Total files: 44559
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3 Oct 2025 at 7:00

Ford E-350 version 1.0 for Spintires: MudRunner (v14.08.19)

Original taken from here.

In this mod, I fixed and borrowed mods from other authors (thanks and gratitude to everyone, I no longer remember exactly whose).

What I fixed and added myself:
- All-wheel drive always on;
- Put Pashka behind the wheel;
- Adjustments to specs and suspension;
- Repainted the interior, suspension, and applied camouflage to the body;
- Air intake both from the radiator grille and the snorkel (simultaneously);
- Added addons from other authors, now 16 of my own and 5 default (trailers);
- Fixed headlights and marker lights.

The mod is suitable for scouting, moderate fuel consumption, resistant to rollovers. Tested on 8 maps.
Still, mud and water get into the cabin, the steering wheel does not turn, windows are missing.

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3 Oct 2025 at 6:59

China Island Map version 1.01 for Spintires: MudRunner (v10.06.19)

Greetings to everyone and happy spring! And on the map, the insanely juicy and colorful summer is already in full swing on the island of China. Heat, dry roads, and timber transportation await you in this area. They say you can even get by with a two-wheel drive. Who knows, will you take the risk and make the task harder for yourself? To do that, choose the map from the previous tab?

I’m waiting for your feedback. Enjoy!
Map size: 1024x1024.

On the map:
- 2 garages (closed);
- 6 scouting points;
- 2 loading points;
- 1 logging site;
- 6 sawmills;
- 2 personal vehicles.

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3 Oct 2025 at 6:58

2PTS-6A version 1.0.0.1 for Farming Simulator 2019 (v1.7.x)

- Price: €4,400;
- Main color selection;
- Design color selection;
- Rim color selection;
- Body configuration;
- Lettering configuration;
- Wheel configuration;
- Spare wheel configuration;
- Fixing straps;
- Dynamic hoses;
- Animated mudguards;
- Working lighting;
- Leaves tracks;
- Gets dirty and washes off;
- Aging effect;
- Volume: 6,200 / 11,100 / 18,500 / 19,100 liters.

NEWS
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3 Oct 2025 at 6:57

SnowRunner - March Development Update

March has come to an end, and the developers have published the development news for this month, as well as shared future plans. 
Patch 12.2 and its changes
First of all, the developers noted update 12.2, which introduces a very important change for consoles. This concerns the increase of the RAM limit, but only on consoles. In addition, the update includes a number of game improvements as well as fixes for already known bugs. Well, such updates will be released constantly, since the game still has a large number of bugs, and the developers are promptly fixing them.
Mods for consoles and developers’ recommendations for modders
The next point is mods for consoles, a long-discussed topic that all console players are familiar with. Mods consume quite a lot of RAM, which is quite critical for consoles. In their blog, the developers asked modders to reduce RAM usage to the possible minimum. This will give users the opportunity to play with a larger number of mods simultaneously. 
It is very important to name vehicle material files according to the plan specified by the developers, as this makes it easier to adjust texture streaming, which in turn affects game performance. Overall, this concerns modders or those planning to create their own mods for consoles. This is also an important recommendation for PC versions of mods. If the instructions are not followed, some mods may not be approved for consoles, and all the hard work will simply not pay off. 
But even if all mods are perfectly optimized, this will not solve the problem of the limit on the number of mods used simultaneously, and the problem lies with the consoles themselves.
Moderation of mods for consoles
Many know well that mods for consoles go through moderation and testing. Until this moderation is passed, the mod is not published, and players do not have access to it. In case of rejection by the developers, the mod can be resubmitted. However, before resubmitting, it is necessary to fix the errors that caused the rejection.
Checking one mod takes a lot of time. A mod can be resubmitted multiple times. The most important thing is to achieve a good result so that the mod works correctly. The problem is that mods have already been published that caused unstable game performance on consoles. Because of this, it was decided to take this process more seriously and moderate everything more strictly. This method has a huge downside – the moderation time varies greatly. Thus, it is impossible to predict how long it will take for a mod to pass the check or be rejected. Some mods can be checked very quickly, while others may remain in moderation for a long time, for weeks. 
This approach to moderation is encouraging, but the downsides are significant. It was decided to prioritize publishing mods that have already passed moderation before. That is, if a mod was updated or something similar and goes for re-moderation – such modifications are reviewed first. Next, high-quality large mods for various vehicles and maps will be considered. And only last will be mods that introduce gameplay and balance changes.
This is not the final approach, and this system will definitely be refined to moderate all added mods for consoles as quickly and efficiently as possible.
SnowRunner on Nintendo Switch
Good news for Nintendo Switch fans – soon you will be able to play SnowRunner on this device. Very soon, you will be able to pre-order the game. This is the full SnowRunner game that you can play anywhere. However, as you might expect, the graphics will be worse due to system limitations. Starting May 18, you will be able to start playing SnowRunner on Switch.
Fourth phase of the seasonal pass
Of course, how could we do without news about the seasonal pass. It is known that the events will take place in Russia. As always, the seasonal pass will introduce new types of equipment, vehicles, skins, gameplay improvements. And, of course, new huge maps – 4 of them, each huge, about 4 sq. km. 
The maps are diverse, and in each you will need to perform various interesting tasks: helping people at the cosmodrome, building pipes, constructing different roads, repairing them, and much more. In general, your driving skills will definitely come in handy.
Soon, in the coming weeks, those interested will be able to test the fourth phase of the seasonal pass on the public test server. As usual, bugs will be fixed based on the tests, and the update will be officially released once everything is polished and presentable. 
Truck tournament
And finally, the last thing the developers reported on is the truck tournament, which is in full swing. Already 18 vehicles have been knocked out of the tournament, but there is still more to come. The tournament runs 3 days a week: Tuesday, Thursday, Saturday. 

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3 Oct 2025 at 6:56

Magnet Combo Skin version 3.0 for Euro Truck Simulator 2 (v1.40.x)

- For Volvo FH 2012
- for Krone ProfiLiner + double coupling
- in the archive, unpack 2 files and place them in my documents Euro Truck Simulator 2 mod folder
- Our VKontakte group https://vk.com/club171762038
- Author support yoomoney 410012607729449

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3 Oct 2025 at 6:55

Prime DAF Combo Skin version 1.0 for Euro Truck Simulator 2 (v1.40.x)

Prime combo skin for DAF XF 105 and standard trailers.

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3 Oct 2025 at 6:54

Deepwood Map version 18.08.20 for Spintires: MudRunner (v10.12.20)

Welcome to the "Deepwood" map! The inspiration for creating the map came from the continuation of the Vanilla maps created by the developers. The author tried to recreate their style but with his own preferred level design approach, which seemed to be liked by people on the "Longridge" map.

The mod includes 2 maps. The first map is for Russian vehicles, the second is for Western vehicles.

To run the map, 4 DLCs are required: Valley, Ridge, American Wilds, and Old-timers.

On the map for Russian vehicles:
- 1 garage (closed);
- 1 fuel station;
- 3 scouting points;
- 4 random loading points;
- 3 sawmills;
- 8 vehicles + 1 replaceable vehicle slot.

On the map for Western vehicles:
- 1 garage (open);
- 1 fuel station;
- 3 scouting points;
- 4 random loading points;
- 3 sawmills;
- 9 vehicles + 1 replaceable vehicle slot.

The size of both maps: 1024 by 1024 meters.

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