Materials of the author «Одинокий Странник» 15

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22 Oct 2025 at 13:41

Four Objects for the Editor version 0.1 for SpinTires (v03.03.16)

Four objects for the editor: 2 Kamaz trucks, watchtowers, and a barricade made of sandbags.
These objects were not created by me, but at my request.
Not all objects placed by me in this case were used on the maps, but I decided to share them with the users.
The objects are separated into individual folders.

These objects were made by: Leg_Gen and Dmitry Kopytov, many thanks to them))

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22 Oct 2025 at 6:48

Transport Cooperative Map version 1.0 for Spintires: MudRunner (v19.11.18)

I present to your judgment my first map for MudRunner, "Transport Cooperative."

This map is for enthusiasts not only of mudding but also for lovers of unconventional vehicles such as trains and ferries.

Essentially, the ferry, train, and logging trucks are closely interconnected here! However, there are also options for solving problems in case of losing the locomotive. With careful attention, the map can be completed without using the train, but you will have to guard the ferry like the apple of your eye! There is only one ferry, and if you lose it, your chances will be zero.

Initially, you will need to find the locomotive and a truck with garage parts. Then, using the locomotive, deliver the scout vehicle to where the ferry is located! Or use your ingenuity to find the ferry by another method, without using the locomotive. After that... it’s up to you how you organize the delivery of the timber.

Map information:
- Maximum size map, not very muddy.
- One garage – closed
- One gas station
- One manual loading point (no auto-loading)
- Six sawmills
- Nine scouting points

Starting vehicles:
UAZ-469
Ural-4320
ZIL-131

Starting vehicles can be replaced with your own cars. I recommend (if replacing the UAZ-469) swapping it for a pickup or another truck smaller than the ZIL-130.

Vehicles on the map:
- Ural-4320
- K-700
- Barge
- TEP-70 Diesel Locomotive

Attention!
The archive contains a modified Media file; without it, the ferry will not sail!
Do not attempt to disembark from the ferry onto the shore, as the ferry’s author, Vyacheslav Sinitsyn, warned—you may lose both the ferry and your vehicle!

Huge thanks to Alexey Pchyolkin for correcting the archive and to his friends for testing the map!
Thanks to my friends who provided great help in creating the map.

Enjoy your rides, hopefully not boring ones!

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19 Oct 2025 at 7:24

Countryside Trip Map version 1.0 for SpinTires (v03.03.16)

Greetings to all players of the good old SpinTires!!!))
I present to your judgment my latest scribbles.
So, the map "Country Trip".
A maximum size map with a limited vehicle fleet. That is, you will not be able to replace the assigned vehicle with your favorite one))

On the map:

- One garage (closed);
- One gas station;
- One logging site;
- One manual loading point;
- Six sawmills;
- Ten scouting points;
- One vehicle at the start (garage parts);
- Several vehicles on the map.

The vehicle at the start in single player cannot be changed, otherwise you won’t open the garage; in multiplayer you can try)))

The gist of the story is this!))
Having inherited the "Luxurious House" (as stated in the will) in the countryside from an aunt you didn’t even know existed)!
Taking a pickup from a friend, you arrived at the place of such unexpected "happiness". It turned out that not everything was so fairy-tale-like.
The house is in the vicinity of the once famous collective farm - "30 Years Without a Harvest".
The collective farm has long been in decline, residents have partially left, houses have fallen apart.
Your "Happiness" is also not in the best shape.
Well then? In the aunt’s garage there is a quite decent convertible suitable for this area.
Get in the car (you can’t kill your friend’s car) and start rebuilding your estate!))
Talk to neighbors from the houses that haven’t been abandoned, they will help. Neighbors, after all. Maybe they will share some suitable equipment,
the kind that still breathes a little))
Not for "free", of course. You’ll have to haul some firewood for them too))
And so... Bon voyage!!!))

The map uses third-party mods, many thanks to the authors who made them, as well as those who have in one way or another improved them -
Huge thanks!!!
Mods taken from here:
- https://stmods.ru/spintires/mods/luaz_969m_v21_06_..
- https://stmods.ru/spintires/mods/mod_traktor_t_16_.." >https://stmods.ru/spintires/mods/mod_traktor_t_16_..
- https://stmods.ru/spintires/mods/zis_6_1934_by_sou..
- https://stmods.ru/spintires/mods/mod_traktor_t_16_.." >https://stmods.ru/spintires/mods/mod_traktor_t_16_..
- https://stmods.ru/spintires/mods/zil_164_by_soul_r..
- https://stmods.ru/spintires/mods/yumz_6k_by_furkat..
- https://stmods.ru/spintires/mods/mtz_82_v17_05_16_..

