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CancelVersion 2 for Spintires: MudRunner (v25.02.21):
Improved appearance, fixed and changed some settings.
Changes:
- Lowered the center of mass of the vehicle (reduced the chance of tipping over);
- Reconfigured lighting on the vehicle, addons, and trailers;
- Fixed the flooding level;
- Increased the physical width of the wheels (previously it did not match the visual width, tire tracks were narrower than the wheels);
- Increased off-road capability in mud;
- Added rear lights for the "tank" addon;
- Increased the strength of the rear opening side on the "side with crane" (now dynamic cargo will not fall out);
- Increased the loading zone on sides and trailers;
- Removed the upper frame on the "blue utility vehicle";
- Added a shadow under the trailer with the boat;
- Increased loading points for the "boat" cargo (from 3 to 4);
- Added localization.
Texture changes:
- All specular maps redone or added (surfaces now have gloss where needed);
- All normal maps redone or added (surfaces now have relief where needed, or removed where not needed);
- Changed the color of the vehicle’s glass;
- Added a yellow stripe on the door of the white vehicle;
- White vehicle’s rims are now white;
- The orange side panel on the white vehicle’s GAZ 66 is now green;
- On the "green tarp" addon, the tarp itself is now green;
- On the green vehicle, the green crane is now the same color as the vehicle and side panel;
- Improved textures of headlights and turn signals on the vehicle and mudguards on the "utility vehicle" addon;
- Fixed rear light textures on some addons and trailers (turn signals were inside).
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Version 1 for Spintires: MudRunner (v10.06.19):
I customized the mod for myself and decided to share it.
The mod includes two trucks. The differences are in the cab colors and the addon colors.
Each has 11 unique addons and 1 default.
They can carry 2, 3, 2 + 2, 2 + 3 cargo points.
Texture changes:
- removed unnecessary textures
- improved cab and addon textures, removed colored artifacts
- redesigned cab specular map
- new cab normal map
- removed decal from rear doors
- removed blue tint from rear door glass
- changed cab texture color to light gray and green
- changed rear roof marker light texture color, replaced front roof marker light texture
- changed frame texture color from brown to dark gray
- changed Harp_Tehnikhka addon texture color to dark blue and green
- added Harp_kuzov addon in dark orange color
Characteristic changes:
- completely reworked lighting on the truck and addons: fixed light and beam positions; enabled two-sided marker lights (different colors on each side); enabled spotlight (turns on with high beams); changed color, position, and size of lights on Harp_bagaj addon
- completely reworked suspension: became significantly softer, reduced truck bounce
- increased engine power by 15%
- changed gearbox: adjusted gears, increased overdrive, increased top speed
- increased fuel tank capacity from 260 to 350
- fixed contour sizes of fuel animation tanks on the truck and Harp_Tehnikhka addon
- changed driver height position
- reduced initial external camera zoom radius
- fixed trailer attachment position with the boat
- changed camera position for the boat trailer
- reduced Harp_Tehnikhka addon mass, added fuel mass
- increased number of logs for loading the bed (from 2 to 4) and trailer (from 2 to 3)
- increased loading zone on Harp_kuzov addon for easier loading of four logs
- improved off-road capability: increased wheel grip in liquid mud from 1.25 to 1.5
Added a tanker addon from the mod
- Fixed contour sizes with fuel animation
- Added side lights
- Reduced gloss
Added addons: tarpaulin and bed with crane from the mod
- Fixed and reworked lighting
- Rebalanced mass
- Repainted textures, each truck has its own addon colors
- Added normal map and specular map for the bed
Added trailer with cargo from the mod
- Reworked lighting
- Reworked suspension
- Increased loading zone
- Increased cargo points (from 1 to 2)
- Changed trailer shade
Original mod author: sanyates
Texture, assembly, and tuning author: kvarc999