Materials of the author «Sibiryak_RUS» 2

MATERIAL
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4 Oct 2025 at 8:49

Save for Oryol Region Map version 1.0 for Euro Truck Simulator 2 (v1.36.x)

Save file for the "Oryol Region" map for those who don’t want to bother with profile development and road scouting from the very beginning. Besides, the economy on the map is such that you will buy your first truck veeeery late. :)

- Level: 37 Elite, skill level 10.0;
- Money enough even for your grandchildren :)
- All tuning options for the truck and trailer are available;
- All dealerships are unlocked;
- One garage owned (5 slots). Two more garages are available for purchase.
- Owned tractor: Scania R480 '2009
- Roads scouted 93.55% (as far as invisible walls allow).

Driver photo, truck, and profile name can be changed in the settings to your liking.
Everything is ready to play – just jump in and go.

Installation: Place the folder 4F72656C526567696F6E from the archive into: Documents/Euro Truck Simulator 2/profiles.
Relevant for game version 1.36. Requires all DLCs for this version.

MOD
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1 Oct 2025 at 6:57

Map Test 2 version 0.7 for Spintires: MudRunner (v22.03.19)

Hello everyone! I present to you my first work in mapmaking. The map is small (for the first time), simple, without any complications. The mud is just for "show," so you can leave the winches and cables at home. At first, I wanted to leave it without mud. But then people would complain in the comments. :) I made it to learn how to use the editor, test my skills in mapmaking, and see the public’s opinion—whether I was wasting my eyesight or not. The basis is a real location, recreated from memory and as far as my editor skills allowed. I would appreciate reasonable and well-founded criticism, as well as advice from experienced mappers (damn, there are almost none left...). I didn’t bother with the title or storyline.

Objectives:
1) Help the Kamaz driver with vehicle repairs and delivering spare parts to the local garage.
2) Transport the remaining timber from an abandoned clearing to the local residents (they will show where to go).

P.S. The cardinal directions are incorrectly marked on the map. To display it correctly in the game, rotate the map 90ᵒ clockwise. I don’t know how to fix this.

On the map:

- 1 Garage (closed);
- 1 Gas station;
- 1 Manual loading point;
- 1 Automatic loading point;
- 3 Sawmills;
- 2 Recon points;
- 1 Vehicle at the start (replaceable);
- 3 Vehicles on the map;
- 5 Balance points.

Map size: 12x12 (384x384 m)

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