Mods for Farming Simulator 2019 9959

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8 Oct 2025 at 10:36

Openshed version 1.1 for Farming Simulator 2019

Open shed without doors for storing equipment in FS19.

- Size: 25x13 meters.


Version 1.1.0.0:

- Added support for seasons.

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8 Oct 2025 at 10:32

VAZ 2105 version 3.0 for Farming Simulator 2019 (v1.6.0.0)

Cleaned the log;
Organized the archive;
Added selection in the shop: bumpers, tow hitch, roof rack, taxi;
Added start animation;
Added dynamic hoses;
Installed original sound;
Changed color;
Fixed texture gloss;
Added parts animation;
Made the fuel gauge functional;

Author of fixes and additions: kulibin

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8 Oct 2025 at 10:31

Edit: T-150 Crawler version 1.5 for Farming Simulator 2019 (v1.6.0.0)

Added color selection and design colors;
Everything else remains as it was.

Remake author: kulibin
Other authors: Over Clocker

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8 Oct 2025 at 10:27

MAN TGS 18.540 version 1.0.0 for Farming Simulator 2019 (v1.6.0.0)

In the in-game store, in addition to the original MAN TGS 18.500, the following changes are made:
- The engine is replaced with the top model in the lineup (diesel and DEF consumption accounted for)
- Engine sound replaced
- Fixed the issue with turn signal repeaters on the fenders
- LIZARD front rims replaced
- Added an electric socket for semi-trailers
- Added another set of mud tires
- Optionally added an air horn on the roof
- Added the official MAN color
- Added chrome color for the rims
- Fixed lighting behavior (when the rear work light was turned on, the front also lit up while the front lights were off; excessive instrument panel glow removed; when high beams are on, rear position lights now also illuminate)

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8 Oct 2025 at 10:26

HORSCH Pack by GIANTS Software version 1.0.1.1 for Farming Simulator 2019 (v1.6.0.0)

Corrected version of HORSCH Pack by GIANTS Software.

Changelog 1.0.1.1:
- Added support for MAN TGS 18.540 by "OTK", available for download here;
- Added support for Krampe Dolly 10L by "GIANTS Software" (new 3D model elements);
- Fixed an issue where the tracks of the Horsch TrailerLifter did not rotate while moving (3D model adjustments);
- Slightly improved performance.

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8 Oct 2025 at 10:24

TONAR 9540-0000011 version 1.0.0.1 for Farming Simulator 2019 (v1.6.0.0)

A real existing super-heavy grain semi-trailer with a 72-ton capacity "TONAR 9540-0000011". It allows transporting both grains and root crops. Requires an especially powerful tractor. Based on the work of authors: Weder.Deruz and kamazgt. The model has been brought up to the quality of the original. No log errors, no significant problems.

Change log version 1.0.0.1:

Custom rear lights replaced with lore lights from the shared folder. As a result:

- The issue where the visual lamp of the turn indicator stayed lit instead of blinking after activation (until it was turned off) has been fixed;
- The problem of missing bolt heads on the plastic cover textures of the lights has been fixed;
- The problem of rectangular outlines of the corona light flare effects on custom lights under bright sunlight has been fixed;
- The last critical log error that appeared only when the turn indicator was activated has been fixed: Error: 'turnLightRight' (turnLightRightShape) doesn't have all required vertex attributes for material 'corona_orange_mat';

Other changes:

- Both types of log errors (warning, error) are completely absent under any conditions;
- Missing light sources (turn indicators) have been added. Now there is illumination on the asphalt;
- Coordinates of existing light sources have been mathematically symmetrized;
- Light sources on the front trailer’s license plate frame have been removed, as there are no number plate illumination lamps there;
- Custom tires replaced with lore tires, since the former lacked deformation models under load and were obviously imported as-is from FS17;
- Added two road tire options and one offroad tire option to choose from;

Tire deformation configured depending on the mass of the transported cargo. As a result:

- The mismatch error between the visible wheel diameter and the game’s perceived diameter has been fixed (the wheel no longer sinks into the ground);
- X coordinates of wheel mounting points have been adjusted symmetrically;
- Trailer suspension reconfigured (Y coordinates of wheels, spring stiffness, shock absorbers, tire deformation depending on weight, speed, surface, etc.);
- 3D model of wheel rims rewritten, real holes added, texture seam removed;
- 3D model gap in brake drums removed;
- Chrome added to the rods of the main hydraulic cylinders;

Spare wheel rewritten and is now a separate object, not part of the trailer’s 3D model. This enabled the following:

- When selecting a different tire option for the main wheels, the spare tire changes accordingly (except for especially wide offroad tires). These require additional 3D adjustments, which were decided against to avoid over-perfection;
- Unrealistic mirroring (including tire inscriptions) of the right spare wheel removed;
- Nuts on suspended spare wheels removed, real holes added.

