Spintires: MudRunner 3630

MOD
UPDATE
111
58
0
0
15 Oct 2025 at 6:02

Map "First" version 1 for Spintires: MudRunner (v10.06.19)

My first map. Not much mud. On the map:

- 2 trucks;
- 1 garage;
- 2 sawmills;
- 1 scouting point.

MOD
UPDATE
164
73
0
0
14 Oct 2025 at 16:56

Ford 9010 AWD/WDM version 1.0 for Spintires: MudRunner (v10.06.19)

All-wheel-drive Ford. Added front axle. Refined the interior, hood, frame, and something else. The Ford itself was made by Vadim Chugainov. Work with standard addons: Nicklegosta. From custom addons: spare tire, fenders, snorkel. The rest of the addons are from the America DLC. DLC is required.

Available on Steam, but currently the version there is without trailers. Either the editor is buggy, or it's me.

MOD
UPDATE
176
75
0
0
14 Oct 2025 at 16:55

Moskvich-408 version 30.12.19 for Spintires: MudRunner (v10.06.19)

About the mod:

- 8 of my own addons (including 4 of my own trailers)
- 4 of my own cargos.
- Various animations.
- Everything in the mod was made by me from scratch.
- Decent functionality for a passenger car (choose your routes wisely for where you will deliver the cargo, and everything will work out!
- The license plate is made just for fun (because such plates really existed!), and is also dedicated to "ivan-111" :D
- Sound from the default Zaporozhets
- It seems to have all the usual game junk.

MOD
UPDATE
177
83
0
0
14 Oct 2025 at 16:50

ZIL 4972 version 1.1 for Spintires: MudRunner (v10.06.19)

Zil 4972 (but not for sure). 7 of my own addons. Carries 5 cargo points. The mod is rough, I will refine it someday when I have time and desire.

Reviews, videos with the mod, only with the author's consent. Mod for personal use. Posting on other sites only with the author's permission.

MOD
UPDATE
205
74
0
0
14 Oct 2025 at 16:31

Default Vehicles + Physics version 03.07.21 for Spintires: MudRunner (v12.10.20)

This mod changes:
- radiator grilles to original ones
- vehicle movement physics
- mud and water physics
- game graphics settings
- adds new addons to default vehicles + semi-trailers/trailers
- adds additional cargo trucks (optional)

Graphics:
- the graphics mod is based on early releases of graphics by Adega, but has been reconfigured. Nights are not so dark.
The simplest option to make the default both easier and more interesting.

Mud and water physics:
- based on what can be on the maps, mud and water have less resistance to movement and slightly higher traction.

Vehicle physics:
- all default vehicles have been reconfigured, including all DLC
- added repaints for default vehicles
- reconfigured lighting, including marker lights and their ground illumination, to eliminate flickering on the ground and on the vehicle itself
- centers of gravity adjusted via editor, vehicle weight according to specs
- suspension and steering reconfigured, frame torsional stiffness adjusted
- engines and gearboxes reconfigured, engine torque according to specs multiplied by 2.0 - 2.3, almost like the default URAL-4320.
Gear ratios on passenger cars significantly reduced so that off-road vehicles do not reach excessive speeds and thus take less damage
- tire settings rewritten. Tires have become stiffer and increased traction, tire weight changed depending on vehicle weight and engine torque
Now by default (suitable for most maps) tire traction characteristics for all types are +100% relative to default.
But there are maps where even this is not enough.
Offroad tires have these settings (can be changed on the required tire if necessary):
Offroad +100%
Offroad2 +130%
Offroad3 +260%
Offroad4 +400% relative to default
- added attachment points
- manipulators reconfigured for increased strength and ease of control
- vehicles that by default had no suspension now have suspension – without it, proper use of equipment is impossible, and traction force is significantly lower without suspension.
This measure serves as an alternative to real tire elasticity.
- trailers have a swivel bogie lock
- player position in the cabin adjusted
- flood levels adjusted – mainly for cabin glazing
- external camera position relative to the vehicle adjusted
- cargo and addon weights adjusted. Logs have full weight – 8 points weigh 16,000 in-game kg, etc.
- semi-trailers with log loading had to be made non-detachable – with even weight distribution of logs between the fifth wheel and trailer bogie,
the load on the fifth wheel exceeds the default value, and during loading and driving over bumps, the semi-trailer detaches.

Addons:
- centers of gravity and addon weights configured via editor
- added attachment points
- repair and fuel added to more addons
- default platform with URAL-4320 manipulator and long spreader for long logs assigned to vehicles
- for K-700, the default grabber replaced with a manipulator from K9000 – now it appears on maps with the manipulator by default. Can be changed in the garage
- most cargo vehicles now have ballast bodies weighing 8 and 10 tons. Can be used if the vehicle is planned as a tractor
Made based on the default garage body 255. Differs from the usual by protective coloring on the body corners.
Carries 200 repair and 200 fuel.
- there is a cheat addon in the form of a platform-sorting log carrier ("horns"). Carries all three types of logs – short (4 pcs.), medium (2 pcs.), long (2 pcs.)
Has the maximum loading polygon to the left side. Logs are unloaded also on the left.
Allows loading at a distance from a manual loading stand, from the ground, or from another vehicle with dropped cargo
Allows loading another nearby vehicle with the loaded type of logs.
All log types for this addon have 4 loading points at 8,000 kg weight

