Materials of the author «Gleb Electronic Systems» 14

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6 Oct 2025 at 10:24

Coastal Town Map version 1.0 for SpinTires (v03.03.16)

Hello, comrades. This is my first map, so if you play on it, please leave a comment with your rating. It will really help me.

The map depicts a city by the sea. The story: you live in a city built away from the big world, so logs and fuel are brought to you by ships. Your task is to transport the cargo from the receiving point to the sawmill, where the logs are cut so people have something to heat their homes with (Why logs in panel houses? I don’t know, but let’s say the boiler room heats them).

Actually, the map was made for racing, so there’s little mud. There are a couple of tricky spots, but they’re passable even with incomplete vehicles. Basically, I raced around with friends on old pickups – it was fine.

Also, my map features an overpass and a small boat parked in the garage.

Size: 9x9 (288x288 m).

On the map:
- 1 loading point;
- 1 logging site;
- 1 gas station;
- 1 garage (open);
- 1 sawmill;
- 2 scouting points;
- 5 vehicles (2 locked).

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6 Oct 2025 at 9:05

Sea Breeze Map version 1.0 for SpinTires (v03.03.16)

Hello, comrades. This is my second map, still "breaking in the pen." My dream since I first got to know this game. A map where everything depends on your ability to think quickly and skillfully handle the machine.

The map is small, so I added a second sawmill, but in my opinion, the map was quite challenging even with just one sawmill. Consider this a beta test; someday I will release a larger map with the same focus.

On the map:
- 1 loading point;
- 1 logging site;
- 1 fuel station;
- 1 garage (open);
- 2 sawmills;
- 2 scouting points;
- 1 vehicle.

And one more question, just out of personal curiosity — which version of SpinTires do you play on?

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6 Oct 2025 at 6:13

Research Institute and Factory Map version 1.1 for SpinTires (v03.03.16)

Hello, comrades. This is my third map. My first full-fledged work. The volume of work was large, so if you find a bug or an error, please write here, in the comments. This will greatly simplify my task. But with 10 sawmills, everything worked fine for me. There is an autonomous forest crane on the KrAZ, so the map can be completed without a garage. When you spawn, I recommend opening the reconnaissance point right next to you, on the left, and following the red line (you will see it on the map). It will lead you to the port, and from there to the garage. Also, keep an eye on the briefing; it contains descriptions of the tasks (all locations are labeled on the map).

The archive contains several versions of the map:
1. with 3 sawmills – the canonical map, as I originally intended it;
2. with 6 sawmills – for those who want to play a bit more than originally planned;
3. with 10 sawmills – the maximum extracted from the map;
4. with 20 sawmills – for true SpinTires connoisseurs;

Size: 32x32

On the map:
- 1 garage (closed);
- 1 fuel station;
- 1 logging site;
- 1 loading point;
- 3 - 20 sawmills;
- 7 vehicles on the map (2 unlocked);
- 10 reconnaissance points;


Story:

Welcome to the ranks of the Red Army, Private. You have been conscripted for mandatory military service under the USSR law dated September 1, 1939, "On Universal Military Duty" (SZ USSR 1939 No. 40, Art. 424). Considering your skills and experience in handling heavy cargo vehicles, as well as your personal zeal and desire to serve as a driver, you are being sent to the general training ground No. 300 (PLG-300Ob) to carry out assigned tasks (see briefing). Your personal postal code is 300311-xxx (at the checkpoint, you need to specify your personal military number so that the mail reaches you specifically. Please note that you can access the internet on specially designated computers within your temporary place of residence (Reserchinsk-311)).

Briefing:
After the construction and maintenance of the test range (Object P-351), a large amount of timber has accumulated. The General Staff for the Northeast Region, by decree No. 379827 concerning the construction and maintenance of military facilities, orders you to transport the logs from their current location for the needs of the Red Army, namely:
1. Deliver 1/3 of the logs to Reserchinsk-311;
2. Deliver 1/3 of the logs to Reserchinsk-323 at Object No. 321 (Z-321);
3. Deliver the remaining logs to Reserchinsk-332 for loading at the port (Object P-331);

At your disposal is a heavy cargo truck KrAZ-255 and a high-passenger off-road vehicle UAZ-469. Maintenance can be performed at the garage located at Object No. 321 (Z-321). Note that the garage is not yet equipped and lacks the necessary equipment. It is located at the port (Object P-331). You can deliver it there; all necessary documents will be in your hands.
Considering your unfamiliarity with the territory, the route on the map is marked with a red arrow (Reserchinsk-311 -> Reserchinsk-332 -> Reserchinsk-323).

Good service, soldier.

And finally, a personal question:
Do you play MudRunner and what is your opinion of it?

