Total files: 44559
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7 Dec 2025 at 15:43

Zetor 62-7745 version 1.2.0.0 for Farming Simulator 2022

- Added IC support;
- Minor control improvements.
- Cost: 10,000 euros;
- Power: from 59 to 81 hp;
- Color choice;
- Tire brand choice;
- Maximum speed: 30 km/h.

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7 Dec 2025 at 15:42

Güttler Mediana Pack version 2.0.0.1 for Farming Simulator 2022

- Fixed working width of models 450 and 500;
- Visual improvements;
- Added a box (for transporting seeds/fertilizers).
Mediana Soil Rollers Pack. Mediana 30:

- Working width: 3 m;
- Price: $2300.

Mediana 450:

- Working width: 4.5 m;
- Price: $9,250.

Mediana 500:

- Working width: 5 m;
- Price: $9,900.

Mediana 600:

- Working width: 6 m;
- Price: $10,900.

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7 Dec 2025 at 15:41

Lizard Homemade Roller version 1.0.0.1 for Farming Simulator 2022

- Fixed loading on servers.
- Price: $3250;
- Working width: 2.5 m;
- Required power: 40 hp;
- Working speed: 15 km/h;
- Category: rollers.

Authors: VuleX, Gliga

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7 Dec 2025 at 15:40

Map Objects Hider version 1.0.2.0 for Farming Simulator 2022 (v1.12x)

- Fixed a bug in the menu where, upon closing, all objects that had only their collisions removed were completely hidden until restart;
- Added translations from Czech;
- Fixed for very large groups to hide them completely;
- Fixed loading errors with certain map changes.
This mod allows you to hide objects on the map, such as buildings, trees, protective barriers, fences, and much more.

Not all types of objects and not all objects can be removed.
If you change the hierarchy of objects on the map (for example, by making changes in the GIANTS editor), some objects may reappear and will need to be removed again.
If the mod map is positioned incorrectly, removing some trees may cause the issue mentioned above.
If buildings are incorrectly defined on the map, this may lead to problems.

Authors: Royal Modding, Achimobil.

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7 Dec 2025 at 15:39

MaizePlus version 1.2.0.0 for Farming Simulator 2022 (v1.12x)

- Maize Plus now deactivates itself when loading the TerraLife map;
- The function for leveling blades, etc., now automatically disables in the silo when a silo is present;
- Fixed an error in the mixer wagon when unloading invalid mixtures;
- The mower converter now saves its settings;
- Bunker storage now ignores non-existent file types;
- Added the ability to add converters for productions;
- Fixed an error with the movement trajectory in the OXBOW Pack.
Maize Plus is a comprehensive mod with various changes and additions. The main focus is on silage preparation and feeding.

Among other things, this mod adds distinctions between grass silage and corn silage, as well as other types of silage:
- Grass silage;
- Corn silage;
- CCM and CCM silage;
- Brewer’s grain and brewer’s silage;
- Beet pulp and beet pulp silage;
- Whole grain silage.

You can also add chopped potatoes to grass silage and chopped beets to corn silage. Luprosil can be added to CCM silage.

In addition to this, you can of course make grass silage in bales, but you can also make corn silage and whole crop silage.
For this, chopped corn or fresh whole crop must be collected into bales and wrapped; this works globally for all balers and wrappers using standard bale sizes.

Bunker silos have also been expanded with a small feature: you can store potatoes and sugar beets in them and cover them, of course, without compacting or fermenting them.

Another addition that comes with this mod is changes to the grass drying stages. Currently, there are 4 different grass growth stages: wet grass (mown without conditioner), conditioned grass (mown with conditioner or once tedded wet grass), semi-dry grass (+1 tedding), hay (+1 tedding).
The stage that the tedder transitions to can be set via key binding, so you can choose which stage the tedder should produce regardless of input. This way, people who don’t want to ted multiple times can simply set it to the last or desired step.
This system is also implemented in mowers, where you can choose whether the mower has a conditioner or not. If you want to play realistically, you can select the "conditioner" function only for mowers equipped with a conditioner.
But if you don’t want these additional stages in hay/silage production, you can simply skip the wet stage and so on. This means you decide whether you want to play like the standard/base game or a more detailed version, and how detailed/many steps you want. Of course, this is globally present in all mowers and tedders.

A small additional feature of mowers is the ability to mow grain into windrows for whole crop collection, which can then be baled or collected with a forage wagon and delivered to a bunker silo.

Another part of this mod is the expansion and adjustment of the feeding system.

Not only are new types of silage and related value types added to feeding, but this mod also adds a bunch of new branded feeds to the shop:
- Roughage from Hartog, NATURE green, and Eifel-Heu;
- Compound feed, mineral feed, and feed additives from deluca (individual bags, pallets, big bags, and folding stations for purchase);
- Molasses (KSGMG container);
- CCM silage in bales;
- Filtered water (KSGMG container);
- Water (KSGMG container);
- Clover hay and clover silage in bales;
- Alfalfa hay and alfalfa silage in bales;
- Carrots (in pallet boxes);
- Potatoes (in pallets);
- Chopped beets and potatoes (purchase location).

Additionally, Maize Plus adds the ability to switch between multiple recipes for mixed rations in mixer wagons. Of course, this works via key binding and is added globally to all mixer wagons.
Besides the standard recipe, this mod adds 4 new recipes for cows and 1 standard feed recipe for pigs.
With this mod, not only the feeding components but also the amount animals consume are adjustable. Both recipes and the amount animals eat can be individually adjusted in the XML file inside MaizePlus_animalFoodAdditions.zip. For more information, please refer to the PDF file.

Another small feature that comes with MaizePlus is the ability of straw harvesters to dissolve not only straw bales but also hay, silage, and other bales, again globally for all straw harvesters.

Now, moving on to the technical equipment included with MaizePlus:
- Stade ZW4010 CCM mill: this mill is used to grind corn into CCM; it can also grind grain to grist;
- MAN TGS18.500 4x4 tractor;
- MK-Silo trailer in deuka livery: ideal for transporting deuka bulk feeds;
- Roller: can be used for pasture treatment. This eliminates the need for plowing and adds a fertilizing stage. Meadows are not plowed/damaged;
- Small mulcher: Cutter-roll functions from the base game.

And finally, placeable objects added by this mod:
- deuka purchase station (small and large purchase station);
- Small and large deuka storage bunker;
- Brewer’s grain purchase station;
- Beet pulp purchase station;
- 3 smaller bunker silos.

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7 Dec 2025 at 15:38

Peterbilt 579 Custom version 1.3.4 for Euro Truck Simulator 2 (v1.48.x)

- Updated for 1.48.
- Autonomous;
- Sold at Peterbilt;
- 3 cabins;
- 14 chassis;
- Personalized interior;
- Cable support;
- Glass animation;
- Added tuning and some details.

Authors: SCS.
Adapted by: soap98

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7 Dec 2025 at 15:37

Volvo S60 R GT version 1.1 for Assetto Corsa

- Added LODs;
- A number of improvements.
- 2 skins;
- Power: 450 hp;
- Torque: 570 Nm;
- Weight: 1500 kg;
- Top speed: 250 km/h.

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