farming Simulator 2022

- Increased production speed;
- Small fixes.
- Production requires: grass, straw, mineral feed, silage;
- At the end of production you get mixed feed;
- Price: $170,000;
- Upkeep: $120/day.

MOD
UPDATE
523
132
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0
23 Apr 2023 at 11:15

MaizePlus version 1.1.2.0 for Farming Simulator 2022 (v1.9x)

- Fixed bug with mower;
- Added support for silage additives;
- Optional foil colors.
MaizePlus is a global Mod with various changes and additions. The main focus is on the making of silage and feeding.

Amongst other things this Mod adds the differentiation between grass-silage and maize-silage as well as other silage-types:
- grass-silage
- maize-silage
- ccm and ccm-silage
- brewers grain and brewers grain silage
- beetcut and beetcut silage
- wholecrop silage

You can also add potatocut to grass-silage and beetcut to maize-silage. Luprosil can be added to CCM-silage.

In addition to that you can make grass-silage in bales of course, but also maize-silage and whole crop silage can also be made.
For that the chopped maize or fresh whole crop needs to be baled and wrapped, this works globally on all balers and wrappers that use default bale sizes.

Bunkersilos have also been extended with a little feature, you can store and cover potatos and sugarbeet in them, of course without compacting and fermenting them.


Another addition that comes with this Mod are changes to the drying steps/stages for grass. There are now 4 different stages of grass:
- wet grass (mowed without conditioner)
- conditioned grass (mowed with conditioner or wet grass tedded 1x)
- semidry grass (+1 tedding)
- hay (+1 tedding)
The stage of which the tedder tedds to can be set with a key-binding, thus you can select which stage the tedder should output no matter the input. Therefor people who don't want to tedd multiple times can simply set it to the final or desired step.
This system is also implemented into mowers where you can select whether the mower has a conditioner or not. If you want to play realistically you can select the "conditioner" feature only for mowers that have a conditioner.
But if you don't want those extra steps in hay/silage production you can simply skip the wet step this way also.
That means that you decide if you want to play like vanilla/basegame or the more detailed version, and how detailed/many steps you want.
Of course that is globally present in all mowers and tedders.

A little additional feature for mowers is the ability to mow grains into whole crop windrows, those can then be baled or collected with a forage wagon and driven to a bunker silo.


Another part of this mod is the extension and adjustment of the feeding system.

Not only the new silage types and related bale-types are added to the feeding, this mod also adds a bunch of branded new feeds into the store:
- roughage by Hartog, NATUREgreen and Eifel-Heu
- power-feed, mineral-feed and feed-suppliments by deuka (single sacks, pallets, bigBags and placeable buying stations)
- molasses (IBC container)
- CCM-silage in bales
- filtered water (IBC container)
- water (IBC container)
- clover-hay and clover-silage in bales
- alfalfa-hay and alfalfa-silage in bales
- carrots (in pallet-boxes)
- potatos (in pallet-boxes)
- beetcut and potatocut (placeable buying station)


Additionally MaizePlus adds the ability to switch between multiple recipes for the mixed rations in the mixer wagons. Of course this works via key-binding and is globally added to all mixer-wagons.
Aside the vanilla recipe this mod adds 4 new recipes for cows and 1 recipe for vanilla pig food.
Not only the components for feeding but also the amount animals eat is adjusted with this mod.
Both the recipes and the amount animals eat can be adjusted individually in an XML file within the MaizePlus_animalFoodAdditions.zip. For more info about that please refer to the PDF file.

Another little feature that comes with MaizePlus is the ability for Straw-blowers to not only dissolve straw-bales but also hay, silage and other bales, of course again globally for all strawblowers.


Now to the vehicles that come with MaizePlus:
- Stade ZW4010 CCM Mill:
This Mill is used to mill maize to CCM, it can also mill grain to graingrist

- MAN TGS18.500 4x4 in Stade livery:
For example to pull or power the Stade Mill

- MAN TGS18.500 4x4 with MK-Silo Trailer in deuka livery: (thanks to Kastor)
Ideal for transporting deuka feeds in bulk

- Grassland-subsoiler:
This can be used to subsoil grassland. It removes the need to plough and adds a fertilizer stage. The grassland does not get plowed/damaged.

- Small cutter-roll 3m:
Cutter-roll functions from basegame


And lastly the placeables added by this mod:
+ deuka buying station (small and big buying station)
+ Small and big deuka storage silo
+ Brewers grain buying station
+ Beetcut buying station
+ 3 smaller bunker silos


You can find a detailed explanation for everything here: README



Permissions for Textures or other Content of MaizePlus can only be optained through Farming Agency.

MOD
198
28
0
0
30 Oct 2022 at 1:02

Fish Farming version 1.0.0.0 for Farming Simulator 2022

Get started with fish farming in FS22 thanks to this production.

- Price: $20,000;
- Maintenance: $50/day;
- Cycles per hour: 5;
- 7 corn + 6 soybeans + 4 wheat + 8 mineral feed = 10 fish.

The package includes a point of sale:

- Price: $500.

MOD
235
31
0
0
14 Apr 2022 at 21:55

Placeable Refill Tanks version 1.0.0.0 for Farming Simulator 2022 (v1.2.x)

The mod allows you to place new filling stations for seeds, fertilizers, liquid fertilizers, plant protection chemicals, lime, feed for chickens, horses, cows, pigs, mineral feed, silage additives anywhere.

- Price 5.000€;
- There are 3 types of object to choose from.

MOD
521
36
0
0
15 Apr 2022 at 14:59

Map «Sovhoz Rassvet» version v1.0 for Farming Simulator 2022 (v1.2)

An unofficial conversion from FS19, everyone's favorite and well-known map - "Sovhoz Rassvet".

- 15 fields;
- 12 points of sale;
- Cows and pigs are installed;
- BGA;
- Established production: feed production, fish hatchery, sugar factory, meat processing plant, diesel fuel production, dairy, bakery, potato processing factory;
- Additional crops: clover, lucerne (added to animal feed and products);
- Seasons are supported.

Conversation author: ben686.

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