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5 Oct 2025 at 13:38

UAZ-3907 Jaguar / UAZ-3909 Jaguar version 1.1 for SpinTires (v03.03.16)

Hello, comrades. I wanted to put this monster on the water. I installed it... The archive contains 2 versions of the vehicle: the first for 03.03.16, the second for 1.6.

The mod includes:
- 4 addons;
- 3 types of wheels.

Purely theoretically, this is a reimagining of this mod.

Here is the list of changes:
- now you don’t need to separately download the UAZ-469 R, all addons are already included in the archive;
- wheel and addon names now have proper titles;
- added a vehicle image in the vehicle selection menu;
- the cabin view camera has been moved to the hood;
- beacon positions have been changed;
- radio added (to disable, delete files from the "Media/sounds/radio" folder. You can install your own music by placing .wav files in the "Media/sounds/radio" folder (Their names must follow the format radio__xx (where "xx" is a combination of digits)));
- added 3 more types of wheels;

for 1.6:
- Now the UAZ can float, or more precisely: the UAZ no longer sinks, the wheel radius was too small for it to float. Maybe I’ll come up with something in the future, but for now, this is it.

List of mods from which materials were taken:
- UAZ-3907 "Jaguar";
- UAZ-3907 R;
- UAZ-469 R:

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5 Oct 2025 at 6:29

Map "Breaking an Idea" version 1.0 for SpinTires (v03.03.16)

Hello, comrades. This is my 4th map. The map was made by an AI, or rather the map was made by me, but the layout was created by an AI. Using the editor and its limited set of models, and with the help of imagination, I transferred the layout into the game. I still don’t fully understand the editor, so if it’s not too much trouble, please leave your feedback in the comments after playing.

Happy belated New Year to everyone! I wanted to upload the map before the New Year, but exams and health issues made adjustments necessary. Then, at the very last moment, some problems arose with the file-sharing service. I had to change the dictionary size, and it seems everything started working. So don’t be surprised that one archive is 158 MB and the other is 40 MB.

The archive contains several versions of the map:
1. with 3 sawmills – the canonical map, as I originally intended it;
2. with 7 sawmills – for those who want to play a bit longer than planned;
3. with 10 sawmills – got the maximum out of the map;
4. with 20 sawmills – for those who want to turn SpinTires into Dark Tires or Spin Souls;

Size: 32x32

On the map:
- 3 garages (2 closed);
- 3 gas stations;
- 2 logging sites;
- 2 loading points;
- 3 to 20 sawmills;
- 8 vehicles on the map (1 unlocked);
- 7 reconnaissance points;


Story:

Hello, comrade. We are pleased to inform you that the Ministry of Forestry of the Northeast Region, taking into account your repeated requests to replace your personal work vehicle (KrAZ-255 heavy truck), by decree No. 817230 issues you a high-mobility truck Ural-4320 for use, as well as equipment to set up a service station at site G-423. The cargo must be picked up on this date at the port assigned to your city (site P-421).

Please remember that changing vehicles should not affect your logging speed. The required amount must be completed according to the plan. Exceeding the plan will be rewarded with a bonus.

The report on completed work must be sent to the return address immediately after the assigned task is completed.

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5 Oct 2025 at 6:09

Real Vehicle Names version 1.2 for SpinTires (vДля любой версии)

Hello, comrades. I prepared this mod because I couldn't find anything similar for the new versions with all the DLCs.
Although it is made for 1.7.0, it will work on older versions (theoretically on all, but definitely on v03.03.16).

The names of vehicles from the original game and all DLCs have been changed:
- Vehicle Pack 01 DLC;
- Aftermath DLC;
- Canyons DLC;
- Ural Challenge DLC;
- China Adventure DLC;
- Chernobyl DLC;

There are 2 options in the archive:
- Real vehicle names. Only the vehicle names are changed there.
- Real vehicle names +. In addition to the vehicle names, the names of the addons are also changed, indicating which vehicle they belong to. Very convenient when making a map.

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4 Oct 2025 at 9:32

Fish Oil of Leningrad River Ships Map version 1.0 for SpinTires (v03.03.16)

Hello, comrades, this is my 5th map. At the start, you can replace all the unlocked vehicles (INCLUDING the MAZ-535 and ZIL-130). This will, admittedly, break the storyline, but the map completion itself does not depend on them.

The number of vehicles may vary depending on the version you are playing. In version 1.7.1, for some reason, the K-700 "Kirovets" was removed, so I replaced it with the MTZ-80 "Belarus" (from the free DLC Vehicle Pack 01). If you are playing a version that supports this add-on and the Kirovets has not yet been cut, then you will have both vehicles.

Size: 32x32

On the map:

- 1 garage (closed);
- 3 gas stations;
- 2 logging sites;
- 2 loading points;
- 3 sawmills;
- 9-10 cars on the map (4 unlocked);
- 5 scouting points.


