Total files: 44559
MOD
UPDATE
135
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3 Oct 2025 at 8:38

RBM-6 version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

- Price: €18,000;
- Working width: 2.7 m;
- Working speed: 10 km/h;
- Required tractor power: 75 hp;
- Main color selection;
- Design color selection;
- Shields open;
- Leaves tracks;
- Gets dirty and washes off;
- Aging effect.

MATERIAL
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3 Oct 2025 at 8:37

Soviet Gas Pump Kit 1 (Prefab) version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

A pack of Soviet gas pumps for Giants Editor.

The pack includes:
- KER-40-0.5/KED-40-0.5 (3 paint variants, various decal options, Gasoline/A-76/Diesel decals);
- Livny-1 (2 paint variants, Gasoline/Diesel decals);
- GARO 384 (2 paint variants, Gasoline/Diesel decals);
- GARO 367M Oil dispensing pump (3 paint variants).

MOD
UPDATE
163
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3 Oct 2025 at 8:36

Torion 1177-1511 version 1.0.0.0 for Farming Simulator 2019

Torion 1177-1511:

- Price: €180,000;
- Engine configurations: 136-188 hp;
- Doors open with the mouse.

MOD
UPDATE
125
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3 Oct 2025 at 8:35

Legrand Agricultural Awning version 1.0.0.0 for Farming Simulator 2019

The perfect shelter for storing equipment from bad weather.

- Size: 680 m²;
- Cost: 15650 euros;
- Storage: 12 euros.

NEWS
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3 Oct 2025 at 8:34

New Lighting System

The developers have been talking for a long time about a new lighting system for ETS 2 and American Truck Simulator. We have all been eagerly awaiting this praised system. We have seen many screenshots, videos, and articles about it, but recently the developers provided even more information, explaining when they came up with the idea, how everything was implemented, and other interesting details.
The new lighting system was conceived a very long time ago – over 10 years ago. However, due to the technical limitations of that time, it was very difficult to implement because the hardware was too weak. Now everything is different: 3D accelerators have more memory capacity, and programming as a whole has advanced to the point where this grand idea can be properly realized. The system will use a range of floating-point numbers. The main goal of the new system is to turn lighting into something beautiful and realistic, making the lighting of a simple lamp look distinctly different from daylight, just as it happens in real life, without using any tricks.
Developing the new system requires integrating correct values because even the smallest error in values can lead to unattractive visual consequences. The developers began actively testing all this almost 19 months ago. They were satisfied with the results, which is why they decided to see it through to the end. 
News
Various methods and devices, including a light meter, were used to obtain the correct values. The developers initially hoped that simply changing the light sources would be enough. It was necessary to measure real values in lux, take into account factors such as day and night, other light sources like headlights and bulbs, weather conditions, and much more. This was an incredibly huge effort. 
After calculating the internal lighting, an equally important process must be done – integration and adjustment for the game, including camera exposure. The light must dynamically adjust depending on many factors, including those mentioned above. Another important factor is lighting both inside and outside the cabin. All of this also needs to be calculated correctly. It’s hard to even imagine how much effort went into just the mathematical calculations, measuring real values, and so on – hundreds of hours were spent on this. 
The changes are very noticeable, and the new lighting leads to incredible beautiful visual effects. For example, reflections on glossy surfaces now look stunning. Bodies of water, various glass surfaces, and more reflect so beautifully; the system changes so dynamically that you just want to travel endlessly, enjoying the game world. However, this also brought up another problem. 
The new lighting system turned out to be so amazing that it was decided to rebalance almost all existing game textures for the new system. The thing is, when sun rays hit an object, the effect can vary. The effect directly depends on the surface material. There are many objects in the ETS and ATS game worlds, and everything had to be refined and made as realistic as possible. 
Initially, the development team was quite small. Months of testing and hard work were conducted, and after refining and implementing graphical shaders, new specialists were brought into the team. It was impossible for a small team to complete the process; it would have taken too much time. Some lighting source adjustments were made automatically, but many sources had to be repositioned manually, which took a lot of time. Some add-ons were frozen or development slowed down to attract the necessary specialists to work on the new lighting. But it was worth it!
What this all means
Some people don’t understand why the developers emphasize the overhaul of the lighting system so much. In fact, this is a really big step for both current and upcoming games from these developers because this system is much better than the others and allows the engine to be fully unlocked. You will be able to appreciate this system in the major 1.40 update, but various refinements may take many hours and days of work.
Main changes
All light sources in the game have been adjusted: from the smallest to daylight and nighttime lighting. Some were redone automatically, but most were done manually.Real values were used with various mechanics, tactics, and devices. A herculean effort was made to obtain the necessary values and results.Dynamic changes of light sources, more realistic shadows, beautiful graphics.Almost all textures in the game have been reworked, and there are tens of thousands of them. Metallic objects will have different reflections, trees and other objects will have others, and so on. Everything depends on the material.A large number of various effects have been added.

MOD
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3 Oct 2025 at 8:33

UMZ 8240 version 1.0 for Farming Simulator 2017

UMZ 8240:

- Work light.
- Beam axle.

All wishes for what to do/redo/add, write in the comments.

MOD
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3 Oct 2025 at 8:32

Amkodor 334C version 1.0 for Farming Simulator 2017 (v1.5.x)

- Power: 96 kW/130 hp;
- Speed: 39 km/h;
- Fuel tank capacity: 215 l.;
- Cost: 35718 €;
- Daily maintenance cost: 75 €;
- Working lights;
- Working mirrors;
- Leaves tracks;
- Gets dirty and can be washed;
- Includes a 4002 l. bucket.
- Cost: 1726;
- Daily maintenance cost: 15 €;
- IC control;

Authors: NIKOPOL90, -=FaRMeR=-, Mindis56, tuDeNT, Jekyll, Romario_Agro

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