Additional trailers/semi-trailers:
- ChMZAP-5523 semi-trailer lowboy for KrAZ-256, carries container cargo at 6 points/12,000 kg, medium logs
- ChMAZP-9990 semi-trailer lowboy for MAZ-537, carries container cargo at 8 points/16,000 kg, long logs
- long flatbed semi-trailer, carries medium and long logs at 8 points/16,000 kg. For spacious maps. Non-detachable.
- medium sorting log semi-trailer, carries short/medium/long logs, all cargo 8 points/16,000 kg. Non-detachable.
- 5-axle sorting log trailer, carries medium and long logs at 8 points/16,000 kg. For spacious maps, heavy, full weight 24,500 kg
- all default trailers/semi-trailers reconfigured

Additional vehicles:
- Kamaz-6522 from Spintires, default addons, 2 colors
- Kamaz-4326, 4 variants, native addons
- KrAZ-63221, 3 colors, minimal addons – garage (repair, fuel), platform-sorting log carrier, manipulator, carries 3 and 4 points of cargo.
Model has flaws that do not affect functionality
- URAL-432030 long wheelbase, 6 colors, minimal addons, carries 3 and 4 points of cargo, model has flaws that do not affect functionality
- URAL-432040 long wheelbase, 4 colors, same as above
- garage tarpaulin trailer, 2 garage points, repair, fuel
- flatbed trailer, carries short logs at 4 points/8,000 kg
- sorting log trailer for short logs at 4 points/8,000 kg, has side loading from ground/manual stand, unloads logs onto itself
- sorting log trailer for medium logs at 4 points/8,000 kg

Screenshots in comments.

Installation:
Copy the MediaDef, MeshCache, TextureCache folders from the archive to the game root. If the game is clean with all DLC, you can also copy the Config file from the archive, where the necessary folders are additionally specified.
If not, open this file for editing and add the lines:

MediaPath Path="MediaDef"
MediaPath Path="MediaDOP"
MediaPath DoPrepend="true" MountPoint="_t/" Path="TextureCache"
MediaPath DoPrepend="true" MountPoint="_m/" Path="MeshCache"

Save the file.
Copy the MediaDOP folder optionally – it contains additional vehicles and trailers. Also copy it to the game root.
To uninstall, delete everything listed above.

The native Media folder for addons remains unchanged.

The mod is based on:
- https://stmods.ru/spintires_mudrunner/mods/origina..
- https://stmods.ru/spintires_mudrunner/mods/variaci..
- https://stmods.ru/spintires_mudrunner/mods/sborka_..
- https://stmods.ru/spintires_mudrunner/mods/kamaz_4..
- https://stmods.ru/spintires_mudrunner/mods/ural_pa..
- https://stmods.ru/spintires_mudrunner/mods/ural_pa..
- https://stmods.ru/spintires_mudrunner/mods/origina..
and other mods freely available. I am not the author of the 3D models or their textures.

MOD
UPDATE
86
38
0
0
14 Oct 2025 at 16:29

Deadwood Valley Map version 30.12.19 for Spintires: MudRunner (v14.08.19)

The map requires 4 DLCs to run: Valley, Ridge, American Wilds, and Old-timers.

On the map:

- 2 garages (closed);
- 2 fuel stations;
- 12 scouting points;
- 2 logging sites + 1 loading point + 1 random loading point;
- 3 sawmills;
- 17 vehicles + 3 slots for vehicles (replaceable).

Size: 1024 by 1024 meters.

MOD
UPDATE
130
52
0
0
14 Oct 2025 at 16:28

Map "Harsh Siberia 3" Winter version 1.0 for Spintires: MudRunner (v10.06.19)

Good day! I present to you the map "Harsh Siberia 3" in a winter version for Spintires: MudRunner. Scale: 1024x1024 (maximum). The map is perfect for multiplayer gaming.

On the map:

- 1 garage (closed);
- 1 gas station;
- 5 sawmills;
- 1 logging site (Automatic);
- 2 loading points;
- 10 scouting points;
- 3 slots at the start (can be replaced);
- Vehicles on the map: 11;

Winter mod author: BloodRage.

Installation: place everything into the game folder (after making a backup of the Config file). In case of a rare error, manually place the Config file into the game cache (this is for those who encountered an error with the winter mod).

UPD: No need to download the winter mod separately, it is already included in the archive.

Removal: delete the folders, replace Config with your own, done.

Important: If you are a supporter of SpintiresMod, delete the Scripts folder from the "Snow_Mod_3" folder (If you use SpintiresMod, nothing needs to be deleted).

For multiplayer gaming, it is mandatory to have: SpintiresMod.

Original map name: level_tomsk70 | Author: Frxlxv (Wizzie).

Happy upcoming New Year to everyone!

by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
by downloads per week
by downloads per month
There are no mods yet
Updates every hour

Go Up
How do I add to exceptions?

You have an ad blocker enabled. Please, add this site to the exceptions. We don't have annoying ads, but we need it to continue to please you with the publication of the best mods :)

We would like to inform you that in some cases blockers block not only ads. (There are cases when the drop-down menus did not work for users: "Mods", etc.)