MaisPlus Forage Extension / MaizePlus version 1.3 for Farming Simulator 2019 (v1.6.0.0)

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Published3 April 2022 at 12:00
Last Updated 8 October 2025 at 14:50
Version: 1.3 Download (10 MB)
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MaisPlus Forage Extension / MaizePlus version 1.3 for Farming Simulator 2019 (v1.6.0.0)MaisPlus Forage Extension / MaizePlus version 1.3 for Farming Simulator 2019 (v1.6.0.0)MaisPlus Forage Extension / MaizePlus version 1.3 for Farming Simulator 2019 (v1.6.0.0)MaisPlus Forage Extension / MaizePlus version 1.3 for Farming Simulator 2019 (v1.6.0.0)MaisPlus Forage Extension / MaizePlus version 1.3 for Farming Simulator 2019 (v1.6.0.0)

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Description

This extension for MaizePlus completely redesigns the feeding system in FS 19. First of all, the distinction between different silages from MaizePlus now makes sense. But feeding in general has been reworked to make it more interesting and more realistic.

- Also added new feed fruits -- alfalfa (with hay and silage) and clover (with hay and silage) and carrots.
- If you want to harvest alfalfa or clover as fresh feed or hay, you need a map ready for MaizePlus ForageExtension fruit types.
- Alfalfa silage, clover silage, and carrots can be purchased in the store to feed your animals.

Version 1.3:
- Prices adjusted.

Version 1.2:
- animalFoodAdditions.xml file fixed;
- Purchasable Horse-Hay and Horse-Silage bales are available in the store (HorseExtension ready);
- Clover and alfalfa bales are now globally registered in balers and wrappers;
- Kverneland DLC ready;
- Fill type mass corresponds to Giants standard;
- Fixed volume for purchasable bales;
- Straw machines can now mix hay and silage (for feeding in livestock farms without bales);
- Several minor fixes.

Brief description of features:
- All food groups for all animals by default have been reworked and adjusted;
- Mixer wagons have more options, so the mix is more complex and realistic;
- You can buy silage bales from different crops in the store, bulk cargo pallets, and carrot pallets (for feed);
- Feeding can be adjusted depending on the map;
- Compatible with Seasons mod.

I will explain the changes using cows as an example:
- Feeding is divided into 4 categories;
- Cows do not initially eat the feed with the highest productivity; they eat all 4 feed groups simultaneously;
- Each category accounts for 25% of production value;
- The TMR feed mix can fill 3 of the 4 categories; the fourth category (hay) must be filled separately to reach 100% production;
- By mixing TMR feeds, you can feed crops that you cannot give directly (e.g., sugar beet, potato, or cereals).

The following 4 categories exist:
- Silage category | energy -- corn silage, grass silage, and WCS silage;
- Hay category | composition -- hay, clover hay, and alfalfa hay;
- Silage category | protein -- clover silage, alfalfa silage;
- Fresh feed category -- grass, clover, chopped corn.

The mixer wagon can be filled with:
- Corn silage 20-50%;
- Silage 0-50%;
- Straw 0-35%;
- Grass silage 20-50%;
- Concentrates 1-15% (soy / cubes / barley / canola);
- Moist feed 2-15% (beet / potato).

Similar changes have been made for other animals.

Attention: The MaizePlus mod is required for this extension to work. Included in the package!
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