Total files: 44559
MOD
UPDATE
147
66
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1 Oct 2025 at 15:00

VAZ 2107 Conversion version 1.0 for Farming Simulator 2017 (v1.5)

VAZ 2107 conversion for FS 17.

What has been changed:
- New color;
- Passenger removed;
- New textures for front headlights,
- Changed license plate texture.

Features:
- Working vehicle lights;
- Wheel dust effect;
- Price 3654 euros;
- Rent 292 euros;
- Daily maintenance 22 euros;
- Maximum speed 90 km/h;
- Fuel tank capacity 140 liters.

MOD
UPDATE
352
116
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0
1 Oct 2025 at 14:59

Floating ZIL 167 version 1 for Spintires: MudRunner (v07.08.19)

I estimated its wheels and shapes and thought that it could quite possibly swim. Full description on the mod page.

MOD
UPDATE
282
111
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0
1 Oct 2025 at 14:58

Floating BRDM-2 (ZONE) version 666 for Spintires: MudRunner (v07.08.19)

Continuing the swimming vehicles marathon. This time, an adaptation for the BRDM-2 (ZONE). Full description on the original page.

MOD
UPDATE
191
116
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1 Oct 2025 at 14:57

Map Day 1 version 1.0 for SpinTires (v03.03.16)

Now you are a driver for a transport company. This is your first working day. You need to pick up a loaded trailer and deliver it by the shortest route, which will turn out to be far from easy (the trip will span more than one map, the next one will be a continuation).

Under no circumstances should you floor the gas pedal. The trailer is heavy and sways a lot. But if you fail to keep the trailer under control, there is a loader on the map that you can bring over and load anywhere!

Mods used for the storyline:

- Maz;
- Semi-trailer;
- Loader.

Enjoy the game!

MOD
UPDATE
108
56
0
0
1 Oct 2025 at 14:56

DAF XF 105 Skin version 1.0 for Euro Truck Simulator 2 (v1.40.x, 1.41.x)

Skin for DAF 105

MOD
UPDATE
234
109
0
0
1 Oct 2025 at 14:55

Floating GT-SM version 2 for Spintires: MudRunner (v10.06.19)

Managed to make the goose swim on GT-SM! Only this one is on invisible wheels from BAZ-A.

Read the full description on the original page, link below.

MATERIAL
149
72
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0
1 Oct 2025 at 14:54

TestRunner version Public beta for Farming Simulator 2019 (v1.7.0.0)

TestRunner checks the mod and displays various errors. It provides the test result as HTML and XML documents. Tests are structured into several modules/groups. The tool is also used by our QA for internal purposes (with an extended set of features).

Goals:

- Speed up the mod testing process by helping the modder identify and fix issues (before submitting to ModHub);
- Detect various errors and provide hints on how to fix them;
- Ensure compliance with ModHub rules;
- Improve performance and minimize the overall mod file size and memory usage.

Features:

- Checks if descVersion matches the current patch level;
- Checks for XML parsing errors;
- Warns about incorrectly exported DDS textures;
- Warns about missing or outdated files;
- Shows duplicate files (in the mod and in the base game);
- Provides information about shader issues that need to be fixed for console release;
- And much more.

All detected issues will be provided as an HTML document and an XML file. Example of HTML result:

Tool usage requirements
Farming Simulator 19 (min. version 1.7)
GIANTS Editor (min. version 8.2.2)
=> the editor must be correctly pointed to the game installation path
latest version of TestRunner (0.6.2)

Disclaimer

The tool is still in beta testing; some tests may show errors that do not exist (so-called "false positives"), especially "unused files" reported by the "ObsoleteFiles" module. Please report any cases where you believe the tool produces false positives. When submitting a bug report, include the testrunner log, result files (XML and HTML), and if possible, the mod itself (or its ModHub ID) so we can reproduce the issue.

After running the .bat file, a console window will open showing the current progress. If something goes wrong, an error message with a detailed description of the problem will be displayed. All results are also saved in "TestRunner.log". If requirements are met, the tool will start analyzing the mod. The command line will display some information about the current progress. If there is no "critical" message, it can be ignored.

GIANTS Editor will automatically open and close during the process. Note: depending on the mod size and hard drive speed, the process may take several minutes. When the testing process is complete, the command line will display the message "execution finished." XML and HTML files will be created in the same directory as TestRunner. Files are named after the tested mod's directory and contain the test result. The HTML file contains only all found errors (for each module), the XML contains all errors and more detailed (meta) information.

The generated HTML file will automatically open in your browser, where you can check if any errors were found in your mod. Errors are highlighted in red. Explanations are italicized. Instructions for fixing errors are colored green.

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