Total files: 44559
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5 Oct 2025 at 16:02

Combine XPerience version 1.0.1.1 for Farming Simulator 2019

If you are tired of harvesting with any combine at a speed of 10 km/h, then this mod is for you.
The goal of this mod is to provide a new experience when using combines in the game, to be closer to real-life harvesting. This is the first version, and new features currently in development will appear soon.

New features:
- Ability to independently activate the combine and the header as in real life;
- Speed limitation of harvesting depending on the amount of collected material, crop type, and combine performance (depending on power);
- Display of several data points in the HUD during harvesting: material productivity (t/h), combine load (%), instantaneous yield (t/ha).

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5 Oct 2025 at 16:01

Better Contracts version 1.2.0.0-RC4 (04.07.2021) for Farming Simulator 2019

This mod helps improve the contract system in both single-player and multiplayer games.

Features:
- The maximum number and amount of generated missions have been increased to accommodate those playing on maps with a larger number of fields;
- You can now forcibly generate new missions using the "Refresh" button on the contract management screen;
- You can activate more than one contract simultaneously;
- The field number indicator (on the minimap) of the fields where you activate contracts will start blinking to help you understand where you need to go.

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5 Oct 2025 at 16:00

Old Production Pack version 1.1.0.0 for Farming Simulator 2019

These buildings can be sold just like any other placeable building in the game. Keep in mind that you must
completely clear production from the object before you can sell it.

Does not work with seasons.

IMPORTANT NOTE: this pack currently only works on standard terrain. For this mod to work on other maps, the map creator must include the necessary files and lines of code in their map if they wish.
Information can be found in the "info" folder.

Remember that, like the factory set from erShaba, they were created based on the animal system used in the base game.

Important: keep in mind that the game is limited to 10 animal stalls placed in one saved game.
Thus, the total number of stables and factories combined cannot exceed 10. It is recommended that the total number of factories and stables does not exceed 8 in one saved game.

Sell all animal stables pre-placed on the map (if possible) where you are playing before placing one of these production facilities.
It is also recommended to save your game before starting to place a production facility to avoid losing progress in your game.

To be able to use the object, you must activate it as if you were buying an animal; you can find the trigger to activate it at the entrance door.

What is included in the pack:
- Silage: obtained by supplying straw.
- Hay: obtained by supplying grass.

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5 Oct 2025 at 15:59

Fuel Bowser version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

The Lizard fuel tanker, which attaches to a 3-point hitch, making it ideal for refueling combines while towing a trailer for unloading them.

- Price - 1500 euros;
- Capacity - 500 l.

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5 Oct 2025 at 15:58

DT-75 Kazakhstan version 1.4 for Farming Simulator 2019 (v1.7.x)

- Power: 70 kW / 95 hp;
- Speed: 15 km/h;
- Fuel tank capacity: 120 l;
- Price: €10,600;
- Choice of windows;
- Choice of mounting;
- Support for the "Simple IC" script;
- Animated instruments, control levers, radiator cooling fan;
- Working lighting equipment;
- Leaves tracks;
- Gets dirty and can be washed.

Authors: Umbrella, SERIY.

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5 Oct 2025 at 15:57

Joskin Silospace 22 45 version 2.1.0.0 for Farming Simulator 2019

Mod features:
– Joskin Silospace 22/45 is a silage trailer with a capacity of 44,500 liters;
– Price: 39,000 euros;
– Wheel selection;
– Design selection (warning signs).

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5 Oct 2025 at 15:56

Bale Pusher version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

Pushes bales for easier loading.

Features:
- Body color options;
- Color configurations;
- Lighting settings;
- Height and tilt adjustable with the mouse.

Price: 1000 €.

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