Total files: 44559
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12 Oct 2025 at 6:31

Romania Rework version 0.2 for Euro Truck Simulator 2 (v1.36.x)

Overhaul of standard Romania from the Road to the Black Sea DLC.

Changes in version 0.1
Reworked the city of Giurgiu
Added a park in the city of Bucharest

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12 Oct 2025 at 6:30

Steinleiten Shield version 1.0.0.0 for Farming Simulator 2019

Steinleiten Shield:

- Cost: 500 euros;
- Working width: 2 meters;
- Color selection;
- Mouse control.

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12 Oct 2025 at 6:29

Used Autocar D.C version 1.7 for American Truck Simulator (v1.41-1.45)

- Removed engines/sounds (the truck has its own);
- Replaced one custom skin;
- Reduced prices (original truck cost: 65000);
- Textures are slightly brighter, cleaner, with more shine;
- Changed the dashboard;
- If you use a similar mod for the Autocar AT along with this mod, place the one you play on higher in the load order (the trucks themselves use some of the same textures, the dashboard and cabin change slightly).
The mod replaces engine sounds, textures, and interior.

- Repainted the original skin from blue to green;
- One of the chassis has been redesigned (full drive configured);
- The name has been changed, installed on these trucks and 6x6. The truck itself does not have an axle. Useful on some maps. For example, on one of the ATS maps, it was not possible to pull the cargo on a dirt road with a regular truck (slippage). This one manages it.

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12 Oct 2025 at 6:28

Nix Rockwell 86 F150 for Spintires: MudRunner (v10.06.19)

1980s Ford Pickup - Rockwell 86 F150.

Special thanks to: Spun, BruteTerror, Hazzard, WrenchinMonkey, Gabe, King, and Serious

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12 Oct 2025 at 6:27

Spun Ultra 4 «Reaper» for Spintires: MudRunner (v10.06.19)

Spun Ultra 4 "Reaper" - an insanely cool vehicle for Mudrunner.

Special thanks to: Nix_909.

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12 Oct 2025 at 6:26

Mercedes Sprinter 2019 version 0.3 for Euro Truck Simulator 2 (v1.35.x, 1.36.x)

New high-quality model Mercedes Sprinter 2019, interior so far from the Turkish Sprinter 2019

Standalone
Sold in Mercedes
1 cabin
2 chassis
Own wheels
Own interior
Own sounds
So far little tuning

Both trailers can be attached simultaneously

Motorhome for 1.32 - 1.36 and above here

Trailer for 1.32 - 1.36 and above can be taken here

Passenger mod
The passenger mod is good because it fits all vehicles (including those that do not attach trailers) and buses
Warning: To have passengers appear more often you can disable stock trailers with this mod

Invisible cargo on board, for minibuses or van trucks

Template for creating skins Updated

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12 Oct 2025 at 6:24

Goodbye Mudrunner Excite Map version 1 for Spintires: MudRunner (v10.06.19)

What is "Hard" in Mudrunner? Everyone has a different understanding of this term. For me, it is a balanced combination of mud, terrain, and water.
The map size is approximately 35.8*35.8 (1280*1280), requires Sp Mod. There is a shortcut to the garage with a checkpoint. Regarding scouting points, some are hidden in the forest, others near the road.

Starting slots:

1) KamAZ 4310 - trailer;
2) KamAZ 4310 - frame;
3) UAZ 3151 - repair;
4) ZIL 131 - fuel tanker;
5) Ural 432010 - flatbed;
6) + random vehicles.

There are 6 versions of the map: with different numbers of sawmills, vehicles, and seasons. On some roads, before an obstacle, you need to choose the correct trajectory, possibly saving yourself with a winch in advance. Some puddles have depth that causes damage to default vehicles.

More screenshots in my group. There was a stream about the map, more details are in my group.

The mud is designed to be passable by the default Adega, but with difficulties. Two sawmills are located near the loading area as I intended. I want you to drive across the entire map before closing this sawmill; arcade players will find a shortcut. I tried to make the map diverse in terms of terrain, water, and roads. The map is not a corridor; I took road design seriously, as well as the entire map. You can choose roads to your liking, for example: cross the bridge and the ford running parallel to it, take a longer route or a shorter one to one sawmill; this also applies to scouting points, etc.

If you want to compare my map, then consider its size and which project number it is. My size is non-standard; this is my third map, the first serious one. For me, the game ends here, hence the name. I will not fix anything on the map because I have not noticed any constructive flaws. I wish you good luck and enjoyable gameplay!

See you in Snowrunner!

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