I present to your attention a mod for changing textures in the game MudRunner. These are textures and model meshes that I have gone through, reworked, and compiled into one package to slightly improve the game's visuals. But how much better or worse it turned out is up to you to decide individually; I made it for myself and my monitor, considering saturation and contrast. Everyone is free to choose what to use, what to replace, or to reject it altogether. I gathered it from various sources: the internet, similar games, other authors.
Briefly about the mod:
Many textures will already be familiar to you, and you have probably gone through them more than once; many of them are larger in size than the originals, so if you have a weak PC, proceed with caution or don't try it at all. The mod includes weather XML files for weather, which you can replace with your own or delete entirely and stay with the default, but some textures are linked to them, so handle everything wisely.
Folders with XML files, overlays, particles, plants should also be handled carefully, as textures and meshes are linked to them as well. Many will ask about compatibility with other mods and multiplayer; I tested it on default without multiplayer and mods, so everyone tries to combine it for themselves. Regarding Adega_mod, since many use it, mix at your discretion, but make sure files do not overwrite or overlap, or else it will become a mess that no one can figure out.
Meshes will also replace some default ones; they include new trees, bushes, stones, grass, which seemed a bit better than the default ones, taken from Spintires. There are some minor issues with the trees that I can't solve yet: they are planted slightly higher than I would like, which makes the roots look a bit unattractive. I let it go as much as I could, and the trees are slightly taller than the default ones, which causes shadows not to match the original ones set during map creation. The stones are also new and may bug a little, but after reducing their weight, they seem fine; it depends on luck, but you can reduce the weight further. There may be drawbacks; I tested it alone, and the log shows only one error on env_mud_particle, which blocks mud chunks on the wheels. It is from Spintires, so a version error will appear.
It's very tricky with mud, its color, and saturation. For now, it is as is; there are two different types: autumn and summer. The stakes are also taken from Spintires. I prefer them this way rather than mud flakes with sharp edges. I tried very hard to match the coatings by color, contrast, and saturation, but much depends on the map creators. In general, what is there is what is there; it suits me, and I think you will like it too. Test it to your taste!
(Test system: GeForce 2060s video card, i5 8600 6-core processor, 2k monitor, FPS holds at 75, just for your information whether to download or not.)
Thanks to the authors whose materials were also used: Naor Levi, Adega, Saber Interactive, Oovee, and maybe others I don't know.
Installation:
1. Download the mod.
2. Then there are several options. Either unpack and distribute by folders, or do not unpack and copy it into the mod manager in SpMod and activate it, setting priority as you see fit; everyone’s installation is individual and depends on how they handle game files.
The last and second-to-last screenshots are comparisons with the default. The screenshots were taken with ReShade and all in-game settings disabled except SSAO; without ReShade, I see no point since almost everyone uses it.