Materials of the author «Excite» 1

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12 Oct 2025 at 6:24

Goodbye Mudrunner Excite Map version 1 for Spintires: MudRunner (v10.06.19)

What is "Hard" in Mudrunner? Everyone has a different understanding of this term. For me, it is a balanced combination of mud, terrain, and water.
The map size is approximately 35.8*35.8 (1280*1280), requires Sp Mod. There is a shortcut to the garage with a checkpoint. Regarding scouting points, some are hidden in the forest, others near the road.

Starting slots:

1) KamAZ 4310 - trailer;
2) KamAZ 4310 - frame;
3) UAZ 3151 - repair;
4) ZIL 131 - fuel tanker;
5) Ural 432010 - flatbed;
6) + random vehicles.

There are 6 versions of the map: with different numbers of sawmills, vehicles, and seasons. On some roads, before an obstacle, you need to choose the correct trajectory, possibly saving yourself with a winch in advance. Some puddles have depth that causes damage to default vehicles.

More screenshots in my group. There was a stream about the map, more details are in my group.

The mud is designed to be passable by the default Adega, but with difficulties. Two sawmills are located near the loading area as I intended. I want you to drive across the entire map before closing this sawmill; arcade players will find a shortcut. I tried to make the map diverse in terms of terrain, water, and roads. The map is not a corridor; I took road design seriously, as well as the entire map. You can choose roads to your liking, for example: cross the bridge and the ford running parallel to it, take a longer route or a shorter one to one sawmill; this also applies to scouting points, etc.

If you want to compare my map, then consider its size and which project number it is. My size is non-standard; this is my third map, the first serious one. For me, the game ends here, hence the name. I will not fix anything on the map because I have not noticed any constructive flaws. I wish you good luck and enjoyable gameplay!

See you in Snowrunner!

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