Total files: 44559
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29 Sep 2025 at 15:04

Animal Husbandry in Farming Simulator 2022

Animal husbandry is an important gameplay aspect of the Farming Simulator series, and FS22 will be no exception. Animals allow you to take a break from constant crop growing, add variety to the game, and some players simply prefer animal husbandry over growing various crops and managing their own productions. Let’s learn more about animal husbandry in FS22 and discuss 10 reasons why you should start raising animals, according to the game developers. But first, we invite you to take a look at the trailer.
Animals in FS22
Animal husbandry is a completely separate field within agriculture, and no matter how easy it may seem, you will have to learn everything if you want to open a profitable business and become a successful farmer. It’s the perfect opportunity to expand your farm. 
Of course, animal husbandry requires purchasing specialized equipment, and with the new production chains, this will bring much more profit and excitement than before. 
The developers have worked hard to make this process engaging. You won’t be bored in summer or winter. Now, if the weather is cold and the winter harsh, you’ll need to take care not only of your plants in the greenhouses but also diligently care for your animals. Animals require constant care regardless of the season or weather conditions, so you will always have something to do.
10 reasons to start animal husbandry in Farming Simulator 22 according to the developers
Keep in mind this is a playful list of 10 reasons, but there’s some truth to it. So, here are 10 reasons to start animal husbandry:
Animals make your farm more lively and less boring.It’s a completely new experience every farmer should go through. It has its own features, tasks, machinery, and much more, and it’s all quite interesting.Animal husbandry is not only fun but also incredibly profitable. It can bring you a good income in many different ways, and with production chains – even more.Speaking of production chains, that’s another plus of animal husbandry, as these two mechanics fit perfectly together in FS22. If you decide to open your own enterprise and become not just a farmer but also a businessman, it will be twice as interesting and profitable. For example, if your production requires eggs, you can get them right from your own chicken coop.No more need to buy manure for fertilizer. You’ll have it guaranteed!Want to take a break, go for a walk, and explore locations but are tired of vehicles? Just ride your own horses.Winter will definitely not be boring anymore.You finally have a reason to wear your old beekeeper suit! Why not?They are very cute and fluffy, and it’s simply pleasant to be around them.Animals can increase the yield of your crops. Yes, this feature will be available. How exactly it will be implemented is still unclear, but the developers promised to provide more information on this soon. 
So, will you be getting into animal husbandry in Farming Simulator 22? Do you like this aspect in general? Let’s see how this system will be implemented in FS22, as the wait is almost over!

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29 Sep 2025 at 15:03

DoBro Edet Combo Skin version 1.0 for Euro Truck Simulator 2 (v1.42.x)

Combo skin DoBro Edet for Scania R&S Next Generation trucks and Krone Cool Liner trailer.

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29 Sep 2025 at 15:02

Map Un Petit Coin De Campagne version 1.0.0.0 for Farming Simulator 2019 (v1.7.x)

On the map:

- 1 cow farm;
- 1 pig and sheep farm;
- 2 agricultural cooperatives;
- Garden with 3 greenhouses;
- Brewery;
- Yogurt factory;
- Sugar factory;
- Biofuel plant;
- Sawmill;
- Rabbit and goose meat;
- 2 villages;
- Several wheat selling points.

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29 Sep 2025 at 15:01

HTZ-17021 version 1.0 for Farming Simulator 2017 (vfs17)

HTZ-17021 (there is a similar version by this author at this link). Specifications:

- Speed: 30 km/h;
- Clean log;
- Dynamic hoses;
- Engine power: 165 hp;
- Dashboard choice (standard/with film);
- Controllable hitch;
- Realistic physics;
- Everything else is standard, except for dirt.

Author: Alexander Fomin (FOMIN);
Model author: Dmitry Khaidakov.

