Materials of the author «Alex (Knox_xss)» 5

MOD
UPDATE
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8 Dec 2025 at 10:07

Renault Magnum version 22.3.6 for Euro Truck Simulator 2 (v1.51.x, - 1.54.x)

- Compatibility update for 1.54;
- Headlights slightly reworked;
- Increased resolution of dashboard icon textures;
- Increased interior lighting intensity;
- Minor fixes.
This is a complete overhaul of the standard Renault Magnum. Many chassis and tuning options. Support for the Signs On Your Truck mod.

Delete all previous versions of this mod, as well as all fixes for them! Place the file magnum_updates_v22.3.3.scs in the mod folder. Fix for SISL Mega Pack support - magnum_updates_v22.2_smp33addon.scs.

Added a Scandinavian variant of the Coolliner. Now all tandem trailers, including the Scandinavian Coolliner, are linked to default cargos!

- Model and texture adjustments;
- Bug fixes and tweaks;
- Added cable support;
- BDF trailers are now available for purchase.

Author: Knox_xss

Co-authors
Жёсткий_Чебур - artistic interior design
dmitry68 - dashboard animation
Flemming V - basic models of cabins and trailers for BDF
DANZ - beacon lights, plates, and signs
oq37 - pennants
kuba141 - onboard computer
50keda - basic navigator model
SCS Software - base model of the Magnum

MATERIAL
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22 Oct 2025 at 15:42

TEDIT version 6.7.1 for Euro Truck Simulator 2 (v1.30.x)

This version supports multi-trailers (double, triple, etc.). How to build, load, and unload them - see the video "Multiply trailers - build, load, unload.mp4". When loading cargo into a trailer, the cargo weight is distributed evenly between the trailer and its dolly (leading trailer), but only if the leader has no jobs!

Now each cargo has COG coefficients (file cog.txt). If the program detects the absence of COG for the cargo, the default COG (0, 0.4444, 0) will be used. You can manually change the COG of each cargo in the program (in the "Bases cargoes" window).

Now in the "Hotkeys config" window, key codes are represented by names instead of numeric codes.

Now it is possible to cancel the selected job by pressing the [Delete] key in the job list.

Now when selling a trailer, prices from the trailers.txt file are taken into account.

Utilities updated.
The Mods folder contains mods necessary for the full functioning of the program:
- tedit_notebook_ats.scs - modified notebook for American Truck Simulator
- tedit_notebook_ets.scs - modified notebook for Euro Truck Simulator 2
- tedit_opengates_ats.scs - open gates for ATS 1.6+
- tedit_opengates_ets.scs - open gates for ETS2 1.27+
- tedit_system_font.scs - modified font for the console (for ATS and ETS2).
Place the required files into the "mod" folder.

The Plugins folder contains plugins necessary for the full functioning of the program. These plugins are needed for interaction with the program directly from the game. Plugins are available in two versions - for x86 and x64. Copy the entire "bin" folder into the folder where the game is installed: ...\Euro Truck Simulator 2\ or ...\American Truck Simulator\.

The Tools folder contains utilities for automatically creating files required for TEDIT operation: alias files, dispatcher_cargoes.txt, special_cargoes.txt, and tedit.ini. See the readme files for details.

Most help (tips) can be read directly in the program by pressing F1 and moving the mouse pointer over any program elements. There are also some video helps in the Videos folder.


Notes:
The gps.txt files contain coordinates of all default bases for ETS2 v1.30.1.19s and ATS v1.29.1.17s, with all DLCs!
By default, the hotkey to call the dispatcher from the game is F12, and to get the last 5 messages - the "right Windows" key!

Useful information:
Hidden text
When launched, the program automatically decodes the save, opens it, and saves a copy in the file game.sii.bak.

When closing, the program DOES NOT save the save! To save, you need to press the "Save game.sii" button.

"Open" trailers mean trailers whose cargo is visually visible to the user (log carrier, low loader, tipper, container carrier, car carrier, etc.). Accordingly, in "closed" trailers, cargo is not visually visible (Krone Profiliner, Schmitz Universal, etc.).

The second part of the alias filename is taken from the language selected in the game. If the alias file is not found, English is used by default (aliases_en_gb.txt). If you forcibly specify the parameter aliases_filename= in the program config, that file will be used.

Each time the program starts, it analyzes the save and replenishes the cargo list for companies (files companies_in.txt, companies_out.txt). If you do not want the program to do this (for example, when creating exclusively your own logistics), set the collect_on_start parameter in the program config to "0".

Now when unloading, the distance of the trailer from the unloading base coordinates is taken into account. If it is farther than 300 meters, you will not be able to unload. This is adjustable in the config by the max_unloading_distance parameter (default is 300).

You can also adjust the probability of a suspended job appearing (when the dispatcher says "Coordinates will be sent later..."). This is controlled by the suspended_prob= parameter. Default is 0.5.

Installation:
1. In the main game config, the parameter g_save_format must be "2"!
2. Copy the entire "TEDIT" folder somewhere on your computer.
3. Delete all old TEDIT utilities, mods, and plugins.
4. Copy the new TEDIT utilities, mods, and plugins into their folders.

WARNING!
If the game successfully loads the plugin, a message "Detected request to use additional SDK features" will appear when starting the game. If this message does not appear, it means the game failed to load the plugin.

MOD
UPDATE
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18 Oct 2025 at 13:37

Physics rework version 8.3c for Euro Truck Simulator 2 (v1.36.x, - 1.39.x)

Reworked Physics

Recommended settings for the sixth version (changes are made in the config.cfg file)
uset g_cam_physics_value "1.0"
uset g_cam_physics "1"
uset g_cabin_suspension_stiffness "1.3"
uset g_suspension_stiffness "0.3"
uset g_trailer_stability "0.5"
uset g_truck_stability "0.5"
uset g_brake_intensity "1.0"


Recommended chassis settings for your trucks (chassis folder)
residual_travel[]: 0.10 - first axle(s)
residual_travel[]: 0.088 - other axle(s)

MOD
UPDATE
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15 Oct 2025 at 9:49

Baltic Style version 3.3.1 for Euro Truck Simulator 2 (v1.35.x, 1.36.x)

This mod replaces old vegetation (some trees and grass) with a Baltic style.
Some old road textures have also been replaced.

Changes in 3.3
Added Baltic trees

Changes in 3.3.1
Fixed incorrect texture path in three mat files.

MOD
UPDATE
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6 Oct 2025 at 6:59

Small mods for Mack Anthem version 1.0 for American Truck Simulator (v1.37.x, - 1.39.x)

The archive contains three small mods for the Mack Anthem:

mack_anthem_cablight.scs - interior lighting (for the 70" sleeper)
mack_anthem_camera.scs - walking camera in the sleeper (for the 70" sleeper)
mack_anthem_mirrors.scs - Rotated paintable "Painted MACK" mirrors

Game versions: 1.36 - 1.39

Author
knox_xss

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