Mods from the «Maps» category 81

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6 Oct 2025 at 14:37

Small Settlement Map version 1 for Farming Simulator 2017 (vFarming Simulator17)

A small map for enthusiasts. There are only two fields on the map, and they are owned.

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6 Oct 2025 at 11:20

Map "Village 1 - Petropavlovka" version 1 for Farming Simulator 2017 (vFarming Simulator17)

The map features two production facilities: a dairy plant and a sawmill. Village 1 - Petropavlovka is located in the Novosibirsk region, Vengerovsky district. The map is made based on the local area.

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6 Oct 2025 at 8:32

Razbrod Village Map version 1.2 for Farming Simulator 2017 (v1.5.3.1)

All fields are at your disposal, numbered on the map, to be marked using CoursePlay.

There is no starting equipment, except for one pickup truck that got lost somewhere near a field; I was drunk and don’t remember where I left it.

Animals and crops are all standard.

The village has the following production facilities:
- Flour;
- Sugar;
- Seeds;
- Fertilizers;
- Forestry (beams, boards, sawdust);
- OSB factory;
- Feed mill;
- Bakery products;
- Oil mill;
- Dairy products;
- Sand quarry (manual loading);
- Gravel quarry (manual loading).

In short – forests, fields, and rivers.

There are sales points for all products, as well as garages hiding equipment.

Wishing everyone a good game and good health!

Don’t be too harsh... After all, I’m a farmer and tractor driver!

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5 Oct 2025 at 8:50

Novotorzhsky District Map version Beta 1 for Farming Simulator 2017 (v1.4.x, 1.5.x)

Hello, I decided to upload my map for Farming Simulator 2017. Initially, I was selling this map, but since there were no buyers, I decided to share it for free.

The map is very large (8 by 8 km), there are several settlements, and from the city (where all the factories, selling points, and equipment shop are located) it’s a 16 km drive (I measured it). Crops and animals are completely standard, there is no starting equipment (except for the pickup truck), there are 14 fields in total, and there are off-road areas where not every vehicle can pass (standard vehicles may get stuck). All factories work as selling points (meaning you only deliver raw materials to the factory and get money for it).

The archive includes installation instructions and a guide to what is where on the map. The log is clean, with only texture warnings. Enjoy the game!

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4 Oct 2025 at 15:42

Map "Khutorok" version 1 for Farming Simulator 2017 (vFarming Simulator17)

The "Khutorok" map is small in size. The map features two villages and two production facilities: fuel and sawmill. There are sales points located at the station. The fields are privately owned. There is a lot of forest.

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4 Oct 2025 at 12:12

Our Map version 1.0 for Farming Simulator 2017 (v1.5.x)

The map is fictional.

On the map:
- 15 different fields;
- There is a town with factories, an elevator, and a base;
- 2 villages, one with a farm and related facilities, the other with a forestry enterprise, sawmill, and nearby forest;
- There is seed and fertilizer production;
- In the town center garden, there are three greenhouses.

Unpack the archive!

The archive includes:
- The map;
- Starting equipment.

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3 Oct 2025 at 16:28

Dolnośląska Wieś Map Rework version 2.0 for Farming Simulator 2017 (v2017)

Remake of the original map "Dolnośląska Wieś Map" by Agro.

Original description:

A small Polish farm

- Cows, sheep, pigs, chickens;
- Over 60 fields;
- 3 selling points;
- BGA;
- Sawmill;
- 4 villages;
- Traffic;
- Crops in growth phase;
- Straw chopping;
- Mud;
- Oats and rye;
- Compatibility with the Seasons mod.

What has been changed and added:

- A decorative train has been added on the railway; I recommend installing the Locodrive mod;
- Many fields have been marked;
- Farmers have been added; they were kind of implied before, but here there are explicitly 4 farms with barns, garages, storage facilities, with trucks and tractors on the farms. Tractors drive on some fields, which cannot be purchased as they belong to the farmers.
- Traffic and parked cars have been added;
- Straw and silage bales are now dynamic objects, replaced with "useful" bales that can be used as intended;
- Dynamic stones on the fields have been moved to the equipment list, so they no longer reappear in the same places after loading a save — they stay where you put them.

Do not rename the archive file, as the stones on the fields will disappear.

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