Other changes:

- Lateral resistance of front and rear wheel pairs radically reduced, lateral friction of the central wheel pair increased threefold, which greatly improved trailer handling at large steering angles and reduced unrealistic tractor tilting;
- Fixed the issue where front trailer parking supports sank into the ground; collision of front trailer parking supports replaced with those from the rear;
- Fixed a critical error where the 3D render of the front trailer did not display in the store showroom until at least one instance of this trailer was present on the game map (manifested after purchase, caused by collision of front trailer parking supports);
- Parking support height adjusted more accurately;
- Root crop unloading animation perfected;
- Drop-side animation rewritten; now grains and root crops do not spill through the texture, and drop-side angles align vertically at maximum bed tilt;
- License plate signs replaced with marketing versions; Ukrainian plates were inappropriate;
- Custom sounds removed and replaced with lore sounds from the shared folder for resource optimization; custom sounds were neither high quality nor practically meaningful;
- Store icons redone towards lore style (aspect ratio, scale, color, shadow, alpha channel);
- Mod icon redone towards lore style, lore background added;
- Author settings that caused trailer micro-icons in-game to overlap removed for convenience and to align with lore interface state;
- Trailer model names clarified;
- Mod text information corrected;
- Other languages removed, only Russian remains, because Russian is embedded in the code and translating to other languages requires a separate effort with text variables input;
- Mod code completely rewritten in lore style; grammatical errors removed from object names; object locations labeled according to ZX template (e.g., Rear Left or Middle Right);
- *.png files in text code replaced with *.dds, reflecting reality;
- Air consumption by brakes added;
- Attachment point coordinates reconfigured;
- Missing collisions added;
- Fixed the issue where cargo was visible in the corners of the depressions of the front trailer;
- Front trailer fifth wheel height adjusted. The visual fifth wheel replaced with a lower one. According to drawings, cargo compartments of front and rear trailers are not level but offset in height. Now everything matches;
- Outdated FS17 shaders replaced with current FS19 shaders. The trailer now shines in the light as a painted object should;
- Wear textures added.

Issues:

- Suspension part animations still do not work. Preparation has been done;
- The first axle is liftable in the original (so-called “lazy axle”), but this is not implemented in this model due to lack of game mechanics support for automatic axle lowering under load or wheel failure due to overload. Transporting 72 tons on two axles would look questionable;
- Coupling with other trailers may cause unpredictable consequences, which is not due to errors in this specific model but due to the size dimensions of other trailers and the game’s physics engine features. This also often occurs in lore.

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8 Oct 2025 at 10:22

DOLL Panther version 1.0.0.2 for Farming Simulator 2019 (v1.6.0.0)

Based on the works of the author The Expendables. Supports only the Russian language. Changes in 1.0.0.1:

- Prepared for translation into other languages;
- Created icons in the game style;
- Fixed a serious bug where, in the extended version, wheels would sink underground when turning;
- Adjusted various wheel turning angles for each length variant;
- Corrected the aspect ratio of all "Doll" logos to the proper one;
- Fixed front hoses (rear hoses-hydraulics remain inflexible);
- Added tags to include missing inscriptions in the shop;
- License plate replaced with a marketing plate (to match the game style);
- Removed modules responsible for auto-loading and winch (not present in the original game);
- Removed Notepad++ backups left by the mod authors;
- Removed other junk from XML (*.txt and others);
- Removed other junk from *.i3d;
- Configured plant crushing (different for both length variants);
- Fixed a serious bug (collision density configured) that caused the trailer to behave extremely unrealistically during maneuvers (tipping over), which could not be fixed by usual methods;
- Added suspension travel, making vehicle movement realistic and preventing carrying excessively large loads; the trailer tilts and tall loads (e.g., bales) stacked three high collapse;
- Fixed the position of the ramp hydraulic cylinder and its pin;
- Boards folded so as not to interfere with fastening straps (previously, the strap passed through the stack of boards when the cargo compartment was empty);
- Adjusted "Clip Distance".

Changes in 1.0.0.2:

- Additional suspension tuning;
- Parking support adjustment;
- Adaptation for use with "Real Ground", download here.

It is recommended to use the official mod "FS19_disableVehicleCameraCollision.zip" together with this mod, download it here.

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