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CancelVersion 1.0.0.0 от 28.01.2024 for Farming Simulator 2022 (v1.13.x):
- Rolled back the I3d file to an older version due to suspected corruption;
- Completely reworked the meat, new script, new crops;
- Redesigned lighting in the village (probably not the last change);
- Fixed grass display in the menu, many areas on the map have been repainted;
- Added DLC crops, to harvest them you need to download a special combine, available online;
- Added another Easter egg for MP;
- Fixed the pit;
- Slightly redesigned the greenhouse;
- All objects have been frozen to zero for optimization (this caused an increase in file size).
A new career is required!
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Version 1.0.0.0 for Farming Simulator 2022 (v1.12.x):
On the map:
- The map is based on a real area, size 4x. Designed for medium difficulty;
- Standard crops + peas and buckwheat;
- Minimal production: mill, bakery, slaughterhouse (pigs), meat processing plant, greenhouses, fish farm;
- Standard animals;
- There is no forest as such. Just like in real life, but there is a small patch of greenery that you can cut down. There is also a designated area for growing forest (old orchard), and there is an old vineyard for demolition and planting young (default) vines;
- Greenhouses are functional, but still being improved;
- Only the specified plots are available for purchase, to preserve the uniqueness of the area; you can't buy everything;
- Fields: about 30 up to 100Ha;
- There are small garden plots behind the yards, for contracts and purchase, about 30 pcs;
- Several yard plots with old houses for demolition (sale), for building your own (modded) ones;
- Economy is under development;
- Multiterrain and FS22_mudSystem mud are configured; it is recommended to use from the archive for a better visual, still being improved;
- Easter eggs.
Unpack the archive!
Changes:
- Several hundred textures optimized (correct compression with mipmaps applied);
- Sound fixes;
- Collision added to the fuel depot gates;
- Increased sausage price;
- Reduced meat yield;
- Reduced collision on high-poly buildings;
- Fixed sale of the vineyard and old orchard;
- Fixed silage pit areas;
- Default license plates restored (there was a server error);
- Fixed log sale at the school boiler house;
- Buckwheat and peas can now be trampled;
- Fixed prices for cleaned products;
- Fixed animal and chicken feeders;
- Removed unnecessary collisions in the air and in the base warehouse;
- Fixed the meadow near the greenhouses;
- Removed lime exploit;
- Fixed collision in production garages;
- Other fixes.
A new career must be started!
Version 0.9.0.0 for Farming Simulator 2022 (v1.12x):
On the map:
- The map is based on a real location, size 4x. Designed for medium difficulty level;
- Standard crops + peas and buckwheat;
- Minimum productions: mill, bakery, slaughterhouse (pigs), meat processing plant, greenhouses, fish farm;
- Standard animals;
- There is no forest as such. Just like in real life, but there is a small patch of greenery that you can cut down. There is also a designated area for growing forest (old orchard), as well as an old vineyard for demolition and planting young (default) vines;
- Greenhouses are functional, but still being improved;
- Only the specified plots are available for purchase, to preserve the uniqueness of the area; you can't buy everything;
- Fields: about 30, up to 100Ha each;
- There are small garden plots behind the yards, for contracts and purchase, about 30 in total;
- Several yard plots with old houses for demolition (sale), for building your own (modded) ones;
- Economy is in development;
- Multiterrain and FS22_mudSystem mud are configured; it is recommended to use from the archive for a better visual, still being improved;
- Easter eggs.
Unpack the archive!