Total files: 44559
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1 Oct 2025 at 14:46

Bizon Z056 Sound Pack (Prefab*) version 1.1.0.0 for Farming Simulator 2019

A pack of various sounds for the Bizon Z056. This is not a mod, but a prefab!

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1 Oct 2025 at 14:45

Bunker Silo Prefab (Prefab*) version 1.0.0.0 for Farming Simulator 2019

Prefab of a bunker for storing bulk materials. Suitable for potato growers.

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1 Oct 2025 at 14:44

Pallets High Shelf Storage version 1.0.0.5 for Farming Simulator 2019

The mod for FS19 adds 2 warehouses to the game. The first one has no scripts and is suitable for manual filling, while the second one includes scripts and is ideal for storing AgraZ products.

Version without scripts:

- Cost: €212,443;
- Storage: €10 per day.

Version with scripts:

- Cost: €423,785;
- Storage: €100;
- Capacity: 100,500,000 liters.

Global Company is required for operation.

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1 Oct 2025 at 14:43

Manure Dryer version 1.0.0.0 for Farming Simulator 2019

Manure dryer for FS19 to turn manure into pellets. Sold at AgraZ points. Requires Global Company to operate.

- Cost: €200,000;
- Storage: €500;
- Capacity: 250,000 l.

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1 Oct 2025 at 14:42

Peterbilt 389 New Mirrors version 1.0 for American Truck Simulator (v1.40.x, 1.41.x)

New mirrors for Peterbilt 389

— These mirrors are slightly shorter and a bit taller than the standard mirrors
— Positioned closer to the driver for easier visibility
— Selectable in tuning

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194
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1 Oct 2025 at 14:41

Western Star New Mirrors version 1.0 for American Truck Simulator (v1.40.x, 1.41.x)

New mirrors for Western Star

— These mirrors are slightly shorter and slightly taller than standard mirrors
— Positioned closer to the driver for easier visibility
— Available in tuning options

NEWS
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1 Oct 2025 at 14:40

First Look at Production in Farming Simulator 22

What will happen with production in Farming Simulator 22? This is quite an interesting question. In the game, you don’t necessarily have to sell wheat immediately. You can process wheat into flour at the mill, and from that flour, make bread, for example. And there are many such possibilities.
New buildings will be added to the game. Some of them will initially be located on the maps. If they are not there – no one stops you from building new buildings yourself. 
New buildings will have various functions. For example, the same mill where you can process wheat, or a new building – a bakery. You will be able to build a bakery and supply it with the necessary resources. In the end, the bakery will bring you profit. And, of course, to supply that same bakery with resources, you will need to build and manage other factories (sugar, dairy, and so on). 
Yes, managing all this is quite complex, but who said you have to do it all alone? You can decide whether to deliver resources to the required points yourself, or let the factories handle it. However, if you choose the second option – you’ll have to spend some money, but there’s no way to manage the business without it. 
But that’s not all. Let’s take the bakery as an example again. You can decide whether the bakery will sell its products immediately, or if you will deliver them to supermarkets and stores yourself to sell at a different, more profitable price. 

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