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29 Sep 2025 at 15:00

Greenhouses in Farming Simulator 2022

The release of Farming Simulator 22 is just around the corner, so the developers are constantly sharing new information and revealing more about the upcoming project to build excitement. Today, we’ll talk about greenhouses that will be available in the game. Greenhouses are an incredibly important part of FS22, especially if you plan to play with seasons and snow enabled, as these settings make the game much more interesting.
If snow is enabled in your gameplay, crops won’t grow during winter, which makes sense. So what should you do in that case? There’s only one solution – build a greenhouse, or even several, and grow your plants there during this difficult period. Let’s take a closer look at how this will all work.
Small, medium, or large?
The first question is – which greenhouse should you build, and what size? You’ll have access to small, medium, and fairly large greenhouses, depending on your farm type. It’s very important to have a greenhouse in winter, as it not only warms the farmer’s soul but also helps avoid bankruptcy and even earn a decent profit. While snow falls outside and temperatures drop further, your crops will quietly grow in modern, well-equipped greenhouses, allowing you to stay afloat.
In the “production” section, you’ll find different greenhouses that vary in appearance and size. If you have a free plot of land, you can buy and place any of these greenhouses and build a farm that works all year round.
Plant lettuce, tomatoes, and strawberries!
Want to grow lettuce, tomatoes, and strawberries? No one’s stopping you. You can build several greenhouses and manage them from a special menu, where you’ll also control your other productions (production chains).
What to grow is up to you. The most important thing is not to forget to supply your greenhouses with enough water; otherwise, production will stop, and you’ll operate at a loss.
Interaction possibilities with products
You decide what to do with the resources and products you get from the greenhouses. If you want instant profit, you can simply sell them at a good price. However, this is far from the only way to interact with your products.
By default, your products will be stored—that is, packed on pallets and waiting for you to decide what to do with them. You can change these settings so that they are sold immediately and generate profit.
However, if you have your own production facilities, it’s much more profitable to deliver crops from the greenhouse there and create a more expensive product. For example, you can deliver strawberries to a bakery, where they’ll make a delicious strawberry cake, which you can then sell instead of just the strawberries themselves. How you handle your products is entirely up to you.
What do you think about this? Will you use the seasons system and grow crops in greenhouses, or do you prefer a calmer, standard game without seasonal restrictions and complications? Write your answers in the comments; we’re interested to hear your opinion!

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29 Sep 2025 at 14:59

European Airhorns version 1.0 for Euro Truck Simulator 2 (v1.39.x, - 1.43.x)

This mod replaces all the default air horn sounds used in all SCS trucks.
Currently, it adds 5 air horn sounds from real manufacturers such as Hadley, FIAMM, and Burtone.

MOD
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29 Sep 2025 at 14:58

AM General M925 1984 version 1 for Spintires: MudRunner (v25.02.21)

Improvement of the mod, has 5 of its own addons and 4 default trailers, can carry 3, 3+3 cargo points.

Changes compared to the original:

- Suspension and balance arm reconfigured (now the balance arm does not bounce during braking);
- Reduced wheel turning angle;
- Reduced steering wheel return speed;
- Missing sounds restored;
- All default sounds replaced with default sounds from SnowRunner;
- Fixed an error in the exhaust pipe configuration (which caused it not to vibrate);
- Reduced brake activation delay;
- Reduced engine power;
- Adjusted the size of the shadow under the vehicle;
- Adjusted the size and position of the air intake;
- Durability reduced to the default value for trucks;
- Changed camera position, closer forward and lower;
- First-person camera moved back from the steering wheel and centered relative to it;
- Position of the nameplate changed, now it obstructs the view less;
- Lowered center of mass, making the vehicle more stable against tipping over;
- Reduced cabin travel angles, increased damping of cabin oscillations;
- Completely reconfigured lighting on the vehicle and addons;
- Restored two addons from SnowRunner: repair parts and fuel canister;
- Addon locks configured;
- Cargo replaced;
- Wheels replaced from the mod.

Texture changes:

- All textures replaced with originals from SnowRunner;
- All specular maps recreated;
- New tarp textures created;
- Windows became cleaner and more transparent in first-person view;

Original mod author in SnowRunner: Adeptus_Modmeikerus
MudRunner conversion author: Dr.Diesel
Addon, texture, and configuration conversion author: kvarc999

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