P.S. Please, don’t rage about having only one vehicle at the start and small locations, this was done intentionally.

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16 Oct 2025 at 12:10

Ural Wanderings Map version 1.0 for SpinTires (v03.03.16)

Greetings to all fans of the game SpinTires! I present to you my latest scribbles.

Map: "Ural Wanderings":

- Maximum size;
- Not difficult, mud not higher than the threshold, puddles do not cover the hood. May be suitable for non-all-wheel drive (default will be difficult);
- Vegetation is not very dense and allows you to plan your routes).

Apologies for the not very well-made map (practically no time for the map editor). The map includes the entire default vehicle fleet. Completing the map will not take you much time.

On the map:

- Five default vehicles, you can replace them with your own cars;
- Replacing the ZIL-130. It is used not as a garage vehicle, but as an additional fuel carrier;
- One logging site and one manual loading point;
- There are two clearings with abandoned logs;
- Six sawmills;
- One garage (closed);
- No gas station, but fuel trucks are placed around the map (conserve fuel);
- Nine scouting points.

Enjoy your time!

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15 Oct 2025 at 11:31

Map Forbidden Zone 6 version 1.0 for SpinTires (v03.03.16)

Greetings to all connoisseurs of the magnificent game SpinTires. After long battles with the map editor and my own loss of inspiration, I have finally finished another map "In the Forbidden Zone-6" and submit it for your judgment. Criticize and scold. I will snap back, but without malice!)

This time the map is based on the Zaton location from the game S.T.A.L.K.E.R. - Call of Pripyat. Vehicles are placed on the map according to the storyline, but you can replace them with your own cars and, creating your own plot, take a ride or stick to what I have thrown together here. It’s advisable to diversify the cargo, because abandoned ships don’t just have wood lying around.

For those who still decide to invariably plunge into the scam of restoring the once-abandoned Zaton, things might not be very sweet. Brave souls have already ventured into mastering Zaton before you. But the places there are unexplored and deadly. Rumor has it, "A creepy place." It is known that previous adventurers managed to get some things working there with their own equipment.

It is known that a gas station has been restored and launched, timber removal from abandoned ships has been organized, roads have been cleared and repaired. Trial timber deliveries have been made. The process of restoring garages has begun. The local mechanic gathered everything that could be taken from the ships, and even from once-crashed helicopters. According to the latest data, contact with one of the helicopters has been lost. There was also an attempt to revive the Earth Excavator, but that crew disappeared as well. In general, gathering a company of fellow "adventure seekers," placing them in your battered Zaporozhets, taking along two stalker-pathfinders who have been here before (for scouting the area), a military escort group (provided by your employer) for protection against marauders and other nasties, you set off! Since the transport was brought to Zaton by your predecessors, you must check possible locations of people and equipment, assess their condition. And continue what was started, bring Zaton back to life!

Now about the map. The map is not difficult, maximum size. It is not heavily overgrown with vegetation, which gives you the opportunity not to stick to any roads and choose your own direction.
At the start:

- ZAZ-965 with the "Adventure Seekers" company (taken here);
- NIVA with stalker guides;
- NIVA with a military patrol;
- UAZ with a military escort group (taken here);
- 2 garages (closed);
- 1 gas station;
- 10 sawmills;
- 3 logging sites;
- 3 manual loading points;
- 8 reconnaissance points (possible locations of equipment and your predecessors);
- Several vehicles placed on the map.

The map was tested exclusively with the transport installed on the map and default.

For greater effect, I recommend downloading and installing sounds for the map here.

Many thanks to everyone who created thematic objects and mods. To those who tweaked some mods, who morally supported me. A huge human thank you to all! Not everything I wanted was possible to implement in the map, but what came out is what it is, and how good it is – you decide. Enjoy your rides!

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14 Oct 2025 at 6:54

Map "In Forbidden Zone 7" version 1.0 for SpinTires (v03.03.16)

Another map from my series for the game S.T.A.L.K.E.R. This time it's "Yanov Station." Those familiar with the game might recognize some familiar locations. And if not – just drive randomly!)

A simple and not too dirty map of maximum size, it won't take you much time, manageable for the default game. The map was tested with the vehicles present on it, which I recommend replacing with your mods. I didn’t include thematic vehicles in the map. Players will decide what to drive. It’s preferable to choose vehicles with non-standard cargo: slabs, pipes, bricks, gravel, crushed stone, and so on.

