A new small patch for BeamNG Drive has been released, featuring improvements and bug fixes. Let's look at the changes in patch 0.23.5.
Game Engine
- Fixed a bug with the audio files content / audio.zip, which were simply inaccessible.
- Exporting performance graph data to a .json file caused a crash. The error has been fixed.
AI
- Fixed a bug with the artificial intelligence where scriptAI (scripted AI) would not move.
Traffic
- Fixed traffic spawn when updating the bus route.
Replay
- Fixed a bug where some vehicles became invisible in replays. This will no longer happen.
- If custom maps (mods) were used, some replays would not save. This is now fixed.
- Overall system slightly improved.
Map Editor
- Fixed materials that were not displaying in the editor.
- After duplicating, some objects could not be selected or highlighted. This has been fixed.
- Improved overall performance.
- Added "Copy," "Paste," and "Duplicate" functions to the forest editor.
- Other improvements.
In addition to the above, various bugs were fixed and minor improvements were made.