Search results for the phrase «Vehicle Workshop»: 215 matches

MOD
UPDATE
588
127
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0
16 Dec 2022 at 21:42

Park Vehicle version 1.1.1.0 for Farming Simulator 2022 (v1.8x)

- Removed message in onDelete function.
A small but very useful script allows you to use the Ctrl + T keys to activate or deactivate the ability to switch to a specific vehicle. That is, if you deactivated this feature for a specific vehicle, then when you press the TAB key, you will no longer switch specifically to this technique, but you can return the tab back at any time.

There is a special icon at the bottom, so you will always know whether the script works for the current vehicle or not (see screenshots).

MOD
322
46
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5 Apr 2022 at 21:50

Small Stational Workshop Trailer version 1.0 for Farming Simulator 2022

The mod adds a small and cheap workshop station to FS22.

- Price: $1000;
- Workshop functions;
- Daily maintenance: $50/day.

MOD
272
54
0
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6 Apr 2022 at 14:37

Disable TAB between vehicles version 1.0.0.0 for Farming Simulator 2022

Disabling the ability to quickly move between vehicles using the TAB key.

MOD
260
36
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10 Apr 2022 at 15:37

Large Workshop version 1.0 for Farming Simulator 2022

Mod adds a large workshop for your farm.

- Price: $375,000;
- Upkeep: $20/day.

MOD
232
26
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10 Apr 2022 at 15:37

Shed with working Workshop and Office version 1.0 for Farming Simulator 2022

Shed with a working workshop, as well as an office inside. Works with seasons. There is switchable lighting.

MOD
407
38
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14 Jul 2022 at 13:23

AI Vehicle Extension version 1.0 for Farming Simulator 2022 (v22)

AIVehicleExtension contains an alternative hired worker that can work on fields with irregular edges. It has some additional features like a circular mode and headland support. This mod automatically inserts itself into all vehicles if they already support the normal hired worker. Only exception are vehicles with articulated axis.

When starting this alternative helper it briefly scans the field at the current vehicle position. But apart from this, the alternative hired worker has only a little idea of where it is on the field. Instead, this mod looks, starting from the current position, for the border between untouched and already worked area is.

On beautiful rectangular fields with lots of free space around you can better use the normal hired worker. If you want to follow a certain path on the field then I recommend using CoursePlay. The mod FollowMe is great for simple following tasks. I have the two mods together with AIVehicleExtension in my mods folder.
Many thanks to Gonimy-Vetrom for the nice reworked icons and to all other contributors on Github

Here are the most important input bindings:

- H: Start or stop the hired worker;
- Left control + H: Open the settings dialog;
- Left shift + H: Open the head up display;
- Left alt. + H: Toggle automatic steering;
- Left alt. + V: Raise or lower all tools;
- Left alt. + 5: Toggle circular mode;
- Left alt. + 6: Swap side.

MOD
UPDATE
333
63
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22 Jun 2022 at 21:29

Bale And Vehicle Shelter version 1.1.0.0 for Farming Simulator 2022

- Added 2 small canopies;
- Updated version of ModDesc;
- Fixed bugs.
A pack of two sheds where you can store bales and vehicles.

- Price: $25,000;
- Upkeep: $15/day.

MOD
UPDATE
241
48
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11 May 2022 at 16:45

Barn With Workshop version 1.0.0.1 for Farming Simulator 2022

- ModDesc updated to version 65;
- Some fixes regarding triggers.
- Price: 37,000 euros;
- Upkeep: 86 euro per day;
- Size: 10x14 m;
- There is a built-in workshop.

MOD
UPDATE
742
174
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28 Oct 2022 at 15:47

Workshop version 1.1.0.0 for Farming Simulator 2022

- ModDesc version changed;
- Added small decorations.
A large workshop for your farm.

- Price: $150,000;
- Upkeep: $30/day.

MOD
229
46
0
0
1 May 2022 at 13:12

Enter Closest Vehicle version 1.0.0.0 for Farming Simulator 2022

The mod allows you to instantly enter the nearest vehicle by pressing ALT left + E. For example, you can instantly enter a tractor with a trailer from a combine harvester.

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