On the map:

- 4 cars at the start (replaceable);
- 4 cars placed around the map;
- 2 garages (closed);
- 1 gas station;
- 8 scouting points;
- 3 manual loading points;
- 1 logging site;
- 6 sawmills.

P.S. Those who wish to thank the author – please leave comments. Enjoy your rides!))

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12 Oct 2025 at 13:57

Own Business Map version 1.0 for Spintires: MudRunner (v14.08.19)

Good day to all MudRunner enthusiasts. I present to your consideration the map "Own Business." The map size is 1x1 km. The map won’t take up much of your time, as it’s neither very difficult nor very muddy (I still haven’t mastered mixing optimal mud). There is a small storyline. The map was tested with the vehicles placed on it. The default vehicles can drive, but it’s tough; I recommend replacing them with your own cars. It’s advisable to replace the starting UAZ with a small pickup truck that has a good cabin view (you will need to use it), capable not only of scouting the area but also of hauling logs.
To play, all DLCs are required, as I had them all installed when creating the map.

The gist of the story is as follows:

In area "N," where fate has brought you, law enforcement has started enforcing order in the forestry industry and everyone connected to it. The local transshipment base has been blocked for both import and export of any products. Transport of goods is prohibited on all vehicles, including road and rail transport. One forest section has been declared illegal, and logging there has been suspended. The local motor depot, which housed equipment used for illegal activities, has also been shut down.

Police checkpoints have been set up, and while they haven’t closed general traffic, they pay special attention to vehicles transporting timber. But the work must go on. You still have the opportunity to retrieve your equipment from the forest section. It has not yet been seized. After retrieving your equipment, you can continue working in the neighboring forest section, which has not yet been covered by the "Cap of Justice." The situation doesn’t seem too threatening for you personally. But there is one "BUT," one small problem. While transporting timber, you have organized your own sawmill and are working for yourself as well.

Your "underground" sawmill, as well as its raw material source, have come under close scrutiny by the authorities. What to do? You’ll have to improvise! A large timber truck will definitely attract attention and cannot be used. You will need a low-profile, off-road pickup. If you don’t have a suitable one in your garage, you’ll have to steal one from a local resident. It’s not good, it’s not right. But what can you do? Business is a tough thing.

So, under the cover of honest timber transportation, try to keep your business (albeit underground) profitable.

Starting vehicles are default and replaceable:

- Uaz-469 (blue)
- Zil-131
- Kamaz-4310

Also, vehicles on the map:

- Ural-4320
- Uaz-452D mod by this author.
- Uaz-308 mod by this author.
- Kraz-255 (2 units)

On the map:

- One garage (open);
- 3 gas stations (fill extra tanks at only one);
- 2 log yards;
- Two manual loading points;
- 3 sawmills;
- 6 scouting points.

Enjoy your rides. Rate, judge, criticize, and leave comments! I will definitely take constructive feedback into account for the future.

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5 Oct 2025 at 14:12

Armogidec 2035 Map version 1.0 for SpinTires (v03.03.16)

After a long pause in map-making, I present to your judgment the map "Armogidec 2035".
The map is of maximum size, medium difficulty (there are maps that are more difficult).
From the title, it’s not hard to guess the plot of the map.

The essence of the fable is this!
Everything was fine, life flowed calmly and moderately, but at some point, the Armogidec came.
A significant part of the planet’s population was wiped out. The life we knew ceased to exist. Don’t ask me what happened, I’m not involved in that. Your hero left his usual place of residence and set out to find a more suitable place to live. He refueled his vehicle, packed some belongings, and here he arrived at a more interesting place, in his opinion. A place inhabited but empty for an unknown reason.

Settle in! Choose your new place of residence, where you will finish playing through this map.

Tip! Don’t rush to spend your initial supply of fuel and repairs; this is practically all you have until you open the garage.

Attention!
Replacing the starting vehicle carries the risk of making the map unplayable, and I disclaim all responsibility.
Don’t forget to make a backup copy of your Media before installing the map and clear the game cache!
Enjoy your time playing!

On the map:
- Garage - 1 (closed);
- Gas station - none (one fuel tank on the map);
- Vehicle loading - 1;
- Manual loading - 1;
- Unloading spots - 4;
- Checkpoints - 7;
- Vehicles at start - 1;
- Vehicles on the map - 3.

Mods applied on the map:
- MAZ-53 3D (Author: Sergo);
- Kraz-255 "Last Breath" (Author: Soul Reaver);
- The Twelve (Author: Sergo);
- Zil "Cracker" (Author: Yura Ismailov (SAXALIN)).


