Materials of the author «Chissel» 2

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UPDATE
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17 Sep 2025 at 8:02

Enhanced Animal System version 2.2.1.1 for Farming Simulator 2022

- Bugs fixed.
This script adjusts four points:

1. Animals no longer produce only one offspring, but several, depending on the species (with some variation);
2. Pens can become overcrowded with offspring, but this affects the animals' health. Animals that no longer fit in the pen can be sold directly. This can be set in the animal menu;
3. Animals that are too old die randomly;
4. Animals with 0% health can die.

More detailed explanation:

P1)
By default, the following values are set for offspring.

Cows:

- 0 animals -> 1% chance
- 1 animal -> 98% chance
- 2 animals -> 1% chance

Pigs:

- 8 animals -> 20% chance
- 9 animals -> 20% chance
- 10 animals -> 20% chance
- 11 animals -> 20% chance
- 12 animals -> 20% chance

Sheep:

- 0 animals -> 1% chance
- 1 animal -> 59% chance
- 2 animals -> 30% chance
- 3 animals -> 10% chance

Horses:

- 0 animals -> 1% chance
- 1 animal -> 98% chance
- 2 animals -> 1% chance

Chickens:

- 9 animals -> 20% chance
- 10 animals -> 20% chance
- 11 animals -> 20% chance
- 12 animals -> 20% chance
- 13 animals -> 20% chance


P2)
There are two modes that can be set in the pen menu.

Mode 1)

If the pen is full and new animals are born, they are sold directly. Here, the regular animal price from the game/map is used minus 25% transport costs. It is important to note that chicks are worth €0 if they have just been born.

Mode 2)

Allow overcrowding in the pen. By default, this is possible up to 100%. This means a pen for 100 animals can hold 200 animals. But this is only possible through births, not by buying new animals! This mode is intended so that new animals can be distributed to other pens. If the pen is overcrowded, this affects the animals' health. Here, the maximum health value of the animals is set directly to a maximum of 90% and decreases depending on overcrowding each hour. This ranges from 0 to 5%. That is, if there is minimal overcrowding, health remains at the same level. In the worst case, it decreases by 5% per hour.


P3)

Old animals die with a 5% chance. This is calculated once a month when the animal reaches its maximum age. The default values are set as follows.

- Cows: 300 months or 25 years
- Pigs: 180 months or 15 years
- Sheep: 144 months or 12 years
- Horses: 360 months or 30 years
- Chickens: 180 months or 15 years


P4)

Animals with 0% health can die if this setting is enabled in the menu.

Difference from the original version:

- Added translation in modDesc.xml.

MOD
UPDATE
497
93
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26 Apr 2023 at 16:25

Construction Light version 1.0.0.1 for Farming Simulator 2022

- Fixed bugs.
The modification allows you to switch the time of day (day / night) in the construction menu.

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