Story:

From a radio frequency surveillance excerpt in the Leningrad region.

- Post: FO-94O-LR-73-C;
- Time: 07:58:12:55;
- Frequency: 163.28; Interference: 19%;
- OLPGP: 2 people (2 men);
- Information value: none;
- Pay special attention to: none;
- Radio-post notes: none.

Excerpt:

*07:58:12:55* 1CHM: Pashka, can you hear me? Are you there?
*07:58:14:67* 2CHM: Yes, Mikhail Gennadyevich, I’m here.
*07:58:19:96* 1CHM: That’s good, listen. I have good news and bad news. Which should I start with?
*07:58:22:11* 2CHM: Let’s start with the good news, Mikhail Gennadyevich.
*07:58:29:76* 1CHM: Well, Pashka, rejoice, we finally got a MAZ allocated for logging. Now we won’t have to trudge through the swamp on a KamAZ or, worse, a ZIL.
*07:58:34:24* 2CHM: Yes, that really is good news. So what’s the bad news, Mikhail Gennadyevich?
*07:58:44:14* 1CHM: My tanks are drier than brut cuvée and the engine is knocking. So saddle up our blue ZIL and come to me. I’m at the start of the beach, past the ships.
*07:58:54:26* 2CHM: Understood, Mikhail Gennadyevich, I’m on my way. Wait for me there.
*07:59:02:80* 1CHM: No, Pashka, I won’t wait for you. I’m heading to Leningradka, home, to rest. And once you fix the MAZ, get back to logging.
*07:58:06:55* 2CHM: Okay, Mikhail Gennadyevich.


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3 Oct 2025 at 16:46

OvGME Mod Manager + Russian Language Pack v1.7 for SpinTires

Hello, comrades, I want to recommend a mod manager for Spintires. It works with any version of the game.
I have used this manager for S.T.A.L.K.E.R. (SOC, CS, COP), Half-Life, Garry's Mod, Minecraft, Unturned, and of course Spintires. In my personal opinion, it is the best mod manager. I translated it. Additionally, I included a translated manual in the archive, found on the internet.

Installation:
1. Download the archive from any of the links below;
2. Extract the contents of the "OvGME" archive to any location on your drive;
3. Run "ovgme_setup" according to your system architecture;
4. Follow the instructions;

Localization:
1. From the "Русификатор" folder in the "OvGME" archive, copy and replace the "OvGME" application into the folder where OvGME is installed;
2. Run the "OvGME" application in the folder where OvGME is installed;

Getting Started:
Before the first launch, you will be prompted to create a configuration profile. Create it as shown in screenshot #2 (This is a configuration for Spintires; later you can create configuration profiles for different games and switch between them instantly. It’s very convenient!). In the "Root configuration folder" field, enter the path to the root folder of the game. Example: D:\SteamLibrary\steamapps\common\Spintires. In the "Configuration mods folder" field, enter the path to the mods folder. Example: D:\SteamLibrary\steamapps\common\Spintires\MODS (I create mod folders in the root game folder (see screenshot #3). You can create the mods folder anywhere convenient on your drive). Create it!

Adding Mods:
Drop mods into the configuration mods folder.
For maps:
First comes the map name, then the Media folder, then the levels folder, then the map files themselves. Example: Map Obval\Media\levels (see screenshot #4).
For vehicles:
First comes the mod name, then the Media folder, then the mod files themselves. Example: Mercedes Actros HABRV\Media\classes\trucks (see screenshot #5).
For script mods (using Spintires Plus as an example):
First comes the mod name, then the mod files. See screenshot #6 for an example.

If you don’t understand something or have questions, write them here in the comments or read the manual in Russian included in the archive.

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3 Oct 2025 at 12:10

Ferry / Barge version 1.0 for SpinTires (v1.6+)

Hello, comrades. This is a reimagining of this mod. Since the new versions gave an error when using the XML file required for operating the barge, I decided to place it on the water using the functions of the new version.

The mod includes:
- 2 addons;
- 1 type of wheels.

The barge's (ferry's) carrying capacity is approximately 58,000. This corresponds to a MAZ-7310 and a MAZ-535 loaded with medium-sized logs.

Good luck conquering the sea, or at least the river!
P.S. Don’t try to get back on land

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1 Oct 2025 at 16:52

Strontium Bear’s Reserve Map version 1.0 for SpinTires (v03.03.16)

Attention! There are 2 checkpoints on the map; if you enter their territory, you will lose your vehicle. This information is for those who do not read the description.

Hello, comrades! This is my 6th map. I took my time with it. I started making it a long time ago, but when Spintires quietly died, choked by a virus, I temporarily froze the project. But just recently, I passed my exams – feeling good, I decided to finish the map. I don’t like leaving things started but unfinished.