P.S. The map was tested only on version 03.03.16; I cannot guarantee functionality on newer versions.

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5 Oct 2025 at 13:19

Armoguide 2035 Map version 1 for Spintires: MudRunner (v14.08.19)

Everything was fine, life flowed calmly and moderately, but at some point, the Armogidec came.

A significant part of the planet's population was wiped out. The life we knew ceased to exist. Don’t ask me what happened; I’m not involved in that. Your hero left his usual place of residence and set out to find a more suitable place to live. He refueled his car, packed some belongings, and here he arrived at a more interesting place, in his opinion. A place inhabited but deserted for an unknown reason.

Settle in! Choose your new place of stay, which will be where you finish playing this map.

Tip! Don’t rush to spend your initial supply of fuel and repairs; this is practically all you have until you unlock the garage.

Attention!
Replacing the starting vehicle carries the risk of making the map impossible to complete, and I disclaim all responsibility.
Don’t forget to make a backup of your Media before installing the map and clear the game cache!
Enjoy your time playing!

On the map:
- Garage - 1 (closed);
- Gas station - none (one fuel tank on the map);
- Vehicle loading - 1;
- Manual loading - 1;
- Unloading spots - 4;
- Checkpoints - 7;
- Vehicles at start - 1;
- Vehicles on the map - 3.

Mods applied on the map (included in the archive with the map):
- MAZ-53 3D (Author: Sergo);
- Kraz-255 "Last Breath" (Author: Soul Reaver);
- The Twelve (Author: Sergo);
- ZIL "Cracker" (Author: Yura Ismailov (SAXALIN)).

- Converted from Spintires at the author’s request and more.

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5 Oct 2025 at 12:32

Nostalgia for Default Map version 1.0 for SpinTires (v03.03.16)

The map "Nostalgia for Default" is of maximum size, with a spontaneous map name. There are no additional objects or materials on the map, and exclusively default vehicles are used, including all those available in game version 03.03.16.

The map is not difficult and will not take you much time.

On the map:
- 9 scout points;
- 2 garages (closed);
- 2 gas stations;
- 8 sawmills;
- 1 logging site;
- 2 loading points;

At the start:
- UAZ-469 (repair parts) - replaceable;
- GAZ-66 (repair parts) - replaceable;
- KamAZ-6522 (fuel tanker) - replaceable.

On the map:
- ZiL-130;
- KamAZ-6520;
- Ural-4320;
- MAZ-535;
- MAZ-535;
- MAZ-7310;
- K-700.

The map was tested on game version 03.03.16.

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5 Oct 2025 at 10:00

Nostalgia for Default Map version 1 for Spintires: MudRunner (v14.08.19)

Two versions: Summer and Autumn.

On the map:
- 9 reconnaissance points;
- 2 garages (closed);
- 2 gas stations;
- 8 sawmills;
- 1 logging site;
- 2 loading points.

At the start:
- UAZ-469 (repair parts) - replaceable;
- GAZ-66 (repair parts) - replaceable;
- KamAZ-65111 (fuel tanker) - replaceable.

- The map is converted from the game Spintires;
- MAZ 535 and 7310 replaced with 538 and 6317.

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1 Oct 2025 at 12:41

One-Day Gig Map version 1.0 for SpinTires (v03.03.16)

I present to you my latest scribbles. The map was made in one day, hastily, so to speak, on the fly.
It's a small 16x16 map, nothing too messy. There is no storyline, just transportation from point "A" to point "B".

On the map:
- 1 garage - open;
- 1 loading point;
- 1 logging site;
- 3 sawmills;
- 4 scouting points;
- 3 vehicles at the start - can be replaced;
- 1 abandoned vehicle on the map.

Tested on the licensed version 1.7.1, I don't know how it will run on 03.03.16, haven't tried.

Wishing everyone a short but pleasant time!

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1 Oct 2025 at 8:57

Map "One-Two Job" version 1.0 for SpinTires (v03.03.16)

A fiery hello to all Spintires fans! I present to you my latest maximum-size map for your judgment—simple and clean. It was made for game version 03.03.16, and I tested it on that version; I don’t know how it will look on 1.7.1, haven’t tried it.

The playthrough won’t take you long, hence the name "In a Jiffy." I didn’t come up with a story; it’s a spontaneous map. On the map:

- At the start, 4 vehicles (your choice, you can change them);
- Inside the map, 2 auxiliary vehicles;
- One garage (closed);
- One gas station;
- Seven scouting points;
- One logging site;
- Two manual loading points;
- Eight sawmills.

Enjoy your rides. Judge, scold, criticize!

P.S. Those who want to thank the author: please leave comments! )

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29 Sep 2025 at 8:04

Map "X-21 Base Surroundings" version 1.0 for SpinTires (v1.7.1)

Good day, Spintires community! I present for your consideration another one of my scribbles. The map "Outskirts of Base X-21." As is usually the case with me, the map is not very "dirty" and not difficult, except for version 1.7.1, which is hardcore by itself, and I’m not to blame for that. At the time of creation, the editor was aimed at version 1.4.0, but it works fine on 03.03.16. Still, I recommend playing on versions from 1.4.0 to 1.7.1 due to more convenient camera switching on the keyboard.

I also recommend leaving heavy trucks in the garage and deploying models with dimensions not exceeding the ZIL-130. You will definitely need an off-road vehicle capable of attaching default trailers and having a cabin camera view; otherwise, you will have to tow the ZIL-130 "on a leash," and the camera and the way to change views as in 03.03.16 may cause problems in tight spaces.

Large vehicles may also encounter problems with loading, unloading, and refueling. I didn’t include a winter mod, even though it fits perfectly here, because the editor started to crash, and I personally don’t like winter. However, if you want, you can choose whichever winter mod you prefer right here on STMods.

A slight hint at the storyline! The heating season is starting, the local administration "messed up" the winter preparation process, and somehow all repair parts disappeared from the nearest military unit, while all the equipment capable of such work is in a deplorable state. Although you agreed to help, it’s better not to get noticed by the investigators leading the search for the missing parts. They also want to get bonuses for the search! On the map:

- 4 vehicles at the start (all replaceable with yours);
- Several vehicles and auxiliary trailers placed on the map;
- 1 garage (locked);
- 2 gas stations (one fake);
- 1 auto loader;
- 1 manual loader;
- 6 unloading spots (not exactly sawmills);
- 6 reconnaissance points (not hard to reach).

Links to recommended mods: 1, 2, 3.

That’s all, have fun driving!

P.S. Those who wish to thank the author – please leave comments!

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28 Sep 2025 at 15:49

Map "X21 Base Surroundings" version 1.2 for Spintires: MudRunner (v25.02.21)

Good day to all MudRunner players! I now present for your judgment my converted map from the game SpinTires, "Surroundings of Base X-21." The map is unique and does not fall into the category of "Simple for half an hour" or "Relaxing." Consider your preferences and decide whether to download it or not.

It is not suitable for fans of huge monster-like vehicles, but rather for "small but tough" ones with good off-road capability, roughly like the Tatra-805 and similar vehicles in your garage. There are four vehicles at the start, all replaceable with yours. But keep in mind that not every mod can tow the garage trailer (similar to the one from the GAZ-66), and these are exactly the ones placed on the map. You will have to approach and hook up the trailer from the cabin view. You can reach them with vehicles no larger than a standard ZIL-130, which is a significant factor you need to consider when choosing your vehicles.

Otherwise, you will have to tow the ZIL-130 placed on the map "in tow." Additionally, not all unloading spots will allow mods the size of a Kamaz or larger to approach. The loading spot, the "Black Lumberjacks" cave, also has restrictions not only in area but in height. However, depending on your attentiveness during reconnaissance and your vehicle’s preparedness, you might not even need this cave. But if you do resort to loading in the cave, you will have to switch between external and cabin views to load and secure the cargo (I suggest recalling sometimes forgotten functions from the game developer).

A personal request: please do not judge the map without at least scouting the area first. Now, about the map:

- Map size: 1x1 km;
- 4 vehicles at the start (all replaceable with yours);
- Several vehicles and auxiliary trailers placed on the map;
- 1 garage (closed);
- 2 gas stations (one fake);
- 1 auto loader;
- 1 manual loader;
- 6 unloading spots (not to be called sawmills);
- 6 reconnaissance points (not hard to reach).

A slight hint at the storyline:

The heating season is starting, the local administration "messed up" the winter preparation process, and somehow at some point all repair parts disappeared from the nearest military unit, while the equipment capable of such work is in poor condition. Although you agreed to help, no one is eager to let you access the fuel reserves. The investigators leading the search for the missing items would prefer not to see you—they also want to earn bonuses for finding the missing parts!

Taking this opportunity, I express my heartfelt thanks to SERJ.46 for assistance in converting the map.

That’s all, have fun and exciting drives! And those who wish to thank the author—please leave comments!

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