The number of vehicles depends on the version. The archive contains 2 versions of the map for different numbers of sawmills. Also, somewhere in the forest on the map, there is a micro microdistrict of gnomes. If you manage to find it, send a photo. Just curious how many people will find it. Size: 32x32.

On the map:

- 2 garages (1 closed);
- 3 gas stations;
- 1 logging site;
- 2 loading points;
- 3-6 sawmills;
- 8-9 vehicles on the map (2 unlocked);
- 8 reconnaissance points.

Plot:

The plot was quite something. But I forgot it. Forgot all the intricacies of the twists, intrigues, and climax. But I do remember its outline.
So it went like this:

There was a small town, and nearby was a forest. The locals took logs from there, hauled them to the sawmill, and used the byproducts to heat their stoves, earning a little extra money on the side. But then soldiers came, said it was a nature reserve, fenced everything off, set up checkpoints, and started shooting at anyone crossing the borders.

The people, left without means of subsistence, froze, became impoverished, and starved. You, as Pashka, must solve their problems while avoiding the military checkpoints. Otherwise, for every lost vehicle, Mikhail Gennadievich will punish you emotionally (or maybe not so emotionally).

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1 Oct 2025 at 12:40

UAZ-3907 Jaguar version 1 for Spintires: MudRunner (v07.08.19)

I’ve wanted this mod in MudRunner for a long time, but no one converted it, so I tried to make a conversion myself.

Special thanks to kvarc999 for the help

If you want any vehicles in MudRunner, write to me in private messages or in the comments, I’ll try to do something)

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30 Sep 2025 at 16:30

Map Tears of the Untrained Crane version 1.0 for SpinTires (v03.03.16)

Hello, comrades! This is my 7th map.

On the map:
- 1 garage (closed);
- 3 gas stations;
- 1 logging site;
- 1 loading point;
- 4 sawmills;
- 7-8 vehicles on the map (3 unlocked);
- 6 reconnaissance points.


Story:
Dear diary, I can’t find the words to describe the pain and humiliation I experienced today. Besides the fact that in two days of vacation I didn’t even cross the border of the 71st district, just now Mikhail Gennadievich called me and told me to come back. All because of the bridge repair; if I had gone a bit further, I wouldn’t have had to turn back. Looks like it’s not meant to visit mother in Leningradka this month. I should have used the ford located northeast of the bridge, which the locals mentioned.
To make matters worse, the tanks are empty, and the engine is knocking. Well, we’ll manage! Yes, the day promises to be long.

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30 Sep 2025 at 16:26

Song of the Inexperienced Crane Map version final for Spintires: MudRunner (v10.06.19)

Hello, comrades! This is an alternate history of the "Tears of the Inexperienced Crane" map. This is my first map conversion, so there may be some glitches.

The Kamaz and the semi-trailer under the bridge serve purely decorative purposes, to add color to the story that the bridge collapsed while a vehicle was on it. There are some Easter eggs somewhere on the map. If you find them, please leave comments. The map has become more difficult; now it is impossible to drive along the bottom.

Attention! In the MudRunner version, the added third-party objects "New Bridge" and "Ships" ALSO!!! Add to the storyline :) The "main" bridge needs to be supplemented! For this, there is a Kamaz 63501 on the map. You will need to refuel it and go place the bridge))

How to proceed: At the start, you need to drive the vehicle to the gas station, refuel, then with the same vehicle drive to the ZIL-131 via the middle bridge, then with the ZIL-131 drive over the left bridge to the Ural, and with the Ural remove the logs blocking the passage. With the ZIL, you need to drive to the KrAZ near the gas station, jump in and refuel it, then with this KrAZ drive to the semi-trailer with the garage, bring it to the garage and open it. Next, you need to take one of the vehicles and place a barrel on it, and with this barrel drive to the Kamaz with the bridge, refuel it, and go to the main and rightmost bridge to finish it (only on the left side!). After that, just haul firewood to the sawmills))))

On the map:

- 2 garages;
- 3 gas stations;
- 1 logging site;
- 1 loading point;
- 4 sawmills;
- 7-8 vehicles on the map (3 unlocked);
- 6 scouting points.

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29 Sep 2025 at 14:11

River Avulsion Map version 1.0 for SpinTires (v1.7.1)

Hello, comrades! This is my 8th map. This map has no roads at all; you can basically drive wherever you want.

On the map:
- 1 garage (closed);
- 2 gas stations;
- 1 logging site;
- 1 loading point;
- 3 sawmills;
- 6 vehicles on the map (3 unlocked);
- 7 scouting points.


I did come up with a storyline. But I thought and decided that the storyline should be where the roads are—in the player's mind. So if you come up with any storyline while playing, write it in the comments. Also, somewhere in the forest there is a hidden statuette; they say if you drive up to it and politely ask, all bugs will disappear from SpinTires.

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